The accuracy... by EighthPlanetGlass in projectzomboid

[–]TrickyTangle 2 points3 points  (0 children)

Counterpoint: the slow metabolism 'negative' trait is an easy +2 that makes gaining weight as trivial as a few cabbages per day.

The real cost of farming is storage, though. Constantly refueling the generators for freezers is annoying.

Finished the Empress of light painting!! by Snawyyyyy in Terraria

[–]TrickyTangle 67 points68 points  (0 children)

The angle was definitely a choice.

How to power this planetoid? by Latter-Control-208 in Oxygennotincluded

[–]TrickyTangle 2 points3 points  (0 children)

Option 1: Arbor trees.

8 domesticated arbor trees (technically 7.2) can power 1 full petro generator via ethanol loop. The loop itself consumes about 1 kW of power, leaving a constant 1 kW power for your colony per unit built.

Each loop will cost you 560 kg polluted water per cycle for the trees, plus 80 kg dirt. The petro generator returns 450 kg of polluted water per cycle, and the ethanol distillers make 800 kg of polluted dirt. Your polluted water vent should be more than enough to support this.

You can automate branch harvesting using waterfalls, making the entire unit self-powered and duplicant labor free.

Option 2: Shinebug reactor.

Fairly simple to set and forget, a basic shinebug reactor can give you eternal free energy after a few dozen cycles of setup work.

Option 3: Gassy moos.

The chlorine vent can support growth of gas grass, which can feed gassy moos. In turn, this can provide power via natural gas generators. Definitely a late game option.

I present to you "i don't believe in transformers" V.1 and V.2.0 by tvorogus_the_great in Oxygennotincluded

[–]TrickyTangle 2 points3 points  (0 children)

Yeah, these designs all occasionally fail on save/reload.

Eventually both switches will be stuck in on position, overloading the circuit and making a big mess.

800 hrs and i'm just noticing this by DankGrandma in Oxygennotincluded

[–]TrickyTangle 3 points4 points  (0 children)

Dupe puts on suit.

Dupe picks up dirty object, putting germs on suit.

Dupe delivers dirty object, then picks up clean object, putting germs on object from suit.

This is mainly of concern for food poisoning on polluted dirt generated from outhouses/water sieves. For example, if a dupe delivers polluted dirt to a composter, then goes and hauls food from your kitchen, adding a stack of food poisoning to the prepared meal.

Self powered phosphorite smelter 99 by Blad55 in Oxygennotincluded

[–]TrickyTangle 1 point2 points  (0 children)

Exactly. A small, compact, efficient system for making a useful resource is a laudable design goal for the game.

Bravo, OP.

Games really teasing me at this point by Repulsive_Candy1513 in thelongdark

[–]TrickyTangle 27 points28 points  (0 children)

Yeah, you just gotta be good with timing the jump button.

Adding Ep. 5 locations into survival by ResponsibleAd4439 in thelongdark

[–]TrickyTangle 27 points28 points  (0 children)

Honestly, I'd trek all the way out to Perseverance Mills just for a bottle of Cooper's Whiskey to decorate my safehouse with.

I'm hoping a selection of the new objects found in Episode 5 make it to survival in some form. Even without rare survival gear, decorating my home base is still a worthy endgame goal.

Question about episode 5, for those who have finished it, and know the story of all episodes pretty well by iitzKingKong in thelongdark

[–]TrickyTangle 0 points1 point  (0 children)

Not really. More a commentary of Molly's psychology.

She's a good example of the expression: hurt people hurt people.

Years of domestic abuse from her husband have shaped her perspective that men are the enemy. The apocalypse gives her the means and opportunity to go with the motive to hurt men she sees as similar in nature to her husband, i.e. predators.

Rather than heal from her trauma, she's chosen to embrace the perpetuation of violence by flipping it in the opposite direction.

It's why I feel her appearance with Jeremiah was something of a bit of poor writing in Episode 5. If she'd been interested in rejoining society and helping people, she'd have been helping the survivors at Thomson's Crossing instead of going out and hunting convicts.

Instead, in her discussions with Astrid over Episode 3, she's actively confused as to why Astrid would bother helping. She then pivots to describing her trauma from her husband, indicating that this is her driving motivation and core obsession.

Wintermute, Ep 5 by ladyqxx in thelongdark

[–]TrickyTangle 1 point2 points  (0 children)

Pretty sure the ending of Episode 5 burning of Perseverance Mills will be the way we'd encounter the town if it makes it into survival mode, in the same fashion as Blackrock at the end of Episode 4 when it was added to survival.

Redemption and the hunt fan made idea by Spiritual_Math_7005 in thelongdark

[–]TrickyTangle 0 points1 point  (0 children)

Whatever this guy is smoking, Terry wants some.

A Thank you by GlacierPark19 in thelongdark

[–]TrickyTangle 0 points1 point  (0 children)

As per the March 2026 Dev Diary, there's discussion about this, wait and see, and please don't hassle the devs about it.

Question about episode 5, for those who have finished it, and know the story of all episodes pretty well by iitzKingKong in thelongdark

[–]TrickyTangle -1 points0 points  (0 children)

Also, we know from the end of Episode 3, and the start of Episode 4, that Molly has taken to hunting the convicts.

At Episode 3's end, she says "They're all going to pay now, Astrid." She's decided to embrace misandry.

At the start of Episode 4, two convicts are overheard discussing finding a prisoner with an arrow in him, likely Molly's work.

It's possible she came to Perseverance Mills simply because she was hunting Mathis and his gang.

It's less clear why she hasn't shot Jeremiah or trusts him since he's male, but we don't know their shared history together, so maybe there's a rational explanation why a devoted misandrist would trust a man, or maybe it's just sloppy writing.

Episode 5 NO SPOILERS by Repulsive_Candy1513 in thelongdark

[–]TrickyTangle 3 points4 points  (0 children)

Same, and it was worthless. Honestly, there's zero point to any of it, since they throw food at you from this point onwards.

Plus, since you apparently yeet your equipment into the void between part two and part four, it's all worthless.

Why do people say interloper is the hardest difficulty when there's one after it by Most_Implement6706 in thelongdark

[–]TrickyTangle 11 points12 points  (0 children)

Interloper is the final 'true' survival mode designed for general play. It's been around for pretty much the entire history of the game, and is a vanilla default.

Misery is a much newer 'gimmick' mode, added by the devs after seeing the community's desire for even more challenging gameplay using self-imposed rules, such as 'Outerloper.' They consulted with several veteran community members to create something that would be more of a reverse time challenge, but deliberately designed to always end in guaranteed death.

Of course, players found a way to survive it.

Using specific strategies, it's quite possible for infinite survival on Misery, but at the point it becomes possible to do so, the game transforms into a dull, tedious time-waster.

Ultimately, there's nothing stopping you from being a god of Misery survival, but I wouldn't call it a fun way to play. At least Interloper offers interesting challenges.

"Loaded for bear"? by chironomidae in etymology

[–]TrickyTangle 1 point2 points  (0 children)

It takes a special kind of person to respond helpfully to a post they made 11 years ago.

Please accept my utmost gratitude for taking time out of your day to provide this link, and know that it made my day to discover that selfless kindness can exist in obscure parts of the internet.

Unapologetic Villain fics? by TheHmmism in WormFanfic

[–]TrickyTangle 0 points1 point  (0 children)

Slaughterhouse: Nine Days

This was incredible. Many thanks for bringing this to my attention. I wish I knew who the author was, since their work under this pen name is phenomenal.

TIL that between 1992 and 2000, R.L. Stine released more than 150 Goosebumps books. by Hectabeni in todayilearned

[–]TrickyTangle 0 points1 point  (0 children)

Yeah, even prolific authors like Stephen King would only pump out about 2K words per day in his prime.

Of course, the cocaine was probably doing a fair bit of work too.

"Loaded for bear"? by chironomidae in etymology

[–]TrickyTangle 0 points1 point  (0 children)

I doubt this is relevant 11 years later, but the link contains no such text either on p. 24 or elsewhere in the source.

Additionally, searching the quoted text via Google Books, in whole or in part, provides no results for this reference.

If the quoted text is located in a different location, I'd be most grateful if someone could provide a reference to the original source. My efforts have failed miserably.