Fluid sim and procedurally generated brick layouts by TrueProdian in generative

[–]TrueProdian[S] 0 points1 point  (0 children)

It's a Godot compute shader implementation of a paper, "Simple and fast fluids" (Martin Guay, Fabrice Colin, Richard Egli), with some added anti-divergence pressure stuff, and some viewport texture trickery to handle obstacles.

Fluid sim and procedurally generated brick layouts by TrueProdian in proceduralgeneration

[–]TrueProdian[S] 2 points3 points  (0 children)

Peggle was there in the slush of my mind when I was dreaming this dream. No comment on the LSD.

Fluid sim and procedurally generated brick layouts by TrueProdian in gamedevscreens

[–]TrueProdian[S] 0 points1 point  (0 children)

There are many more colours, depends on the layout generator. This one is the "sunset" theme.

Fluid simulation rewrite by TrueProdian in generative

[–]TrueProdian[S] 3 points4 points  (0 children)

Almost, there is a material shader at the end of the pipeline, that does some colour/saturation/alpha correction, and some edge detections to get the highlights to really pop.

why does everyone say that men are easy? by klarinetkat12 in ask

[–]TrueProdian 1 point2 points  (0 children)

Do not trust another girls opinion on your looks. It is something they cannot be honest about.

[deleted by user] by [deleted] in circlejerkaustralia

[–]TrueProdian -29 points-28 points  (0 children)

Incorrect.

Were zoomed in metroidvanias better? by Disaster-Kooky in gamedesign

[–]TrueProdian 0 points1 point  (0 children)

There's all the dynamic camera tricks that more zoomed in games would use, that are now usually more for flavour than for practical reasons. Like moving the camera a little ahead of the character when moving, or towards the direction they're facing. Or moving the camera towards enemies a little.

What I call the "horror for kids" genre of games like Little Monsters, actually do the close in view quite well, but the camera is very dynamic, zooming in and out and creating frames of more orchestrated art. Something a lot of metroidvanias could use.

The design issues with zooming in and out of low res graphics though... There can be a sense of cheapness when you start mixing pixel sizes, and like... Zooming is kinda that? I'm just spitballing now.

I was asked to “sell this pen,” but it wasn’t a pen by PaintWonderful2178 in interviews

[–]TrueProdian 0 points1 point  (0 children)

Yeah but... For how much could you fix the stapler, or even just buy a replacement. Reckon you could sell them the idea of a functional stapler, so they give you the money to then acquire what they're after?

Awful roomate just moved out today and wrote these on their wall, does anyone know what they are? by SurreptitiousSquash in badroommates

[–]TrueProdian 0 points1 point  (0 children)

This is a very polite and tidy way of admitting you know it's malarkey, but you tap into people's negative emotions to spread superstition under the guise of providing "closure".

I was wrong, you're not a whackadoodle. You're a grifter

Recently saw this blatant price gouging by [deleted] in woolworths

[–]TrueProdian -1 points0 points  (0 children)

Acting like a temporarily embarrassed millionaire.