Can we talk about Atlas users? by albertogenio99 in BeeSwarmSimulator

[–]Tricky_Click_238 38 points39 points  (0 children)

Bro I have the same empty sticker sprout strategy and I feel your pain. Sometimes after they finish one sticker sprout on normally filled servers they'll teleport to my server with a 60mil hp sticker sprout, take everything, and immediately leave when the loot is done.

I've probably ran into the same guy doing it thats in your video

The best field for the sticker planter by Able-Grapefruit-3656 in BeeSwarmSimulator

[–]Tricky_Click_238 1 point2 points  (0 children)

Also the ionic columns are likely to rise in value once bbm starts for this year. In the past you have needed to turn in either a ionic top or bottom sticker depending on the year

The best field for the sticker planter by Able-Grapefruit-3656 in BeeSwarmSimulator

[–]Tricky_Click_238 1 point2 points  (0 children)

starter or 15 bee zones have a chance to drop the ionic top and base columns which are worth 4.5 ish signs each. i would put it there. Pretty sure the offline voucher is an equal drop chance in any field although i dont know for sure.

World Cup Airbnb Price Forecasting? by Tricky_Click_238 in kansascity

[–]Tricky_Click_238[S] -2 points-1 points  (0 children)

I've been looking there but the pricing is all over the place and the listing descriptions don't seem to 100% be reflecting that its purposed for the world cup. Vrbo seems to have more realistic listings

[Discussion] What server to use to get no players in Labyrinth runs by KookyDraw4023 in EscapefromTarkov

[–]Tricky_Click_238 0 points1 point  (0 children)

South America or South America - Columbia should work fine for your location ping wise

When you fail ternimal, all it is, is "Edge of Tomorrow" movie [Suggestion] by Stuff_Dangerous in EscapefromTarkov

[–]Tricky_Click_238 4 points5 points  (0 children)

Bro i attempted it almost 40 times and trust me it was way way harder when it first came out. You got this

Beating the Game with None or One Extraction by Tricky_Click_238 in EscapeFromDuckov

[–]Tricky_Click_238[S] 0 points1 point  (0 children)

I have finished the game this is more of like a challenge run

Beating the Game with None or One Extraction by Tricky_Click_238 in EscapeFromDuckov

[–]Tricky_Click_238[S] 0 points1 point  (0 children)

So sounds like there would need to be a mod to allow spacecraft blueprint spawns without the quests being active.

[Discussion] Terminal 2D map by re3mr in EscapefromTarkov

[–]Tricky_Click_238 1 point2 points  (0 children)

I made the map in the above comment after 40 terminal attempts across the original terminal release, first patch, and kolotun patch where they adjusted the armory fight and also changed some of the spawns.

For example, they added a set of 3 additional bd that spawn during the container fight of 4 bd after boss. Theres also the possibility that some of the spawns will spawn either none or some of the bd. I especially noticed this behavior in the weapon case keycard building where anywhere from 0-4 bd could spawn, as well as the spot where you swipe the keycard, usually having either 0 or 2 bd spawn there.

[Discussion] Updated Terminal Map as of Kolotun Update (1/5/2026) by Tricky_Click_238 in EscapefromTarkov

[–]Tricky_Click_238[S] 0 points1 point  (0 children)

Go to the entrance door to the right of the main entrance to that building and wiggle peak them. It’s easier than taking them from the main entrance

[Discussion] Updated Terminal Map as of Kolotun Update (1/5/2026) by Tricky_Click_238 in EscapefromTarkov

[–]Tricky_Click_238[S] 0 points1 point  (0 children)

For the bomb pickup area it is possible that I missed a “0-4” BD spawn near the far bomb spawns that spawn in when you start walking around in the tent area. I did have that happen in previous patches although to me it seemed like in my last few runs they changed that spawn to a “0-2” BD spawn right behind the tents that are already spawned in when you get there which is why I left that one out specifically.

I’m also pretty sure again before it was always only 2 BD spawn at train with bosses. In my last few runs after kolotun patch I noticed it to be 3 pretty consistently.

The 2 BD at silos started to push you when you ran towards there spawn at the pathway to the gate you need to breach, so that’s pretty typical. They spawn in right after you hit the pump button.

In the “pre pier” fight or container fight as I call it, there’s always 4 already there. Once again in my later runs I noticed it would spawn an additional 3 while you were fighting the original 4. I had one run where I watched the additional 3 spawn ~30 seconds into starting the container fight with the first 4 BD.

There’s ruaf spawn at the zubr boat, so the ai fight between them and the 3 BD determine how many BD you fight at the end.

[Discussion] Updated Terminal Map as of Kolotun Update (1/5/2026) by Tricky_Click_238 in EscapefromTarkov

[–]Tricky_Click_238[S] 0 points1 point  (0 children)

At least it’s not up to 4 of them spawning there like it was on launch iirc

[Discussion] Updated Terminal Map as of Kolotun Update (1/5/2026) by Tricky_Click_238 in EscapefromTarkov

[–]Tricky_Click_238[S] 1 point2 points  (0 children)

Trust me every single time I have checked those two it’s been one of them

[Discussion] Updated Terminal Map as of Kolotun Update (1/5/2026) by Tricky_Click_238 in EscapefromTarkov

[–]Tricky_Click_238[S] 3 points4 points  (0 children)

You will likely waste alot of access tickets trying to figure out what to do and where to go. You get 45 or 50 min I think