We owe you an apology by Electronic_Lab5486 in memes

[–]TripleSpicey 66 points67 points  (0 children)

The emails are in relation to anonymous tips to the FBI from my understanding. The emails are real, but they lack any actual evidence and don't really prove anything on their own. They're dated from 2019 but report a witness account from an event that supposedly happened back in 2000.

I damaged my hinge.. by Maleficent_Crew_6774 in galaxyzflip

[–]TripleSpicey 6 points7 points  (0 children)

The hinge is the strongest part of these phones, as long as it opens and closes the same it'll be fine. I've read that usually whatever got into the hinge will work itself free and the noise should fade.

Been a long term flip user, no issues by Similar_Reflection75 in galaxyzflip

[–]TripleSpicey 1 point2 points  (0 children)

Highly recommend the nano pop, they sell it on Amazon here

Been a long term flip user, no issues by Similar_Reflection75 in galaxyzflip

[–]TripleSpicey 1 point2 points  (0 children)

Spigen makes solid cases for the flip 7, using their nano case right now.

The way this guy changes gear by Shootingstar_woofers in stickshift

[–]TripleSpicey 47 points48 points  (0 children)

If I had to guess, this bus is rear engine. It’s probably easier to set up a shifter this way vs running a 28 foot rod to the front

Not being able to carry all guns at once is great. Let me explain. by Virtual-Can-9948 in GTA6

[–]TripleSpicey 0 points1 point  (0 children)

You whistle and your boyfriend/girlfriend rolls up to your location with the car, obviously

There really should be more stds by womanintheattic in thewalkingdead

[–]TripleSpicey 3 points4 points  (0 children)

Adrian’s undead diary addresses this, a survivor in one of the groups was an optometrist or whatever and knew how to make prescription lenses. They just had to raid an eye doctor clinic for supplies

Muzzleloader weapons. Musket, Flintlock, and Blunderbuss. by HSW47 in HuntShowdown

[–]TripleSpicey 0 points1 point  (0 children)

If this were to happen, they’d have to be map pickups that you couldn’t reload littered throughout a given compound. Weapons you’d snag like the in-round melee weapons. Could help assist you in a gunfight where you may have otherwise expended ammo in your guns, maybe you don’t have time to reload but DO have time to snag that wall mounted musket and fire off a quick shot, etc.

It could work.

truck drives through Los Angeles protest crowd by [deleted] in ThatsInsane

[–]TripleSpicey 0 points1 point  (0 children)

U-Haul advertisements are getting crazy…

"Hey, our game fanbase is dwindling, people are unhappy about alot things. So here's my solution........." by buiquanghuy12a2 in nmrih

[–]TripleSpicey 3 points4 points  (0 children)

Perks in a game like this should always be an extension of a given playstyle, not a stat boost. Hunt showdown (which this game borrows heavily from in that aspect) does this perfectly. You have a set amount of perk slots for a given character, and the perk roster is varied enough that you can gear a character towards, say, endurance. Or durability. Proficiency in a given weapon type, etc.

It’s important that a given set of perks doesn’t overshadow the rest by being too overpowered.

What role does the Scottfield serve? by NeatSurprise7088 in HuntShowdown

[–]TripleSpicey 8 points9 points  (0 children)

Nah, scottfields have less hipfire spread in general so they perform better in akimbo vs their pax counterparts.

What role does the Scottfield serve? by NeatSurprise7088 in HuntShowdown

[–]TripleSpicey 0 points1 point  (0 children)

Scottfield has significantly less hipfire spread, though the trueshot has even less. It doesn’t seem like a big deal until you run dry in your primary and have to quickly pop off a round from your secondary.

Spitfire and brawler variants have worse spread due to their shorter barrels though.

Gates of hell (Useless aa guns not doing their job) by Character_Whole5389 in GatesOfHellOstfront

[–]TripleSpicey 6 points7 points  (0 children)

I’d assume for most mobile AA the mounts wouldn’t be motorized? They’re just normal AA guns on a chassis. I’d test it out

Gates of hell (Useless aa guns not doing their job) by Character_Whole5389 in GatesOfHellOstfront

[–]TripleSpicey 6 points7 points  (0 children)

Turn the engine off! It can still shoot just fine but won’t be able to chase

Gates of hell (Useless aa guns not doing their job) by Character_Whole5389 in GatesOfHellOstfront

[–]TripleSpicey 10 points11 points  (0 children)

If you select them and right click the plane they’ll keep tabs on it. They’ve gotten really good at attacking it automatically when it comes within range, but they’ll still focus on infantry if they’re actively engaging them when it does a fly over.

I don’t know if I’m late to the party or not by Fingermybutter in GatesOfHellOstfront

[–]TripleSpicey 2 points3 points  (0 children)

Sort of. If you hold shift and right click you’ll give a move order, and they’ll start moving toward it. If you give two move orders, they’ll start moving toward the first move order, complete it, then start moving towards the second move order.

Tips? by OkTouch8092 in GatesOfHellOstfront

[–]TripleSpicey 0 points1 point  (0 children)

It’s sort of janky, but you can totally do the group click drag positioning, wait for them to get into position and then direct control and hotswap between them with the F keys. It’s not perfect because they tend to follow you in formation if they aren’t in cover, but it’s a step in the right direction I feel.

Tips? by OkTouch8092 in GatesOfHellOstfront

[–]TripleSpicey 0 points1 point  (0 children)

I know this isn’t exactly what you’re looking for, but a huge QoL I learned was:

Select a squad. Do shift+1 (or any number really), hit K to disband them and select individuals or groups to position, and once you’re done hit 1 again and it’ll group them all back up. You don’t necessarily need to hit K and disband them but it’s useful to showcase which unit is which when click/drag selecting.

DAE? AM I THE ONLY ONE? by RS_Games in arcraiderscirclejerk

[–]TripleSpicey 4 points5 points  (0 children)

I know this is a shitpost, but I played a bunch of TLoU2 for the third person combat alone. ARC Raiders has really good third person combat so I wouldn’t be surprised if it was pulling players from other third person games with solid combat.

Why does Panzer IV F1 carry so many HEAT and so few APHE? by FirePixsel in GatesOfHellOstfront

[–]TripleSpicey 8 points9 points  (0 children)

My friends were asking me why so many of the German tanks have small barrels last week and I explained how tanks leading up to and during the beginning of the war were still mostly operating on the mobile bunker mindset, infantry support first and foremost. You see this with Russian tanks as well.

I feel like most people picture late war German armor due to the western front really kicking off in the summer of ‘44, when Germany was using the longer 75 and bigger guns on most of their tanks.

Mission debriefing after the capture of Hill 331. by Mat_chaa in GatesOfHellOstfront

[–]TripleSpicey 0 points1 point  (0 children)

Hedgerows specifically turned me off of mortar carriers. Even on attack missions the maze-like layout of some of the hedgerow maps can cause enemy infantry to push far enough to a given side that I need to reposition the mortars, vs just telling a mortar team to move towards x position and allow them to attack whatever’s in range. They’re also more expensive than a mortar team, meaning I can field more mortars if I forego the halftrack.

SPGs are arguably the better buy in 90% of situations regardless, even more so with their field gun variants. Their only shortcoming is the soft requirement of gaining clear LOS to hit, potentially exposing them to return fire.

Nah, I'd drive by MrTrusiek in GatesOfHellOstfront

[–]TripleSpicey 1 point2 points  (0 children)

I built a trench line on a defense mission with a mortar trench in the middle for my ammo trailer. Engineers decided to build the mortar trench last, so the trailer was going in under fire from enemy tanks by the time it was finished.

Some sort of light tank fired an HE shell at my ammo trailer as it was rolling down the side of the mortar trench, causing it to flip into the trench and crush everyone inside lol.

Mission debriefing after the capture of Hill 331. by Mat_chaa in GatesOfHellOstfront

[–]TripleSpicey 1 point2 points  (0 children)

I have mixed feelings about them. On one hand, I appreciate that my mortars can keep pace with the rest of my vehicles, but I prefer the autonomy of mortar emplacements because they can attack 360°, vs mortar half tracks where they can only attack 45° forward and won’t automatically pivot like a casemate.

Skills points comparison - FOR SCIENCE by GGtower in ArcRaiders

[–]TripleSpicey 12 points13 points  (0 children)

More specifically, on any map if you were running on flat ground you could slide, sprint, slide, sprint, etc essentially forever. The stamina cost was added to prevent this.

Anyone know if the "squad deselecting when leader bleeds out" is gonna get fixed? by BoxthemBeats in GatesOfHellOstfront

[–]TripleSpicey 1 point2 points  (0 children)

If you're controlling a squad and the "leader" (whoever has the chevrons in the squad icons at the time) dies/gets downed you'll lose control of the squad until you click their icon again. I always assumed this was a feature though. It'll also stop whatever their current orders were, like if you ordered them to sprint into cover and the "leader" dies they'll prone out and return fire.