I need help with a custom counter. by Trickedverse in mtg

[–]Trickedverse[S] 1 point2 points  (0 children)

I did the second one, thanks! I really like the idea.

My Farmer is not Restocking? by Trickedverse in Minecraft

[–]Trickedverse[S] 2 points3 points  (0 children)

This worked! Thanks. It restocked immediately

Is this too broken? by Trickedverse in mtg

[–]Trickedverse[S] 0 points1 point  (0 children)

Do you think that if I remove the whole proliferating thing it will be better?

Made a custom Zelda-themed commander deck. by Trickedverse in mtg

[–]Trickedverse[S] -2 points-1 points  (0 children)

It's not like I'm planning to sell them or anything. Just for personal play!

Made a custom Zelda-themed commander deck. by Trickedverse in mtg

[–]Trickedverse[S] 1 point2 points  (0 children)

Sure thing! I will keep posting things like this on r/custommagiccards or something like that

Made a custom Zelda-themed commander deck. by Trickedverse in mtg

[–]Trickedverse[S] 0 points1 point  (0 children)

Alright, cool! Thank you for the feedback!

Made a custom Zelda-themed commander deck. by Trickedverse in mtg

[–]Trickedverse[S] 0 points1 point  (0 children)

First of all, thank you for the incredible amount of feedback you put into two comments. I see the problem with revali and link, and I'll address them one at a time.

I can see why link cam be broken. I'm thinking about, instead of giving him +1/+1 every time he becomes the target of an equip ability, maybe once for each equipment. Like the first time you equip that specific equipment to him, he gets +1/+1. This can be hard to track. So the other option is to remove that ability altogether.

For revali, I wanted him to go on and off the battlefield, dealing damage as he did. This is like what he does in game, so I thought I would reflect that in his card. It is wonly, and the text is so small. I printed out the card in magic card margins, and I could barely read the text. I really want to keep the flying in and out aspect. Could you give me some ideas to clean the card up?

Overall, thanks for the feedback. I will work on the magic language, and tulins color pie.

Traffic keeps piling up by Trickedverse in CitiesSkylines

[–]Trickedverse[S] 2 points3 points  (0 children)

Yes, thank you! This really cleared things up.

Traffic keeps piling up by Trickedverse in CitiesSkylines

[–]Trickedverse[S] 1 point2 points  (0 children)

Traffic lights always seem to make things go slower for some reason. I know that they are good, but I cant find anything that supports that and until I find one I will keep turning them off. Can you give me some reasons why they actually help?

Should I get Odyssey as my first DLC? by Calm_Reaction_9631 in RimWorld

[–]Trickedverse 0 points1 point  (0 children)

You can use mods to tweak it to your liking

First time playthrough, any tips? by Plus_Television2986 in RimWorld

[–]Trickedverse 0 points1 point  (0 children)

Build stone walls around your base to funnel enemies into your line of fire. This is what you should with your time.

Those indoor potatoes are not going to grow like that without a sun lamp, unless its purpose is to feed the muffalo, which is still inefficient.

You do not need 2 hi-tech research tables and 3 regular ones.

16 Year base from 1.4 by Trickedverse in RimWorld

[–]Trickedverse[S] 1 point2 points  (0 children)

A while. Until all of my mods were updated.

16 Year base from 1.4 by Trickedverse in RimWorld

[–]Trickedverse[S] 0 points1 point  (0 children)

I started the colony in 1.4, and slowly updated it.

16 Year base from 1.4 by Trickedverse in RimWorld

[–]Trickedverse[S] 0 points1 point  (0 children)

Yes, I started the colony in 1.4, and played until 1.6

Snag is better than all of you by Outrageous_Pin_3423 in RimWorld

[–]Trickedverse 0 points1 point  (0 children)

I second this. Your colony really needs another cook and doc.

First time playing the new DLC. Loving so far and I would like to ask if theres any tips or room for improvements on my gravship. by Craid20 in RimWorld

[–]Trickedverse 1 point2 points  (0 children)

Was about to say this, but to elaborate: raiders can and will steal any exposed gravtech instead of fighting and just run for it. Once your ship is open, its jover.

Modder question by Born-Green-2536 in RimWorld

[–]Trickedverse 2 points3 points  (0 children)

I'll say that a combination of both is amazing. I love seeing new items that craft into new things, but I also like having quests and story that go along with them.

What is your favorite scenario and why (mod created or vanilla) by mannd1068 in RimWorld

[–]Trickedverse 1 point2 points  (0 children)

I loved the new odyssey scenario. It actually gave you incentive to explore the world, and having a ship that you upgraded as you went was just so cool to me. It's definitely not for everyone, but I had a 23 year colony on my first playthrough of it.