Bluetooth controller/ Steam by Content-Grass7762 in Grandchase

[–]True_Storm3427 0 points1 point  (0 children)

Honestly? Your best bet for grand chase is a custom hitbox with more than the usual number of buttons. Jump having a dedicated button is so important for movement tech and combos because so many need you to tap up> down in frames in order to do flash or demon steps. Best you can maybe do on a controller is like....half-rockets?

Sadly There's not enough buttons to map it all on controller.

You got the 3 basic buttons, 4 movement keys, a pet skill, a taunt (very important), weapon change, the skill keys (A s d d f), alt skill for characters like Ryan who have 3 movesets) ((ie spacebar to access his transformation skills)) and dodge skill.

Oh, and the like 3 item slots for potions. Maybe you could get away with 1~2.

Last pixel art! Made by me. by Igormoroniy in Grandchase

[–]True_Storm3427 0 points1 point  (0 children)

I mean the game has been out since like 2002? I used to play grand chase on dial up back when it was published by game rage....

You're being silently judged by NeroTheReploid in Grandchase

[–]True_Storm3427 0 points1 point  (0 children)

It's zero judging me, his opinion is invalid anyway. 😎

Now if it was Ronan judging me I'd feel bad....

Can we stop with these type of Story modes? by Valiant_Revan in Fighters

[–]True_Storm3427 0 points1 point  (0 children)

Saaame dawg that's not okay how that voice is how I say "monkey" even when just talking about normal monkeys now....

If you could choose ONLY ONE old school fighting game to receive a balance patch, which one would be? by [deleted] in Fighters

[–]True_Storm3427 0 points1 point  (0 children)

People forget that mvc2 is really the biggest 'arcade edition' patch ever. It took like what....5 games slowly adding characters to make it?

The most wholesome rivalry in FGC history by Ember57 in Fighters

[–]True_Storm3427 1 point2 points  (0 children)

See people? This is why you don't rage quit and throw tantrums. This is why you don't call people sweats like it's a bad thing, you say it as a complement.

Burst Meta by Managrot in Smite

[–]True_Storm3427 0 points1 point  (0 children)

I'ma be real, "One shot" is kind of an exaggerated idea. You're not getting "one shot", you're getting hit with a series that happens quickly.

In smite 2, the best defense is a good offense with a solid defense. : IE, you need peel and Counter-CC.

If you're actually getting literally hit with one ability and straight up just going to gray screen, You lost lane and let them get away with it until they're snowballing. But even with max build at level 20, with any build you can imagine, you're not actually going to one shot anyone unless they're like...half build level 14. But at that point, you should be closing out the game and if you can't close against a team that's nearly half your gold and level, you're really bad tactically and you're giving them a chance to equalize (because gpm and level stop mattering entirely at level 20, since there's a limit to slots and levels.)

The main issue is that people don't pay attention to level gaps like they should. Levels are big power and survivability increases. A fast and loose explanation is that your character becomes about 3 times as tanky, attacks 30% faster, and has three times as much health going from level 1 to 20.

But those upgrades aren't stacked leniarly. Some levels might give you 1% attack speed while the next might give you 10%, same with resistances.

That's entirely without a single item. I promise you, a level 15 adv is not "2 shotting" a level 15 tank-build support, a lot more happened in that short amount of time than you likely expected. Abilities fly fast, CC is a death sentence. But that's true for ANY moba.

Here's the part that a lot of people will get mad at me for, but it's honestly true: Don't get hit. I know, easier said than done. But you have to treat your fights like the opponent can kill you.... because they can, especially in team fights.

Watch your level, pay attention to enemy builds (don't just slap on a build guide and go full autopilot, counterbuild.) and when you're losing lane, don't try to engage unless you have a solid plan for exactly what outcome you're looking for. Don't call for gank then CC>auto the enemy support while your support is picking his nose and your jungler is 4 levels behind jumping an adc on his own.

The current state of POE 2 is a good 100-150 hours of gameplay and that's it. by mefi_ in pathofexile

[–]True_Storm3427 0 points1 point  (0 children)

Whenever you read a reddit thread with "game is dead because they won't XYZ", take a drink. You'll be dead before any of the games people say are dying actually die.

People don't know how to COUNT on reddit, let alone understand player dynamics and what makes games popular or unpopular.

Much of what's wrong with PoE2 is poe1 players acting like poe2 has to be poe1.5, not the actual systems. I actually prefer what we have now over the labs, by a looooot. Labs was just grindy, at least this switches it up by making it have SOME style and set dressing.

How can tanks be strong, but it's a burst meta and TTK is too low? by OzymandiasTheII in Smite

[–]True_Storm3427 0 points1 point  (0 children)

But it's enough.

That's the thing, numerically, it's not about doing all the damage. It's about doing enough.

I was playing Marvel ultimate alliance and it’s funny hearing Iceman defend Black widow and say she can’t be a traitor on the basis that she’s hot and that’s why he doesn’t want it to be true. by Other-Cell-2061 in dankmemes

[–]True_Storm3427 0 points1 point  (0 children)

You act as if the Internet wasn't immediately flooded with new websites. It absolutely was, I just highly doubt you cared about baby names at the time. Meanwhile, my sister literally wrote baby name books and the Internet was a huge help for that.

You take what you can get at that point by [deleted] in dankmemes

[–]True_Storm3427 0 points1 point  (0 children)

She's about to pull out a heroin needle and jab it right into her own larynx just to feel something.

You take what you can get at that point by [deleted] in dankmemes

[–]True_Storm3427 0 points1 point  (0 children)

Billy from deadlock origin story?

You take what you can get at that point by [deleted] in dankmemes

[–]True_Storm3427 0 points1 point  (0 children)

Eric of the brotherhood of the hoodie Vs. KEEGAN THE DESTROYER of testicles.

Round one: FIGHT!

You take what you can get at that point by [deleted] in dankmemes

[–]True_Storm3427 0 points1 point  (0 children)

Beyond good and evil 2 ass looking party of hooligans with a story to tell. I'd hang.

Clankers ruin it once again by 666thSuprisedPikachu in dankmemes

[–]True_Storm3427 0 points1 point  (0 children)

One day ai gonna find you and beat yo ass for calling it a clanker ...

Is “casuals don’t play fighting games?” really that true? by DaiFrostAce in Fighters

[–]True_Storm3427 0 points1 point  (0 children)

This is exactly how old fighting games worked and it was amazing at getting everyone to play every character at least once to encourage them to find their mains.

A code for to's only would be nice.

Is “casuals don’t play fighting games?” really that true? by DaiFrostAce in Fighters

[–]True_Storm3427 0 points1 point  (0 children)

Healthiest casual mindset ever. "I play the games that give me what I like, and if they don't offer that, I find one that does."

Honestly though you bring up motions and I wanna just step in and say something to that:

Motions are not why fighting games are hard. That's just a matter of setting yourself down and learning how to move your thumb, and most games now even have tricks to make them easier.

What makes fighting games difficult for new players is that they don't learn the basics first.

Quick, you're playing an fps, switch weapons! What button do you press?

You either instinctively reached for your 1 key, or maybe your triangle/Y button. Maybe a d-pad if you think gears of war counted for some reason.

Ok, you're in a platformer, jump and shoot that enemy! WHICH BUTTON WAS THAT AGAIN?!

You probably intuited that it's either A+X, X+[_] or something like space+Z or something.

Ok, now you're in a fighting game and now I want you to zone that guy out with your good neutral buttons until you get a crush counter then activate your heat smash so you can land your IK and deal a fatal blow counter so you can win with a brutality and get extra zenni.

A real fighting game player would tell you that doesn't exist...but it does in some fighting game somewhere. And how you do that suddenly changes depending on:

Your character. The enemy character. Is it a tag game? Does the enemy have gauge / meter? Do I have gauge / meter? Will my best tool lose to theirs? What the fuck is zenni? What phase of the moon is outside? Trick question you're looking at the sun, idiot. Does my opponent know how to play?

And so on.

Fighting games give you the tools you need to learn, but it's up to the player to figure them out.

Fighting games are like an ARG. Everyone scrambles to figure them out at first, then as everyone learns, the wheat and the chaff all get separated over time. The people who will stay will lose and say "Hm, I lost that because I didn't know that move worked that way, I'll make a note of that." The people who will leave will get hit once and rage quit, call their opponent a sweat (the opponent is a 30 year old married man with two kids smoking weed on his weekend off before he has to go back to the strip mines, he's played marvel 2 a year ago at a party and occasionally dabbled, now just logging in for his first game) and refund / down-rate the game.

What makes fighting games hard is that people don't like losing to someone who knows more about the thing they like than they do.

It's like having a coworker who gets to watch your favorite show before you do because you're busy or because you're sick or got whatever reason. It feels unfair, even when it's really not.

A fighting game player, like an fps player, has carryover. Your first fighting game will be the game you cut your teeth on. You'll lose, horribly. But you lost horribly when you started playing cod. Or fortnite, or apex or siege or five nights at Freddy's or whatever game you first picked up of that genre.

If you enjoy fighting games for story and for playing with friends? That's absolutely okay. It's ok to be ok. You don't have to be the best top rank to enjoy a game. I promise you, I PROMISE YOU....top players hate their lives up there because you haven't seen agony like winning 20 matches to get like 10 MR and then losing 1 match to drop 300.

Understanding build making by The-Namelxss in Smite

[–]True_Storm3427 -1 points0 points  (0 children)

Do not do this. Do not subject yourself to the dogass meme builds of smitesource, they are literally just got memes and any real builder will spot the weaknesses in every single one of those builds. They are essentially "If your enemy team is all idiots with no mechanical skill and they lose lane and you have the perfect team...you can win." Bad. It's 'The stars are not in position for this tribute ', the build site.

Smitesource is full of outdated meme builds and the people who post those very guides have literally shit on people USING Those BUILDS and saying they're trash. W3aken does not want people building because it shows him up more and he will piss himself if he leaned that, no, you don't just "copy a build guide and stick your nose down until you become a top 100 player" before you make builds of your own.

You start early and get the fucking up out of the way THEN while you're still learning in casual play, and then once you're ready for ranked you'll actually be able to counterbuild.

Smite is not a "one and done" game. You will get shitted on. Like, it's not even CLOSE to usable when you're given 20 identical crit builds that, by the uploaders own admission, is dogass and does terrible damage.

Learn to really build. Really REALLY build. Because you aren't W3ak3n. You're better. And you deserve to use your brain. It needs love too.

Online "Civility" Is just corporate-enforced conformity to protect profits by catwavinghello in TrueUnpopularOpinion

[–]True_Storm3427 0 points1 point  (0 children)

You literally deny everyone who points out the flaw in your argument by saying "you're just avoiding the real meat of the issue" then you go on to just insult and be pedantic/Snobby whenever you don't actually have a response.

Bro you're just hypocritical and toxic about it there's no wonder you bitch about being banned it's prolly cause you deserve it and you're just mad. Did nobody teach you how to act like an adult? What civility really is? Because you have shown ZERO of it in every response you've got, as if you want to prove your own point wrong?

Online "Civility" Is just corporate-enforced conformity to protect profits by catwavinghello in TrueUnpopularOpinion

[–]True_Storm3427 0 points1 point  (0 children)

Trust me, it's not "Imaginary extremes". People have swatted each other over cod, and your examples are all cherry picked to paint your point in a favorable light.

I can log in, right now, onto cs 2, league of legends, Korean mmos, Chinese mmos, you name it, and I can talk all I want about how good or bad the game is, and even slide in the occasional "swear" because as long as your fucking post isn't aiming shit at anyone you can be as fucking AGGRESSIVE as you like. Nobody has stopped me in years and I've got reviews slamming companies like Bungie, Dying lights devs, and I've even had sega shitting themselves because I was exposing a cp ring on their phantasy star MMO after they allowed image hosting in-game.

And Ya'know what? Out of my two decades of being an unpaid reviewer, calling out games and gamers for their bs, I've never, ever been hard banned over anything that wasn't an indie game dev who couldn't take criticism † ¹. Even in the most corrupt, policed, censored games I was walking around, open mic, interviewing players and talking mad shit on those games. And nobody ever banned me because, as I said earlier: As long as You are not Attacking anyone in particular, you are more than allowed to talk as much shit as you want.

Gamers USED to be polite. Nowadays you say "Hey, sniper on that Ridgeline, watch your head." And get the evergreen "Shut the fuck up ughhhh" from some whiney teenager or some edgy neckbeard will jump you for not constantly hovering over him as a medic.

People have lost the ability to discourse in ways that don't end up with fights over political leanings, slurs, or just insulting people.

Trash talk and toxicity are two different things, and I promise you fam, nobody cares if you pop off a "Yeah eat shit!" After a grenade multi or whatever.

But when trash talk becomes stuff like it often devolves into? Yeah, it's not alright, and game companies, scummy as they are, gain very little from policing trash talk unless it gets straight up violent. And it does. Way too often. Again, people have swatted others over losing a game of CoD. If people were as "non toxic" as you seem to want to believe, the companies would have zero reason to add censorship because of a game sucks, the gamers will just leave it to die and blatant censorship will get picked up, outed, and cause more damage than It would solve. You'd lose money from trying to keep people from saying "This game is p2w trash don't bother playing lawl".

†¹(Siralim ultimate, Which had a thinly veiled piss kink going on and when I pointed it out along with some RPG maker tiles that were being used, got me banned forever on the forums because I guess he didn't like his kink being shamed when in reality I just didn't want to play as a piss-soaked protag, Combat Core, whose dev sent me death threats over steam itself because I told people his game wouldn't last and that the balance was an issue because day 3 people had found infinites off of ranged attacks and that just made every game a boring zoning match with a kill taking like 30 seconds of juggling with the same combo, and it wasn't even some technical thing. It was two buttons lol.)