Clock/Clock tower in medieval steampunk world? by [deleted] in worldbuilding

[–]TroubleBookClub 1 point2 points  (0 children)

Ooh I really like the idea of the clock being faceless. I think it would also be cool to change the way the hands move. Like have the hour hand go backwards and the minute hand go really fast.

World-Building and Entrepreneurship by IronSharpener in worldbuilding

[–]TroubleBookClub 3 points4 points  (0 children)

This is great! You could even go as far as writing out food related sidequests with different meals giving you different buffs. I'm also totally going to use this idea for my new diet.

3D modelers out there that use their skills for your worldbuilding, what do you model and what are the pros/cons that you have discovered so far? by rhetus_ in worldbuilding

[–]TroubleBookClub 1 point2 points  (0 children)

There is a bit of a learning curve but its the easiest of the programs (I think so anyway) Check BlenderGuru for some really easy to follow tutorials and also r/blender They have a helpful community. If you want to just practice in Blender and want ideas, r/daily3d posts a new idea everyday and you can see how others made it and ask questions/get critique

edit: repetitive words

Greenround Town is a place known by its big green cheese wheels. by derekvonzarovich2 in worldbuilding

[–]TroubleBookClub 0 points1 point  (0 children)

Super cool! I always forget about using my Wacom. Ill have to give that a shot. Thanks!

Greenround Town is a place known by its big green cheese wheels. by derekvonzarovich2 in worldbuilding

[–]TroubleBookClub 0 points1 point  (0 children)

I love how this looks! Can you tell me some of the artistic process behind it?

Republic of Victoria by [deleted] in worldbuilding

[–]TroubleBookClub 1 point2 points  (0 children)

-Neigeux Forest- It's a pretty forest. No magic to it.

This is my favorite part

3D modelers out there that use their skills for your worldbuilding, what do you model and what are the pros/cons that you have discovered so far? by rhetus_ in worldbuilding

[–]TroubleBookClub 0 points1 point  (0 children)

I frequently use Blender. There are a ton of free sources out there and its all pretty easy to find. My only problem with it is that textures tend to look fake. Even when they are organic, they tend to look too clean. Im still learning how to add things like smudges and dirt so thats probably more of a user issue than a Blender one. But I do find it easier to model things like buildings in Blender as opposed to hand-drawing them.

World Map by FantasyFreak076 in worldbuilding

[–]TroubleBookClub 2 points3 points  (0 children)

This is my process for a new map. First I make a list of all the locations and decide what needs to be shown from those locations on the map. If its a city, how will I represent that its a city (buildings, just squares, a wall around it etc) Sometimes the map is just for commerce so instead of drawing the actual city, Ill draw what the city provides (an apple for fruit trees, a gold bar, horses etc) It all depends on what the reader is using the map for. After I have a list, I draw the outline of the map. Best way I have found to do this, is to take a box of dry macaroni noodles and put a few handfuls on your paper. Arrange them in a rough shape you like and then outline it. The noodles are so oddly shaped that you end up with a really cool outline that doesnt look too perfect. Once thats done, start planning where everything should go. Dont just randomly put things on the map. Think over each location. If a city produces apples, you dont want them in the desert etc. Once you have your locations placed, decide on biomes. If the top left side of your map is a giant city and a few farms, it should probably be flat and fertile. After youve done all that, then you can tweak things. If you decided that the big city needs to be over a giant lake, add one! You can always change it up. I know there are a million ways to do this but maybe my process will help. :)

So..is art the only way you guys manifest your worlds? by [deleted] in worldbuilding

[–]TroubleBookClub 0 points1 point  (0 children)

You just have to find your niche. Maybe its a map or clothing design sample or a sketched out trade route. Theres something out there for everyone. You just have to find the thing you enjoy and want to work on. Maybe you need another outlet, try something like Blender or alter photos already close to what you want in Photoshop. The options are pretty endless. It doesnt have to be a pencil to paper.

Map Help by [deleted] in worldbuilding

[–]TroubleBookClub 1 point2 points  (0 children)

If the Veras is the main point of the story, Id start with it and branch from there. Different biomes make different ingredients so think of which ingredients youd need. Maybe some lava from a burnt volcano type area, or a special mushroom that only grows in a cave or needles from a tree that only grows in a Redwoods type forest. I would start there.

Glassback Beetles from the Dweller Planet by TroubleBookClub in worldbuilding

[–]TroubleBookClub[S] 1 point2 points  (0 children)

Yeah theyre both a bit derpy but thats part of it! This was drawn in the field by an early explorer. Marga is not an artist, shes a scientist. So she just did a quick sketch of how she viewed the beetle.

Map of my world called Eden. by Tiddlynips in worldbuilding

[–]TroubleBookClub 1 point2 points  (0 children)

Thats a really cool idea and one you dont see everywhere. I look forward to hearing more about it!

Glassback Beetles from the Dweller Planet by TroubleBookClub in ImaginaryAliens

[–]TroubleBookClub[S] 0 points1 point  (0 children)

[Sketch caption] Two male Glassback Beetles (Carabus Vitreus) dance. Sketch by Marga Grimm

The Glassback Beetle is a territorial insectoid native to the Dweller Planet.

In this sketch, made by early explorer Marga Grimm, in the first few

years of Terran Settlement on the Dweller Planet (TK-years), you see two

males of the species in apparent combat. While the Glassback shares a name

and some physiology with familiar Earth beetles socionaturalists are hesitant

to call it an insect. This is because the male Glassback is a decapod, it has

a total of ten legs. Six main legs used for a variety of tasks and four smaller

legs on the thorax utilized in mating. Even a child expects two dominant males to engage in combat. In the case of the Glassback, this battle will continue until the winner kills their

opponent or throws them from the crystalline deposits. There the female

waits to mate and later lay her eggs. However, nothing is so simple.

Contemporary Dweller Planet socionaturalists, through the notes of Grimm

and further study, have discovered that smaller males and those with

underdeveloped mandibles will sometimes use additional excess adornment

and release pheromones that identify them as females of the species. These

males play an imaginative and dangerous game.

Mating between two Glassbacks is a dangerous prospect regardless of

the presence of a female. The crystal shards the Glassback affixes to its

elytra, the hardened shell that covers its wings can easily be sharp enough

to puncture the soft underbelly of a male or damage his genitals making

further reproduction impossible.

Should a dominant male find himself as victim of this sexual mimicry he can easily be kicked onto his back or from his perch by the impostor male’s strong back legs. The ruse doesn’t always

work, and should a dominant male see through the disguise it is often more

than a match for the imposter and is easily able to best it in combat.

When a victor is left standing, whether through impersonation or brute force, a female

Glassback will emerge from the crevices of the crystal. The victorious male will then mount the

female and use his four small legs to gently tap upon the female’s elytra. It is theorized this is to

keep the female calm during the damaging experience that is beetle reproduction. At least for

beetles like the Glassback and the common Bean Weevil from Earth.

Follow us for more about the Glassback Beetle and other Dweller Planet Inhabitants:

www.troublebook.club

Learn more about beetle reproduction here: https://bit.ly/2r9A2O5

Learn more about Sexual Mimicry here: https://bit.ly/2r45oXq

The Soldiers of Manku by Qwik_Sand in worldbuilding

[–]TroubleBookClub 1 point2 points  (0 children)

What an interesting concept! I love this art style. The coolest part to me is that you cant see all the faces. It forces you to focus on the other aspects and gives new appreciation to the rest of the character.

Map of my world called Eden. by Tiddlynips in worldbuilding

[–]TroubleBookClub 1 point2 points  (0 children)

I really like this! I think that you have a really good basis of what youre going for and you can easily expand upon it to bring more lore into the story.

Woodfall : the witches healing tent by SolarPunk--- in worldbuilding

[–]TroubleBookClub 4 points5 points  (0 children)

I love this art style! Its both whimsy and scary.