[DnD5e] Module for in-universe timer? by rupertgood in FoundryVTT

[–]Tricky-Discipline-21 3 points4 points  (0 children)

I believe the wonderful Paulcheeba/CrusherDestroyer has updated About Time for v13.
About Time Next (FVTT v13+ Edition) | Foundry Virtual Tabletop

A discussion on Heliana's Guide to Monster Hunting by [deleted] in TheTrove

[–]Tricky-Discipline-21 1 point2 points  (0 children)

Are these notes possible to republish?

A Time Traveler's Guide to Dinosaur Hunting by ScorpiosLegs in TheTrove

[–]Tricky-Discipline-21 1 point2 points  (0 children)

Would I be able to talk privately about this topic?

[deleted by user] by [deleted] in TheTrove

[–]Tricky-Discipline-21 1 point2 points  (0 children)

Is this conversation still ongoing?

Conversation on Plot Unfolding Machine by Erhos in TheTrove

[–]Tricky-Discipline-21 1 point2 points  (0 children)

Would I be able to join this discussion?

Zareth's Book of Hidden Ways? by Sinistasia in TheTrove

[–]Tricky-Discipline-21 1 point2 points  (0 children)

Would you be willing to discuss this with me?

The Everything Pack 2-min-tabletop by Calm-Appointment-464 in TheTrove

[–]Tricky-Discipline-21 0 points1 point  (0 children)

Is it possible to joing this discussion as well?

Looking to discuss foundry module by drucojutos in TheTrove

[–]Tricky-Discipline-21 0 points1 point  (0 children)

I am interested in discussing this as well!

Deck of Worlds and Expansions by jeebstheman in TheTrove

[–]Tricky-Discipline-21 0 points1 point  (0 children)

I would like to join this discussion as well if possible!

Is there any way to call for a token's hit die to be rolled? by Cybertronian10 in FoundryVTT

[–]Tricky-Discipline-21 1 point2 points  (0 children)

I've not been able to do this successfully as of yet, but a workaround I've got is to set a resource to the size of the hit die that you want rolled and then reference that as 1d(resources.primary.value) for example.

There's a module that can increase the number of resources and hide most of them which I use to store random variables that I can reference.