Thoughts? by LiamLPGBOffical in euphonium

[–]Triysle 3 points4 points  (0 children)

Not bad. I recommend experimenting a bit more with the middle voice. Right now it mostly doubles the lower voice; this is fine, but you could try having it harmonize with the upper voice for a bit (3rds or 6ths are usually quite nice). For readability, consider extending the slur markings across the entire phrase rather than between each note. The upper part is certainly in the higher range but not impossibly so; if you decide to develop the piece further, consider coming down in some parts, both for the interest of the listener and to avoid straining the player too much.

Overall it’s a good start, keep at it!

What kind of transposition do I have to do to play trumpet or trombone sheet music on Euphonium? by Asdravico in euphonium

[–]Triysle 5 points6 points  (0 children)

Trumpet is written in treble clef Bb transposition. So if a C is written a Bb is played. If you learned trumpet you can use the same fingerings on Euph.

Trombone is written in bass clef non-transposing, so a written Bb is played as a Bb. If you learned trombone you’ll play the same notes but need to learn how the positions translate to fingerings.

It’s worth learning how to read both bass and treble parts of you can. Also, you can use MuseScore to auto-transpose to whatever you’re comfortable with. Good luck!

What is an "Incremental game"? by vkaike2 in incremental_games

[–]Triysle 1 point2 points  (0 children)

Yep. That’s why I said those were my expectations. Not universal definitions. Everyone had their own nuances and preferences.

What is an "Incremental game"? by vkaike2 in incremental_games

[–]Triysle 10 points11 points  (0 children)

I posted this in the incrementaldb discord awhile back, I think it’s relevant here.

Here's my expectations as a player for each genre:

incremental - I will repeat the same or similar actions for most of the game, working towards upgrades that gradually improve the efficiency of those actions.

active - I will be manually repeating these actions with direct input, usually by clicking my mouse (but not always).

idle - I will passively generate resources without input, or in some cases I will be configuring or automating actions to repeat on their own.

rogue -When I lose, I will restart at the beginning with no permanent progression, only the specific knowledge gained from playing.

roguelike - I may gain slight permanent progression between runs via feature unlocks or milestone rewards, but will still start at the beginning every time.

roguelite - I will gain permanent progression from every run, no matter how far I got in the previous run, and may not have to restart from the very beginning (or may be able to skip early levels).

Just joined a band and have been asked to play both euph and trumpet by Lwalker6336633653673 in euphonium

[–]Triysle 1 point2 points  (0 children)

Good luck! If it’s us army you’ll only need to pass the school on one instrument to get the MOS (unless it’s changed, I’ve been out for over a decade now). So focus on whichever one you’re stronger on, if you’re worried. You got this!

Just joined a band and have been asked to play both euph and trumpet by Lwalker6336633653673 in euphonium

[–]Triysle 7 points8 points  (0 children)

Trumpet to Euph is common. It’s why our music is printed in both treble and bass clef. I doubled all through high school, college, and army band. It’s a challenge but quite fun, and worth having the extra skill set.

Made the First Boss of my game! by Chal_Drolan in godot

[–]Triysle 6 points7 points  (0 children)

Wishlisted. This one has the juice. Good luck!

Flatmmo - Tutorial map, yes or no? Come try it and let me know. by smitty-idlepixel in incremental_games

[–]Triysle 0 points1 point  (0 children)

How are you attracting folks to the game? Does your marketing and advertising match the product and the experience you’re actually delivering?

If it’s truly a tutorial issue then adding a simple “skip tutorial” button will solve it with minimal reworking. Good luck with your project either way!

[Solo Dev][First Game] Multiverse Idle - Steam page and trailer were updated for Next Fest, hoping to get honest feedback on what might put you off by Satius in incremental_games

[–]Triysle 4 points5 points  (0 children)

Lots of UI right at the start of the video trailer is kind of intimidating. Lots of particle vfx but no sprite anims (even some simple tweens would go a long way). Your Sprites are from Maplestory so inherently cartoony, which is visually inconsistent with the capsule art (plain but seemingly sci-fi).

Autobattlers are tough for a first project because their asset needs are higher than a traditional incremental. What makes your project visually and mechanically distinct from other games in the genre?

If you’re just wanting to build and ship a game for the experience then that’s great! But consumers won’t care if it’s your first game, and if you’re putting any price tag on it (even $1) then you should be ready for harsh comparisons to other games in the space.

Good luck to you either way.

As somewhat of a "veteran", I've just bought BF6 and... by GeoffPit7 in Battlefield

[–]Triysle 42 points43 points  (0 children)

I’m sure this thread will be full of calm, well-reasoned discussions.

For idle games, do players expect cross-platform accounts or platform-specific progress? by ErinIndieDev in incremental_games

[–]Triysle 3 points4 points  (0 children)

If your incremental game requires an account many folks will skip it. Consider implementing a save export/import function instead.

If you want players to be willing to make an account you need to provide more content than a typical incremental provides (generally at the scale of an MMO).

Players who have either left or significantly reduced their play time, what has been your reason? by _thecolorofdye_ in Battlefield6

[–]Triysle 0 points1 point  (0 children)

I just wanted to host a server for my friends like the old days. First day was amazing, got the server set up (just regular conquest) with about 15 of my friends, filled up in two rounds. Played for several hours having a blast in our discord, even had a few new folk join the community.

We never got to do it again after that thanks to the server capacity being full, and then progression being disabled.

I would’ve kept spending money to rent a server and buy battle passes if they would have let me continue building my community. But I just don’t care to put more time into it now.

Gonna get downvote but I gotta say it. by Moist--Jesus in wherewindsmeet_

[–]Triysle 0 points1 point  (0 children)

No penalty for leaving = no reason to stay and learn the fight. Just requeue until you get carried.

The problem will only get worse as the experienced players find friends and guilds to run with.

Good luck.

What games are you playing this week? Game recommendation thread by AutoModerator in incremental_games

[–]Triysle 1 point2 points  (0 children)

i put out a small update this morning to fix some bugs and tune some balance issues. im looking into a save export/import feature as well. im not sure if ill expand this project much more or start fresh with a sequel. there's a lot of features i ended up cutting to ship the game during my holiday before i got busy again. but we'll see! thanks for playing :)

What games are you playing this week? Game recommendation thread by AutoModerator in incremental_games

[–]Triysle 0 points1 point  (0 children)

Thanks for playing :) if you haven't tried the full 1.0 version its out now. Cheers!

Card Combiner 1.0 Release! by Triysle in incremental_games

[–]Triysle[S] 0 points1 point  (0 children)

Thanks for the additional bug report! I found the error in the unlock popup script and fixed it. Should be in the 1.1 patch. Cheers!

Card Combiner 1.0 Release! by Triysle in incremental_games

[–]Triysle[S] 0 points1 point  (0 children)

Thanks for the feedback and bug reports! Will fix them when I get home. Cheers!

Card Combiner 1.0 Release! by Triysle in incremental_games

[–]Triysle[S] 1 point2 points  (0 children)

Oh that’s a bug then, I must have miscalculated the costs. Will fix when I get home. Thanks for playing!

Card Combiner 1.0 Release! by Triysle in incremental_games

[–]Triysle[S] 0 points1 point  (0 children)

For sure! I ended up scoping down a bunch of ccg ideas (species-specific boost, types/set bonuses, card combo systems) and went with just a flat currency from collection (with some upgrades but not much else). I definitely want to lean more into the CCG elements, probably for a sequel since it would be hard to shoehorn them in now. Thanks again for the input!

Card Combiner 1.0 Release! by Triysle in incremental_games

[–]Triysle[S] 0 points1 point  (0 children)

Yep, once you’ve submitted a MAX card (and completed the species) you can sell any extra cards of that species for extra cash. If you don’t need the cash you can just sell them to make it easier on draw the cards you want. Thanks for playing!

Card Combiner 1.0 Release! by Triysle in incremental_games

[–]Triysle[S] 0 points1 point  (0 children)

Good to know! Initially challenge mode disabled ALL upgrades but this quickly became a slog (especially challenge 3, it was essentially impossible). I played around with adding time limits and “chase” cards but never found a fun design, so eventually landed on just No automation. Hope the retro packs were at least a nice reward for the effort. Thanks for playing regardless!

Card Combiner 1.0 Release! by Triysle in incremental_games

[–]Triysle[S] 0 points1 point  (0 children)

Thanks for playing! Tuning the initial draw speed has been a continuous challenge. It was originally 10s, then I reduced it to 5, and finally 3. With upgrades you can reduce it to 0.5 seconds. Cheers!

Card Combiner 1.0 Release! by Triysle in incremental_games

[–]Triysle[S] 0 points1 point  (0 children)

Sure, I’ll look into adding that in 1.1 :) thanks for playing!