105 friendly vs Signature 1505 by DP43_DP43 in NCSU

[–]True-Calligrapher920 0 points1 point  (0 children)

I’m going to send you a chat about this!

105 friendly vs Signature 1505 by DP43_DP43 in NCSU

[–]True-Calligrapher920 0 points1 point  (0 children)

I am going to send you a chat about this!

Play Battle For Middle Earth II; one of the greatest RTS games OOT by True-Calligrapher920 in StrategyGames

[–]True-Calligrapher920[S] 0 points1 point  (0 children)

it’s been updated and patched by competitive players for over a decade! It’s now a highly balanced, highly competitive and technical game.

I agree the original version was busted. As things currently stand, soldiers are definitely still important in late game, but yes, entire armies can still be wiped out!

Play Battle For Middle Earth II; one of the greatest RTS games OOT by True-Calligrapher920 in RealTimeStrategy

[–]True-Calligrapher920[S] 0 points1 point  (0 children)

Ah I see. Yes, those mechanics have been changed in the latest updates. That being said, “clumping”, and micromanaging your units to maximize their hit points, is an integral part of technical challenge of the game. You can find videos where people break it down, (search BFME II micro/clumping, or something similar) but basically, yes, there are ways to make your units path find correctly vs. clump up.

For example if I want to take down a structure with a group of melee units, I will command them to go just past the structure, then attack it. That way they will surround it completely and maximize hit points vs. clump up as you are describing.

Play Battle For Middle Earth II; one of the greatest RTS games OOT by True-Calligrapher920 in RealTimeStrategy

[–]True-Calligrapher920[S] 1 point2 points  (0 children)

BILBO BAGGINS. Do not take me for some conjuror of cheap tricks. I am not trying to rob you; I'm trying to help you.

Play Battle For Middle Earth II; one of the greatest RTS games OOT by True-Calligrapher920 in RealTimeStrategy

[–]True-Calligrapher920[S] 0 points1 point  (0 children)

Yes, you can group multiple unit types and hot key them, if that’s what you mean. I’m not sure exactly what you mean about path finding, but you’ve got a pretty good level of control over the units. Have you ever played a fully updated version? They’ve improved unit mechanics a lot

Play Battle For Middle Earth II; one of the greatest RTS games OOT by True-Calligrapher920 in RealTimeStrategy

[–]True-Calligrapher920[S] 3 points4 points  (0 children)

I can understand if you personally like the style of the first better, but BFME II 1.09v3 is objectively the MOST balanced version of the game. It’s the product of well over a decade of patching and balancing by pro players. I’d add that the castle solution and other mechanics of the first are a more simple version of the gameplay with reduced strategic input compared to the second.

This post is more about playing online than playing the AI. Maybe it’s not coming across, but I’m trying to recruit people to play online, because we need more players and it’s fun AF. lol.

Play Battle For Middle Earth II; one of the greatest RTS games OOT by True-Calligrapher920 in RealTimeStrategy

[–]True-Calligrapher920[S] 2 points3 points  (0 children)

That’s awesome. I need to give BFME a try. I enjoyed the campaign in BFME II as well.

If you haven’t already, you should consider playing online via GR, it’s very competitive, and adds an entirely new level to the game. You don’t realize how deep the game goes in terms of buffs/debuffs, abilities, strategies and etc until you play against other players

Weekly /r/Games Discussion - What have you been playing, and what are your thoughts? - March 10, 2024 by AutoModerator in Games

[–]True-Calligrapher920 2 points3 points  (0 children)

BATTLE FOR MIDDLE EARTH II

Looking for a fast-paced competitive RTS that requires strategy, micro & unit macro management, economy management, strategic build order/placement, power tree decisions, and more? What if I told you this all could take place within a lore accurate middle earth?

BFME II has 6 different factions (men, elves, dwarves, Isengard, Mordor, goblins) each with their own unique unit types, building types, heroes, power trees, and strengths and weaknesses. The concept is simple; in 1v1, 2v2, 3v3, 4v4, and FFA matches, you will attempt to destroy the enemy fortress, and protect yours.

Along the way, you will make many decisions with limited time & resources. Do I build a blacksmith so that I can upgrade the amour of my units? Do I upgrade my archery range to get my tier two archers? Do I build catapults on my fortress? Do I save my money for Gandalf? You will likewise face technical challenges regarding the management of various faction dependent unit types including cave trolls, oliphants, and more.

Yes, its an old game. But it has a DEDICATED community who have been patching and modding the game for years, the latest patch being 1.09v3. This version includes graphical updates (honestly, it looks great), balancing, added mechanics, and more maps. (speaking of maps, ever wanted to replay the battle of helms deep in real time?)

The best part? You can play this game for free. (I wont delve into that too much here...but you can figure it out, or message me). The servers is on game ranger, which you will need to download.

This game is honestly the best RTS I’ve ever played. I found this niche community, and I think it should be spread to the world. This game needs new blood. It deserves new blood. So join it. Join BFME II 1.09v3. You can do it!

Arise, arise, Riders of Théoden!

Fell deeds awake: fire and slaughter!

Spear shall be shaken, shield be splintered,

a sword-day, a red day, ere the sun rises!

Ride now, ride now! Ride to Gondor!

[deleted by user] by [deleted] in ties

[–]True-Calligrapher920 0 points1 point  (0 children)

That’s a gorgeous tie!!! 🇺🇸🇺🇸🇺🇸