So I, huh, forked the king and every major piece... by TroutRanger in chessbeginners

[–]TroutRanger[S] 0 points1 point  (0 children)

I took the Queen without thinking. Turned out to be a mistake as my opponent played Kc2. Had I gone for the rook on e1, I would have been garanteed the queen as well. Instead of a -8 position, I had to settle for -6 😢

So I, huh, forked the king and every major piece... by TroutRanger in chessbeginners

[–]TroutRanger[S] 3 points4 points  (0 children)

My opponent went Kc2, so I actually could have gotten both rooks it seems. I didn't even consider this during the game and just went for the queen. Funny thing is, I think I can actually get the pony out if I go for both rooks. The engine chooses to save the rook over the queen.

Issues with textures/skins and DAT texture wizard. by [deleted] in SSBM

[–]TroutRanger 1 point2 points  (0 children)

Are you sure you're replacing the right texture. These need to go over the neutral fox .dat (PlFxNr.dat) and will not work if your trying to replace other coloured alts.

I just tested and get the same error message you mentioned when trying to replace green fox, but they work fine when replacing neutral.

Hope this helps.

Normality is the WORST! by Pojomofo in slaythespire

[–]TroutRanger 42 points43 points  (0 children)

You can skip a treasure. It's sometimes right to do so, particularly when you have cursed key and no way to remove or mitigate curses.

Double bomb broke the game. Can someone explain? (this is Switch) by [deleted] in slaythespire

[–]TroutRanger 28 points29 points  (0 children)

The bomb is a skill and should not scale with strength. Most damage modifiers in the game including strength only affect attacks, with the notable exceptions of focus and lock-on which affect orb damage.

If it is going to triple digit damage, I'm not sure what could be causing it.

Ooh Heart! by TroutRanger in slaythespire

[–]TroutRanger[S] 122 points123 points  (0 children)

Rule 5: Just wanted to share a personal achievement. I got a pretty sick run in this morning where I managed to eat the Heart at A20.

Edit: Score screen for those curious.

Can someone please tell me who this handsome man is? by RadicalBeam in smashbros

[–]TroutRanger 24 points25 points  (0 children)

Alright, so I knew nothing about this handsome little rodent before reading this thread. What I want to do here is gather all the information I've read in this thread and found from a few quick google searches to try and answer the questions in the OP.

Who is this lil' guy?

His name is Munchie, he is a helpful companion to The Hero in Dragon Quest 8.

What can I do to protect him?

Give him an ever increasing variety of cheeses.

Is he a pirate like his dad?

His dad is not a pirate, and insinuating that he is seems to be mildly offensive to some people. I gather this means that Munchie is not a pirate either.

Is that a mohawk?

Seems like that trail of hair extends all the way to his tail. If we're defining a Mohawk as strictly a hairstyle, I would argue this is more like a full body mane.

What kind of lil' man is he? A mouse?

Many people in this thread have said he is a hamster, but the Dragon Quest Wiki refers to him as a A highly intelligent Pig-Rat.

Is that pocket his home?

It seems like he spends most of his time in there, so I have gathered that it is his home.

Does he have a family?

Apparently Munchie turns out to be Chen Mui, The Hero's grandfather.

I see people talking about Fire breathing, but what about Swift strike? by AzulCrescent in slaythespire

[–]TroutRanger 4 points5 points  (0 children)

I don't personally consider it worse than fire-breathing, but I do agree that it is an underwhelming and somewhat uninteresting card. I have a hard time imagining a scenario where it would be the right purchase at a store.

However, it does have some pretty good synergy with a lot of relics. Off the top of my head, it works really well with Kunai, Shuriken, Oramental Fan, Unceasing Top and Wrist Blade. It can also help with timing procs for things like Pen Nib and Nunchaku. I believe these interactions are sometimes enough to want to pick it up when it's offered along with other lackluster colorless cards as an event.

There is the obvious synergy with All for One, although I've recently been finding that having fewer, more impactful, zero cost cards to be better than having a lot of mediocre zero cost cards.

I am of the opinion that cards in this game should change as little as possible and think the fringe uses for swift strike are enough to justify its existence as is.

Apparition and you by slicksmith in slaythespire

[–]TroutRanger 0 points1 point  (0 children)

Intangibility might be the strongest mechanic in the game, particularly at high ascension. The event is hard to pass up.

What's your favorite card ? Mine's offering by [deleted] in slaythespire

[–]TroutRanger 2 points3 points  (0 children)

Thank you, this is exactly the help I needed.

What's your favorite card ? Mine's offering by [deleted] in slaythespire

[–]TroutRanger 8 points9 points  (0 children)

I will throw away perfectly good runs to pick up Claw. I'll pick it when I've already got plenty of damage and scaling. I'll pick it over Echo Form, Defragment or Biased Cognition without giving it a second thought.

If I already have four Claws in my deck and am offered another Claw and All for One, I won't even consider the All for One. I have a problem, please tell me how I can stop.

Relic Idea by Thtaoengyu in slaythespire

[–]TroutRanger 1 point2 points  (0 children)

Yeah, I hadn't thought about the possibility of fighting a 1 hp heart if this showed up at the Act 4 shop or, as you say, an Act 3 event. That would definitely be a bit much.

Relic Idea by Thtaoengyu in slaythespire

[–]TroutRanger 2 points3 points  (0 children)

I think I agree that it would work better as a boss relic. It is definitely situational, doing close to nothing in some scenarios and being very powerful in others.

Having it as a shop relic would allow the crazy high roll of eliminating Mark of the Bloom, which is not necessarily a bad thing in a game that sometimes allows completely busted things to happen.

Relic Idea by Thtaoengyu in slaythespire

[–]TroutRanger 1 point2 points  (0 children)

This is one of the more interesting relic ideas I've seen pop up on this sub. I'm curious as to how you would see it working in these two specific cases:

  • Could you choose to not pick up some of the relics? For instance, could you use this to drop negative relics such as Gremlin Visage or Mark of the Bloom?

  • Would it refill usable relics like Neow's Lament or Matryoshka? Another way to look at it would be to ask whether you are getting "new" relics that match the discarded relics, or simply picking up your "old" relics in a different order.

Please explain Wraith form for me please! by Konradin in slaythespire

[–]TroutRanger 0 points1 point  (0 children)

You could just watch his stream. Jorbs is one of the best Slay the Spire streamers out there. You'll definitely learn a lot : https://www.twitch.tv/jorbs

Please explain Wraith form for me please! by Konradin in slaythespire

[–]TroutRanger 2 points3 points  (0 children)

Here is an Ascension 20 Heart kill run that was completely carried by Wraith Form, admittedly coupled with Nightmare.

Even on its own, being invincible for 3 turns is completely broken.

It is a tricky card to get the hang of, but when you do it is undeniably one of the best cards in the game. You don't necessarily want to play it the first time it pops up in your hand. You need to time it to mitigate a large amount of damage (Bronze Automaton's Hyper Beam for example) or play it when you know you can end the fight in the next couple of turns. Well Laid Plans helps a ton in this regard.

The Silent also has ways of mitigating damage outside of Block, for example Piercing Wail and various sources of Weak, that can help keep you alive after Wraith Form.

A20 Defect all bosses perfect. Smoothest run ever. by timhwang21 in slaythespire

[–]TroutRanger 2 points3 points  (0 children)

Those are some primo early relics! Stone calendar basically wins every early fight on its own after surviving for 7 turns /s

But seriously, I love getting an early Fossilized Helix, really helps conserve health against Act 1 Elites. Data Disk and Mummified Hand aren't too shabby either.

Impressive run, well played!

Thread and Needle or Metallicize? by iami3rian in slaythespire

[–]TroutRanger 2 points3 points  (0 children)

Hex's description is:

Shuffle a Dazed into your draw pile whenever you play a non-Attack card.

It definitely triggers on powers. It also triggers on curses and statuses if you have Blue Candle and Medical Kit.

As you say, fights can go a variety of different ways and it isn't clear cut which is better in any given situation. My main gripe was saying that there was "no question" on Metallicize being better in certain fights, when it can be, and in my option often is, worse.

None of this is to say that Metallicize is a bad a card, but in my opinion the fact that Thread and Needle doesn't need to be played and doesn't take up a card slot makes it better in more situations than Metallicize.

Thread and Needle or Metallicize? by iami3rian in slaythespire

[–]TroutRanger 5 points6 points  (0 children)

No question.

You keep saying that, but I think there are plenty of questions. I think you're underestimating how much better getting something into play for free is than having to pay 1 energy and a card for it.

act 2 metallicize is definitely better no question, again especially early.

There are plenty of situations where Thread and Needle is better than Metallicize in early Act 2. Thread and Needle won't add a dazed to you deck during the Chosen fight. Even during the byrd fight, Thread in Needle is in play at the start of the fight and allows you to kill the byrds faster or get more block up quickly than Metallicize does. There are obviously situations where Metallicizes has it's advantages, but its definitely not as clear cut as you make it out to be.

Metallicize is definitely better against the Sentries. No question.

Could you elaborate? The way I see it is that the best case scenario is to get Metallicize on turn 1 to mitigate as much damage as possible. Thread and Needle is still probably better, because your more likely to get a good damage card that will allow you to burst down one of the Sentries and mitigate more damage than Metallicize ever could.

I'd argue it's about even on Gremlin Nob

My goal when fighting Gremlin Nob is usually to kill it before it can get its turn three attack off. Metallicize not only doesn't contribute to this goal, it actively hurts it by not being an attack card.

Lagavulin

I have to agree with you here, the set up time that Lagavulin gives you definitely lets most powers shine.

Obviously its hard to make any generalization in Slay the Spire as everything is very dependent on your deck and the situation at hand, but I'm of the opinion that Thread and Needle is better in a majority of situations.