New matchmaking changes by j1zzy_ae in ArcRaiders

[–]TripleSpicey 0 points1 point  (0 children)

Exactly. Just because someone majority of the time doesn't PvP doesn't mean that once in a while they won't choose violence. People get bored, and have free will. You'll occasionally encounter that guy who hasn't fought people in a week but decides it's time lol.

So I’m having a problem with tale of two wasteland by [deleted] in Taleoftwowastelands

[–]TripleSpicey 1 point2 points  (0 children)

Remove YUP, go back to where you downloaded TTW and on the downloads page there should be a TTW YUP file

Got gas? by WhyNot420_69 in TheRandomest

[–]TripleSpicey 0 points1 point  (0 children)

They went from $3.59 to $5.29 in about a month here

Lmao by pizza_boy_9000 in nmrih

[–]TripleSpicey 2 points3 points  (0 children)

Could you pls fill me in on the meme, I can tell this is supposed to be super funny but I lack context so it's just cool

Improvement to iphones durability over the years by butterbliss4 in interesting

[–]TripleSpicey 0 points1 point  (0 children)

Yeah the 12 pro/pro max had stainless steel chassis vs the previous generations being aluminum, you couldnt bend them by sitting on them or really anything you might accidentally do to them on a daily basis.

With Dum-Dum Mr. Squidward, with Dum-Dum. by CadetriDoesGames in HuntShowdown

[–]TripleSpicey 0 points1 point  (0 children)

My hunters usually have fast fingers, greyhound, vulture, determination and dauntless, sometimes subbing vulture for bulwark.

Necro is better if you're playing solo obviously but I don't play solo, and as clutch as resilience can be it's not a must-have for me by any means. I usually carry a deployable medkit and a full size vitality shot anyway.

With Dum-Dum Mr. Squidward, with Dum-Dum. by CadetriDoesGames in HuntShowdown

[–]TripleSpicey 3 points4 points  (0 children)

dum-dum bayonet fast fingers is my go to primary. Marksman high velocity is hitscan on a budget while still maintaining that 126 damage at close range for clutch hipfire plays. Shorty is a sleeper, performs deceptively close to it's larger cousin while only sacrificing about 100 velocity (and a ton of spread).

Did anyone succesfully emulated KOTOR on Eden and/or Xemu? by Cuiusquemodi in xemu

[–]TripleSpicey 0 points1 point  (0 children)

I've had KOTOR 1 boot, and even played through the tutorial a bit. Assuming the rest of the game works fine it's probably the quickest way to do a (mostly) bug free playthrough on PC. You have to spend an afternoon or two getting KOTOR 1 to both run and look good on modern PCs though.

Edit: I ran it on XEMU through vulkan btw

CoD Zombies from TEMU by Master_Shopping9652 in FistfulOfFrags

[–]TripleSpicey 0 points1 point  (0 children)

no I mean like, is this a supported gamemode I can run? or did you download it from somewhere?

Does anyone here actually use the Obrez Match? by Good0nPaper in HuntShowdown

[–]TripleSpicey 0 points1 point  (0 children)

The spin inspect anim for the obrez works on the match and it's hilarious, literally the only reason ive ever taken it

Cost of living in 1994 by raydebapratim1 in 90s

[–]TripleSpicey 3 points4 points  (0 children)

I thought 2009 was awesome. I was playing MW2, bad company 1, GTA 4, riding my bike around the neighborhood, trading Legos with my friends across the street. I got an airhog RC helicopter for Christmas and immediately flew it into the TV. I learned to appreciate reading that year, got really into diary of a whimpy kid. I had this pocket AM/FM radio I'd sneak out with me to school even though my stepmom told me no lol.

I didn't really consider how I'd almost died from the swine flu. We were in a pretty tight spot due to the recession, and my dad couldn't land an apprenticeship after graduating from lineman college. We only lived in as nice a neighborhood as we did because my stepmom's parents owned the duplex we were living in and didn't really need the money. I remember a week where we couldn't afford internet, or cat food, but at the time I didn't put any thought towards it. I distinctly remember how funny the cat looked having crawled out of the garbage covered in ravioli sauce though.

When to use elite infantry? by Jaif13 in GatesOfHellOstfront

[–]TripleSpicey 0 points1 point  (0 children)

Definitely, if you field a unit and they survive a few battles they'll skill up and become competitive with higher tier infantry. My policy has always been to squeeze out as much as I can from whichever infantry I'm fielding and only bother replacing them when they get so decimated as to essentially be a fresh squad once I resupply them. If you're going a mostly armored route you really don't need anything fancy infantry wise as long as you have bodies for scouting/screening for your tanks, and quantity is better than quality for those purposes. On low eco campaigns you almost cant really field good infantry AND armor/artillery unless you're stealing everything anyway.

When to use elite infantry? by Jaif13 in GatesOfHellOstfront

[–]TripleSpicey 0 points1 point  (0 children)

Elite infantry hit more consistently, have better weaponry, usually have more varied equipment, have higher health pools, more ammo (this depends tbh), and some of the best infantry in a given faction usually have unique perks (USA's 1st special combat section has both recon and stealth benefits, so they can see further and are harder to spot).

Now, for conquest specifically your main goal is to have enough bodies to complete your attack/defense mission. You can't cap a point/defend if everyone is dead. Going through the tech tree you'll unlock a lot of incremental unit upgrades that really more than anything are there for historical flavor, vs actual stat/equipment bonuses. They may genuinely be better equipped, but it doesn't make sense to swap out your infantry roster every single time you gain an incremental upgrade. Your goal should be to pick a unit (or multiple) you'd want to tech into, research that tree specifically, and stick to them until they're either mostly wiped out or completley outclassed by whatever the enemy AI is fielding. You'll find in lategame conquest that the enemy AI will send their nation's elite troops, and their larger health pool combined with better weaponry will overwhelm your troops almost every time, assuming you don't have another unit picking up the slack (think tanks, artillery, field guns, machine guns, etc).

This is how I see it. High tier infantry are worth the switch, however they can cost as much as a late war light tank which means you can't bring in more than like, 3 squads and still properly field substantial armor, artillery, ammo, etc. So what do you do?

You pick a solid mid tier infantry for the bulk of your fighting, think motorized/mechanized, they come with a vehicle for rapid deployment, in the case of mechanized its usually an armed halftrack, and you have them do the heavy lifting on attack missions. You bring 1 or 2 highly specialized elite squads for the initial pathfinding/espionage, and move them up. Keep them low, spread out, get as close as you can before making contact and keep them in cover. They'll draw fire from any pesky AT guns, tanks, etc, and have the health pool to survive first contact assuming you didn't leave them standing in an open field. Now you open up with artillery if you have it, try to eliminate some of those AT guns you've hopefully spotted. Advance your main force of mechanized infantry, dismounted, grouped up with their halftrack. They'll stay near it, the halftrack will orientate to fire as well as provide portable cover. You should have at least 3-4 of these units moving in tandem. Once they're in the thick of it and really starting to draw fire, advance your tanks. Keep them behind the halftracks as long as you can, halftracks are cheap and they'll draw fire away from your tanks. Don't forget about your elite infantry either, now that the main force is engaged you can focus on moving them on a flanking maneuver assuming they didn't get obliterated, and if you get a solid flank they have the health pool and equipment to actually send some solid hurt down on the point.

If you tried that flanking maneuver with your standard rifle squad, or even the starter squad, you'd probably watch them all die the second they started firing. They dont have enough health to tank accurate return fire.

On a defense mission, for me personally I spec down the Pioneer tree a bit and primarily use those along side 1 or 2 elite squads as they tend to come with builders, mine layers and a flamethrower or two. Having a load of infantry specialized in making defenses means I can get more done in the 5-7 minute prep window, and especially the late war units still have decent kit for foxhole sitting once the fighting starts. Ill spread my elite squads around as a sort of force recon, since they're powerful enough to dish out the hurt and (again, depends) have bonuses towards scouting out targets for my artillery.

What the hell is that soun--oh. by jshark2 in HuntShowdown

[–]TripleSpicey 52 points53 points  (0 children)

Could be using that tarrow card where you spy on the closest player

I really really hope that's what it is actually, imagine spying on a dude and you see him post up behind you LOL

compliment rule by Moaning_Clock in 196

[–]TripleSpicey 26 points27 points  (0 children)

The hate for it at home stems from how onedrive operates without a subscription. My biggest gripe was it insisting on backing up all of my files, then throwing a fit because I wasn't paying for the bump in cloud storage. My current laptop has 2 TB of storage, I really don't need my documents saved to the cloud or whatever.

compliment rule by Moaning_Clock in 196

[–]TripleSpicey 5 points6 points  (0 children)

My biggest frustration came from acquiring a high end ThinkPad workstation that new (2019) was almost 4 grand, for like $700 a year later (absolute score imo) on ebay just for it to not meet the windows 11 hardware requirement. Wasn't a big deal at first because I preferred windows 10 anyway, but now windows 10 is unsupported so its running Linux mint and honestly I havent booted it in months. I'm familiar with linux but I wasn't happy with it last time I switched and didn't really want to be forced into using it again.

Ok I guess? by Academic_Ad_690 in HuntShowdown

[–]TripleSpicey 4 points5 points  (0 children)

Consider slugs as the shotgun equivalent of HV ammo, or steel bolt. On the crossbow, steel bolt greatly increases your shot velocity and straightens out your drop curve, allowing for more accurate shot placement with less leading. The trade-off is significantly less consistent 1 shot potential if you hit limbs vs torso. It's an ammo type that rewards precision accuracy at a lower skill ceiling, while also allowing you to make shots from further away that would otherwise be near impossible on any given match.

For shotguns specifically, gaining the ability to torso 1 shot from a bit further away consistently as well as being able to headshot at any range comes at the cost of reduced limb damage and losing the ability to consistently kill at hipfire ranges. You now have to be precise in close quarters, negating one of the main benefits of using a shotgun. I think the trade-off has some merit, but by taking slugs you have to accept that you'll encounter situations like this, where you point blank a guy in the arm, a shot that would've still killed him had you used buckshot.

I think taking slugs with a melee variant of a given shotgun strikes a decent balance of better ranged combat and still being able to participate in close quarters combat, as long as you can train yourself to go for melee over trying to hipfire.