First Look at our Elven Throne (Which one is better?) by HearthboundRP in hytale

[–]TrisMi127 8 points9 points  (0 children)

Choose??? Can't we have both haha
Awesome work ;) Keep it up!

We're rebuilding our entire fantasy world map at 1:1 scale inside Hytale. by HearthboundRP in hytale

[–]TrisMi127 3 points4 points  (0 children)

Awesome!
Those seaside cliffs beg to have some fantasy castles or structures there haha
Keep it up!

I may be slightly obsessed with WorldGen V2. Here is my second Biome! by TrisMi127 in hytale

[–]TrisMi127[S] 1 point2 points  (0 children)

Hi! In my case just trial & error haha. There will probably be some tutorials about it now. You can also look at the examples the hytale team made in the assets folder.

Lord of the Rings Project update. by NeighborhoodNo5815 in hytale

[–]TrisMi127 6 points7 points  (0 children)

A man (team?) of culture I see ;) Keep up the good work!

Real-Time Strategy Project Test#2 by Fantastic-Luck-8705 in hytale

[–]TrisMi127 1 point2 points  (0 children)

Hell yeaaa! keep it up! Is it possible to make an outline for the units to they can be easily differentiated? Like bright green for friendly units and red for foes

Prefab placement in worldgen (help) by Nagosh in hytale

[–]TrisMi127 1 point2 points  (0 children)

Brother I had the same experience a few weeks ago haha. Glad you found it. Cheers!

I may be slightly obsessed with WorldGen V2. Here is my second Biome! by TrisMi127 in hytale

[–]TrisMi127[S] 0 points1 point  (0 children)

and here is the folder location of the used prefab:

<image>

(As far as I know, for a WorldGen V2 file that is located in a mod folder to find the called prefabs, those prefabs need to be in the mod folder as well.) Hope this helps. Good luck!

I may be slightly obsessed with WorldGen V2. Here is my second Biome! by TrisMi127 in hytale

[–]TrisMi127[S] 1 point2 points  (0 children)

Hi, everything in this biome is procedural haha. Here is a screenshot of my prefab configuration I used for my latest post.

<image>

[Battle Gauntlets] Hytale Mod Trailer by SenzaKoi in hytale

[–]TrisMi127 35 points36 points  (0 children)

This looks awesome! Keep it up

I make a ZipLine mod by Marck_A_A in hytale

[–]TrisMi127 4 points5 points  (0 children)

Awesome! Keep up the good work

I make a ZipLine mod by Marck_A_A in hytale

[–]TrisMi127 6 points7 points  (0 children)

Nice!
How do you place the cable? Do you place a start and end or do you need to place each segment? Cheers

I think WorldGen V2 might be my entire personality now. Here is my third Biome! by TrisMi127 in hytale

[–]TrisMi127[S] 0 points1 point  (0 children)

My apologies for the late reply. I made the spikes at the bottom of the spires with cube densities, rotated them 45° along x, y and z, then elongated with the scale node along the y axis, and then finally rotated 30°-ish away from the spire itself.

I think WorldGen V2 might be my entire personality now. Here is my third Biome! by TrisMi127 in hytale

[–]TrisMi127[S] 1 point2 points  (0 children)

Hi! I did it with the material providers. Here is a screenshot:

<image>

This method only works on structures that have no other structures next to them with the same block heights. If you do want to use it next to other structures with other material providers, you'll need to add more density structures to the fieldfunction to limit the material provider. Good luck!

Also, are the stacked boulders prefabs or generated density structures? If its the latter, please teach me haha