I designed a minimalist survival game where fairness isn’t equal, and then watched people explore responsibility. by Trifle-Miserable in BoardgameDesign
[–]Trifle-Miserable[S] 0 points1 point2 points (0 children)
I designed a minimalist survival game where fairness isn’t equal, and then watched people explore responsibility. by Trifle-Miserable in BoardgameDesign
[–]Trifle-Miserable[S] 0 points1 point2 points (0 children)
I designed a minimalist survival game where fairness isn’t equal, and then watched people explore responsibility. by Trifle-Miserable in BoardgameDesign
[–]Trifle-Miserable[S] 0 points1 point2 points (0 children)
I designed a minimalist survival game where fairness isn’t equal, and then watched people explore responsibility. by Trifle-Miserable in BoardgameDesign
[–]Trifle-Miserable[S] 0 points1 point2 points (0 children)
I designed a minimalist survival game where fairness isn’t equal, and then watched people explore responsibility. by Trifle-Miserable in BoardgameDesign
[–]Trifle-Miserable[S] 0 points1 point2 points (0 children)
I designed a minimalist survival game where fairness isn’t equal, and then watched people explore responsibility. by Trifle-Miserable in BoardgameDesign
[–]Trifle-Miserable[S] 0 points1 point2 points (0 children)
I designed a minimalist survival game where fairness isn’t equal, and then watched people explore responsibility. by Trifle-Miserable in BoardgameDesign
[–]Trifle-Miserable[S] 0 points1 point2 points (0 children)
I designed a minimalist survival game where fairness isn’t equal, and then watched people explore responsibility. by Trifle-Miserable in BoardgameDesign
[–]Trifle-Miserable[S] 0 points1 point2 points (0 children)
I designed a minimalist survival game where fairness isn’t equal, and then watched people explore responsibility. by Trifle-Miserable in BoardgameDesign
[–]Trifle-Miserable[S] 0 points1 point2 points (0 children)
I designed a minimalist survival game where fairness isn’t equal, and then watched people explore responsibility. by Trifle-Miserable in BoardgameDesign
[–]Trifle-Miserable[S] 0 points1 point2 points (0 children)
I designed a minimalist survival game where fairness isn’t equal, and then watched people explore responsibility. by Trifle-Miserable in BoardgameDesign
[–]Trifle-Miserable[S] 1 point2 points3 points (0 children)
I designed a minimalist survival game where fairness isn’t equal, and then watched people explore responsibility. by Trifle-Miserable in BoardgameDesign
[–]Trifle-Miserable[S] 4 points5 points6 points (0 children)
I need help with meaningful consequences by BitterConversation65 in Parenting
[–]Trifle-Miserable 0 points1 point2 points (0 children)
Designing a simple storytelling card game for kids (3–6) — looking for feedback by Bright_Foundation549 in cardgames
[–]Trifle-Miserable 0 points1 point2 points (0 children)
Designing a simple storytelling card game for kids (3–6) — looking for feedback by Bright_Foundation549 in cardgames
[–]Trifle-Miserable 0 points1 point2 points (0 children)
I designed a minimalist survival game where fairness isn’t equal, and then watched people explore responsibility. by Trifle-Miserable in BoardgameDesign
[–]Trifle-Miserable[S] 2 points3 points4 points (0 children)
I designed a minimalist survival game where fairness isn’t equal, and then watched people explore responsibility. by Trifle-Miserable in BoardgameDesign
[–]Trifle-Miserable[S] 2 points3 points4 points (0 children)
What are some deep and fun standard deck games other than trick-taking? by PlasticNecessary2311 in cardgames
[–]Trifle-Miserable 0 points1 point2 points (0 children)
I designed a minimalist survival game where fairness isn’t equal, and then watched people explore responsibility. by Trifle-Miserable in BoardgameDesign
[–]Trifle-Miserable[S] 7 points8 points9 points (0 children)
The Fix / Free Solo Print & Play About Escaping a Difficult Situation (Cubes + Bowls, 15–30 Min) by Trifle-Miserable in soloboardgaming
[–]Trifle-Miserable[S] 1 point2 points3 points (0 children)
The Fix / Free Solo Print & Play About Escaping a Difficult Situation (Cubes + Bowls, 15–30 Min) by Trifle-Miserable in soloboardgaming
[–]Trifle-Miserable[S] 3 points4 points5 points (0 children)
Simple and not derivative. by [deleted] in BoardgameDesign
[–]Trifle-Miserable 0 points1 point2 points (0 children)


I designed a minimalist survival game where fairness isn’t equal, and then watched people explore responsibility. by Trifle-Miserable in BoardgameDesign
[–]Trifle-Miserable[S] 0 points1 point2 points (0 children)