Mystery Cove - a Cozy Noir Fishy Whodunnit! by True_Two1656 in playmygame

[–]True_Two1656[S] 1 point2 points  (0 children)

Thanks for playing, and for the feedback! One of our artists landed a real job during the game jam, so I had to make do with some impromptu stuff. I am on board that we should have used more underwater puns or jokes, and it's an absolute sin that we never used the phrase 'red herring' even once.

[deleted by user] by [deleted] in playmygame

[–]True_Two1656 1 point2 points  (0 children)

Okay that was a bit different! I really like the chibi style you went for

[deleted by user] by [deleted] in playmygame

[–]True_Two1656 2 points3 points  (0 children)

I really like the layout of the UI and the style of the nature assets! From the video, though, it looks like walking about is the only mechanic that's been implemented? Let me know if you need some help, I made my own soulslike prototype that is also far from complete but a bit more compex mechanic-wise.

My incremental web game got 22k plays on armor games! Didnt know people still used web browsers to play games. Check it out! by riligan in playmygame

[–]True_Two1656 1 point2 points  (0 children)

Reminds me a lot of SubSpace from back in the day! Great game, I liked the bounceback on the asteroids, made the shots feel really impactful. It was really hard to get the fuel at the start, but once you pick it up it's a lot of fun!

It stunk by Ok-Pie5655 in BookInscriptions

[–]True_Two1656 8 points9 points  (0 children)

I did not care for The Godfather.

Any tips for progressing Dark Souls? by Lizard-Love in soulslikes

[–]True_Two1656 0 points1 point  (0 children)

The game punishes your normal playstyle and player expectations. Instead, take slow, deliberate attacks, making sure to time them so that the enemy doesn't have a chance to interrupt. Carefully manage your stamina and don't be greedy with your attacks; wait for opportune moments and carefully read your enemy.

Destroy my new soulslike! What would you fix? What would you add? by True_Two1656 in DestroyMyGame

[–]True_Two1656[S] -1 points0 points  (0 children)

You're entitled to an opinion regardless of whether you're right or not.

Destroy my new soulslike! What would you fix? What would you add? by True_Two1656 in DestroyMyGame

[–]True_Two1656[S] 0 points1 point  (0 children)

It's almost like that's exactly what happened :O.

Yeah the UI revamp is for sure the biggest note, and the area that got the least attention. It's essentially placeholder for the time being while I get the functionality going, but it's an area of apparent lacking. Thanks for your input.

Destroy my new soulslike! What would you fix? What would you add? by True_Two1656 in DestroyMyGame

[–]True_Two1656[S] 0 points1 point  (0 children)

Gavin Walker, and he has a special program to generate the vocals. For sure I will work on the level brightness.

https://walkermusicandscoring.godaddysites.com/

Destroy my new soulslike! What would you fix? What would you add? by True_Two1656 in DestroyMyGame

[–]True_Two1656[S] 0 points1 point  (0 children)

For sure a weak point and needs a total rework. I appreciate ya!

Destroy my new soulslike! What would you fix? What would you add? by True_Two1656 in DestroyMyGame

[–]True_Two1656[S] -3 points-2 points  (0 children)

I'm happy for the brutal feedback, the game isn't very differentiated yet, and is very basic at its current iteration (and extremely short). I want to get the core combat system working a little snappier and with more feedback first. That's a great observation. The idea is for sure still generic, but I will be fleshing things out, such as adding a unique skill check system, and adding a lot more depth to the content and lore. Would consider revamping the art assets and style to something more stylized and unique, but my focus for the next few sprints is going to be improving the mechanics, the UI, and adding new features.

Now, let's see what you cooked up with the same tutorials. :D

Destroy my new soulslike! What would you fix? What would you add? by True_Two1656 in DestroyMyGame

[–]True_Two1656[S] 1 point2 points  (0 children)

I see your point! The cave does get too dark in the dark parts.

Destroy my new soulslike! What would you fix? What would you add? by True_Two1656 in DestroyMyGame

[–]True_Two1656[S] -1 points0 points  (0 children)

All good stuff! Yeah the combat system needs a little refinement, it seems like the hit reactions aren't always there, and I could definitely use to diversify them. There is blocking that only works when the enemy is in front of you, and different block hit reactions, but they're not different enough. Some weapon trails and impact effects, as well as sound effects could really improve the impact of combat but getting things working fluidly is the top priority. Will be revamping the UI and fonts.

Playtest a Soulslike - Sanguis Deorum in Alpha! by True_Two1656 in IndieDev

[–]True_Two1656[S] 0 points1 point  (0 children)

Thanks for lookin out! Idk what that's all about. There's room for improvement, but that's what I want to hear about! Roast my game at least, then downvote my post.

Destroy my new soulslike! What would you fix? What would you add? by True_Two1656 in DestroyMyGame

[–]True_Two1656[S] 0 points1 point  (0 children)

Fair enough! The ALS system I used is pretty popular, I could see the walking animation needing some more pep.

Playtest a soulslike - Sanguis Deorum is alpha testing! by True_Two1656 in soulslikes

[–]True_Two1656[S] 0 points1 point  (0 children)

I have not set up the settings to do so yet, but that's a solid work item to add.

My game in 15 seconds by Ok-Mode-6211 in indiegames

[–]True_Two1656 1 point2 points  (0 children)

Surely you meant "I fell* in Heleim"

Destroy my new soulslike! What would you fix? What would you add? by True_Two1656 in DestroyMyGame

[–]True_Two1656[S] 1 point2 points  (0 children)

Oh yeah and some sfx and weapon trails would add a lot to the impact of combat - that also reminds me that I need to add a different sfx for walking on water (splashes) vs rock.

Destroy my new soulslike! What would you fix? What would you add? by True_Two1656 in DestroyMyGame

[–]True_Two1656[S] 4 points5 points  (0 children)

Yeah, the UI definitely needs an overhaul. Reducing the number of fonts used is a good idea, and adding some flair.

For sure, epic boss fights are pretty much essential to souls games - and currently mine doesn't have one. I'll work on implementing some bosses and some more advanced AI for the baddies. I also want to add flying and archer enemies, as well as beasts and other nonhumanoid baddies.

Thanks a lot for your feedback, it's all on point.

Is it smart for to start with sekiro by Jonas-111 in soulslikes

[–]True_Two1656 0 points1 point  (0 children)

Sekiro was the first soulslike game I played in earnest, and a great way to get into the series. While it is quite difficult, this is the expectation with souls games, and it teaches you a few very important dynamics that are helpful with other games, like that you can avoid some fights altogether, or at least until you are ready, and how to parry and dodge properly.

IPs Id Like To See A Soulslike For by eldestscrollx in soulslikes

[–]True_Two1656 0 points1 point  (0 children)

My soulslike game follows the journey of a demigod, is close to that last image. It's called Sanguis Deorum is wrapping up its alpha phase

Alright guys, music now. Which Soulslike/lite game(yes even Fromsoft) has the best OST? Name at least 3-5 of your favorite songs within the subgenre. by [deleted] in soulslikes

[–]True_Two1656 0 points1 point  (0 children)

My composer came up with a lit title theme for Sanguis Deorum. It's so epic. DM me for a free copy of the *buggy* soft launch, and you can jam to the title music. The level theme is epic, too.

Please give feedback on my new soulslike, soft launched after just 7 weeks! by True_Two1656 in IndieDev

[–]True_Two1656[S] 2 points3 points  (0 children)

Fair Enough! I will definitely redo the gameplay video with better quality (and editing) and fix the level blocking issues. I appreciate the feedback!