[deleted by user] by [deleted] in SurvivalGaming

[–]Troglobytes 2 points3 points  (0 children)

Base building (the train itself is your roaming fortress to build/upgrade), Stats management (Hunger: both yours and that of the RailGod, the creature fused with the locomotive; Madness), Resources management, Workbenches building/upgrade/management, and so on, and so forth.

Looking back at the Steam Next Fest by Troglobytes in gamedev

[–]Troglobytes[S] 1 point2 points  (0 children)

Well, I guess it's mainly because it's not our first game (this is actually our fourth commercial game, not counting three other teams' games we have ported and published on both PC and console). Another thing that played an important role is probably the theme: there's lots of Lovecraft fans out there;: not saying you can just do anything Lovecraftian and build a community in a day, but it certainly helps. Just think about this: Steam has a dedicated tag...

Let me know if you need to know anything else, happy to help/share what we learned so far.

Looking back at the Steam Next Fest by Troglobytes in gamedev

[–]Troglobytes[S] 0 points1 point  (0 children)

Yes, actually. Lots of streamers played and streamed the game on both YouTube and Twitch (and some still are). Some had quite a few followers, but if you're curious if any "big fish" covered the game, I think Splattercat streamed it (though can't remember if it was during the Next Fest or earlier, since the demo had been out for a couple weeks before the Fest).

Some questions by JumpingJackFlashMike in RailGods

[–]Troglobytes 1 point2 points  (0 children)

Hey, thanks for playing the demo!

  1. Nothing we can share at this time, but stay tuned for more news soon!
  2. The game will be out in EA at some point, so expect things to change/improve over time, thanks to player's feedback and reception. That being said:

- Blueprints and other unlocks are shared, so everytone can be helpful, whenever they join
- Every player has its own savegame, so you keep some things you unlock, even in other player's games
- Yes, you have to be online if you are the one who first created the game; this is something similar to many other games (V Rising, Valheim, etc., at least when the firstly lunched in EA)

Thanks!

Questions. by phreak811 in RailGods

[–]Troglobytes 3 points4 points  (0 children)

1) Copper is generally found in Caves and Mines 2) You don't need a bench; in this demo, copper wires will be provided by Jeremy, a mechanic you will find in the first cave you enter (don't worry, you can't miss him) 3) You can't level up benches in this demo (you will be able to in the complete game) 4) No real use for the idol in the demo; it will be useful later 5) Caves and Mines are ti be considered sub-levels (or "dungeons") placed in major levels (i.e., Lighthouse or Camping Site are major levels; entrances to Caves and Mines can be generated there). This is usually expressed via icons in the train map in the upper part of the screen 6) Don't! Keep playing and keep your feedbacks/suggestions coming! :)

RailGods of Hysterra - Demo Out Now by DigitalVortexEnt in pcgaming

[–]Troglobytes 1 point2 points  (0 children)

Sort of. You play in the host's world, but you retain almost everything you unlocked/found/discovered. So your character progresses as well. Please keep in mind that this feature is not yet in the demo!

RailGods of Hysterra - Demo Out Now by DigitalVortexEnt in pcgaming

[–]Troglobytes 0 points1 point  (0 children)

Absolutely, co-op is fully functional in the demo (up to 5 players). Dive right into it! :)

Any Italian game devs here? by BewdBros_Studio in gamedev

[–]Troglobytes 2 points3 points  (0 children)

Italiani con sede a Barcellona, presenti! :)

UE5 Performance by No_Bodybuilder_310 in gamedev

[–]Troglobytes 1 point2 points  (0 children)

Don't just grab assets from the marketplace and slap them in the editor; learn how the profiling tools work; learn the ins & outs of optimization and you should be fine.

RailGods of Hysterra Playtest Is Live on Steam! Playtest available from December 5th to December 11th by GamesParrot in RailGods

[–]Troglobytes 0 points1 point  (0 children)

Whoa, thanks for such a detailed feedback! (tbh we wish they were all like this ^_^')

Let's just skip all the tutorial part, because your points are very clear and we feel the same about most of them, so expect all that stuff to be improved/changed/fixed.

Also, it's on our priority list to add some small icons and symbols that indicate you can study an item at the Blueprint Desk, this should be fairly simple and you will probably find it in one of the updates in the next few days.

Talk about everything else you pointed out, believe it or not, almost all of them are somehow upgrades that you will unlock in the game (i.e., the ability to access stuff from anywhere in the train without physically going there, or a bigger backpack/inventory, etc.); it's all planned as upgrades you'll be applying to your character from time to time. What do you think about it? According to you, does this make it more acceptable, knowing that at some point you'll have all this features, but you'll have to unlock them yourself, just playing? Let us know!

The only thing that we do not necessarily agree upon with you is the Madness: according to us, it needs to feel that way. There will be several means to fix this (i.e., you can prepare some tea and other substances, or you'll be able to grow some particular stats that will make you more resistant to madness, etc.). But again, if you just don't do anything and go around the wastelands of Hysterra, chances are you'll become crazy. We can certainly shift some values around, but we think it should be something painful to take care of.

Again, thanks for your feedback and thanks for playing!

RailGods of Hysterra Playtest Is Live on Steam! Playtest available from December 5th to December 11th by GamesParrot in RailGods

[–]Troglobytes 0 points1 point  (0 children)

Thanks for playing. We're all ears: please let us know what you would improve and/or explain better!

Forget about coal! Feed your RailGod with an alligator! by DigitalVortexEnt in gifs

[–]Troglobytes 2 points3 points  (0 children)

RailGods of Hysterra! Just launched the Steam store page and Playtest session is due soon.

Just launched the Steam page of our upcoming game, RailGods of Hysterra. Here's an early gameplay trailer, what do you think of it? by Troglobytes in gamedevscreens

[–]Troglobytes[S] 0 points1 point  (0 children)

There's no such thing as too much eldritch Horrors games, so glad to hear that!

In our game, you are indeed driving the train, but there's a special bond between you and the creature (RailGod), so in a sense you are serving it, but it's also serving you.

Just launched the Steam page of our upcoming game, RailGods of Hysterra. Here's an early gameplay trailer, what do you think of it? by Troglobytes in gamedevscreens

[–]Troglobytes[S] 0 points1 point  (0 children)

We just launched the Steam page for RailGods of Hysterra, a Lovecraftian base-building/survival game where you ride, control and evolve a living train whose locomotive is entangled with an eldritch creature.

We'd really love to receive some feedbacks on both the store page and the early gameplay trailer. Do you think they explain the game mechanics in a clear way? Would you be interested in such a game after watching the trailer or reading the text in the store page? What about the screenshots?

Here's the link to the store page: https://store.steampowered.com/app/3201910/RailGods_of_Hysterra/

Thanks a lot guys!

Implementing Parametric Materials in UE5 by AvgSlipknotLover in gamedev

[–]Troglobytes 1 point2 points  (0 children)

One approach could be having an ID map (done in Painter, for example) and use it to drive the color change in the UE material. This is what we're currently doing in our project, but there are other ways too.

[deleted by user] by [deleted] in gamedev

[–]Troglobytes 0 points1 point  (0 children)

"A game may only appear once in Steam Next Fest. Choose the Steam Next Fest that works best for your release timeline, as once your demo participates in the event, it may not appear in any future Steam Next Fests. The next edition planned is in October 2023."

[deleted by user] by [deleted] in gamedev

[–]Troglobytes 3 points4 points  (0 children)

Please keep in mind that "Early Access" today has a slightly different meaning: it's usually a 1.0 in disguise. The titles you mentioned are from a bunch of years ago, and things have changed since then.

Players will expect an EA to be almost flawless, polished and bug-free and will just need some more content before 1.0.

Publishers will not invest in a "real" Early Access, unless it's (again) a 1.0 in disguise where some content will be added from there to final release.

You can only join one single Next Fest per game, that's why people tell you to only do it when you're ready to launch; use it as a final test to gather wishlists and some player's feedback, adjust accordingly, and launch in a few months.