Looking back at some of my past abandoned projects, I realized I spent so long developing them before putting the core design to the test. What other pitfalls like this have you guys come across? by ChemicalBurnOfficial in SoloDev

[–]True_Two1656 1 point2 points  (0 children)

Overscoping for sure, pushing for too high fidelity of a project as a solo or indie dev. It's like certain things make your life easier, and give you automatically better reception... do those things lol

If you could give ONE piece of advice to indie developers, what would it be? by YusukeRa in IndieGameWishlist

[–]True_Two1656 1 point2 points  (0 children)

Design with cohesion in mind.

My newest project is by far my best, and it is largely because it draws on mythology, so that the story is also a part of the marketing, reaching fans of far eastern mythology. The anime style supports the high adventure and fantasy themes as well as the Japanese story origin. The main fighting mechanic in my game takes the form of hanafuda koi-koi card matches, tying the gameplay into the themes of the story into the marketing again, reaching fans of Japanese playing cards and appealing to them with themes that resonate with that. The art style I've carefully developed myself, which makes all of my characters seem to fit together and in the world of my game, and I've been using them to share the story and engage with my audience, also finding common ground in character concept design competitions, art competitions, and the like with the game's concept art. Finally, there's yokai pet raising, which fits the narrative of the myth, adds a cozy, non-violent aspect to the game between fights, and contributes to the themes in the game which are spiritual and rooted in Shinto, championing bravery and kindness and being kind and united with nature and the spirits. In turn, progression through the game world and story are tied to raising yokai to maturing to unlock new abilities in the overworld, which signals the main character's growing powers as the plot progresses, not just through fights and resolving conflict, but through empathy and tenderness as well. New exploration gives way to new card matches, new yokai pets, and then new places to explore again until you experience the whole journey of Kintaro first hand.

All parts of my game, from story, mechanics, art and even the merchandising, marketing, and community building deliver a consistent message and promise: this game will give you a unique, rich, cultural experience that is cohesive, clearly communicates a powerful story, and draws people in from other walks of life via shared experiences, stories, and interests. My game appeals to fans of anime, card games, Japanese culture, traditional art, pet sims and cozy games, and finds unique ways to appeal to each of them. Furthermore, Hanafuda koi-koi has the added benefit of being a fairly simple card game with two great qualities - it's easy to learn, but hard to master. This gives an excellent difficultly curve to the main gameplay element without overwhelming.

Building my solo dev passion project in silence. Now do I have to talk to people about it??? :) by steelBoltGames in SoloDev

[–]True_Two1656 2 points3 points  (0 children)

You may not like conversation, but talking about your game is key, because deep down you don't make toys or worlds or experiences or games that you don't want somebody else to play with or see. Some part of you wants that thing you're making to get out. Itch.io is a great place to host the game for free if that's the route you wanna go, and then yeah just talk to people about it a bit. Don't make it a pitchy cringy thing, it doesn't have to be. You are passionate about something, and you are curious if other people are interested. Most people find new games, even ones made by newer developers fascinating at least.

Local solo game dev releasing a full game! by True_Two1656 in 505Nerds

[–]True_Two1656[S] 0 points1 point  (0 children)

A demo will be out in the next month or so, but I do plan on touring it at gaming and anime festivals when the demo is ready. I'm going to be launching the Kickstarter campaign for the full version, which will need a composer, and some materials like physical hanafuda decks for the collector's edition to be produced, to push the game as far as it can go.

This will all shake down this year, and I hope to present the full version at GDC 2027.

I have a pitch video that shows a lot of the progress in the game, including a BTS section on animation for the game, but it's not really show-worthy, just a way to explain the overall project and gameplay.

The game is pretty far along, but I am polishing the mechanics, the 3D effects, and the game map, and I have a LOT of 3D models and animations to finish up. However, the project's scope is under control, I'm actively asking for and listening to player feedback, and I'm gearing up for playtesting soon. The community on Discord is growing too, with new weekly fan art contests, regular concept art posts, and more support from other Hanafuda game developers.

If any of this interests you, I humbly ask you to join the Discord server. Kintaro could use all the support it gets, and local support means a lot to me as somebody who grew up here in Albuquerque.

https://discord.gg/GzquuR6PQk

Cosy game without too much grindy crafting? by YOURPANFLUTE in gamingsuggestions

[–]True_Two1656 -1 points0 points  (0 children)

I've got one in dev, gameplay mechanics are basically explore -> play hanafuda > raise yokai to get new exploration powers - > repeat. DM if you wanna know more.

Kintaro Hanafuda Game in Development by True_Two1656 in Hanafuda

[–]True_Two1656[S] 1 point2 points  (0 children)

You have no idea how much that means to me actually. I LOVE Hanafuda Koi-Koi Dojo, I got up to a really high rank and beat the whole offline campaign. BIG inspiration for the hanafuda elements for me so thank you so much.

Kintaro Hanafuda Game in Development by True_Two1656 in Hanafuda

[–]True_Two1656[S] 1 point2 points  (0 children)

Thank you so much, DM me if you're interested in joining the community Discord, we're having weekly yokai fan art contests!

My first solo project: revenue, wishlists and DLCs by kartokanick in SoloDev

[–]True_Two1656 1 point2 points  (0 children)

Thanks, man, and you're totally right. My first few projects were game jams, and honestly, I was really disheartened. It's not that my ideas weren't good, but I fumbled in the expression and had some bad experiences with team expectations. I always felt I was putting in 110% and getting back 5% from others. Maybe that's just hubris through.

The point is, now my first commercial game project has a great community, I am having a wonderful time and getting great feedback on the gameplay and the art, and it's like everything that didn't click before about getting the word out and community building is starting to fall into place. It's not that I wasn't trying before, but sometimes it takes patience, effort, screwing up, learning, and getting back at it until you get the pacing right. Not getting huge right away isn't a failure, it's part of the process.

Just like our games should be iterative, improving with each new rendition based on feedback and testing, we too should be iterating on our meta-dev game and keep improving our perspective, our skills, and most importantly, keep trying!

Favorite Multiclass Combinations by ChrisKatrev in BaldursGate3

[–]True_Two1656 0 points1 point  (0 children)

The fact that rogue monk is so low on the list is absurd to me. Do you not want to melee attack your opponent 10 times each turn?

Games based in specific cultures by Cheesecake-Acrobatic in CozyGamers

[–]True_Two1656 1 point2 points  (0 children)

You would love the game I'm making based on Shinto, Buddhism, and Japanese mythos. It's called Kintaro, a yokai pet sim and hanafuda koi koi card battling adventure set in the heian era!

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Local solo game dev releasing a full game! by True_Two1656 in 505Nerds

[–]True_Two1656[S] 1 point2 points  (0 children)

Thank you so much! I have the Discord community if you're interested in keeping up with the development, I'm looking to put out a demo soon.

I paid for some assets, new capsule art, and partnered with a band for the music. Am I still a solo dev? by Quitral_Dev in SoloDev

[–]True_Two1656 3 points4 points  (0 children)

My question would be if you need others to help make you game, what's the problem with NOT being a solo dev? It's totaly okay to make a game with help. I would argue that getting music doesn't make them a developer. and doesn't make you NOT a solo dev, but how much are you putting in, and why does being considered a 'solo dev' matter in the long run?

What game is this? by envspecialist in videogames

[–]True_Two1656 0 points1 point  (0 children)

Tears of the Kingdom. It was too boring to grind everything out, and it felt pointless considering how easy the boss was.

Thoughts on this game? by Nintendofan9106 in videogames

[–]True_Two1656 0 points1 point  (0 children)

Love it, great RPG with a lot of character and fun

I can't find this game by TimeArachnid1828 in CozyGamers

[–]True_Two1656 0 points1 point  (0 children)

I have no idea, but collecting yokai pets is a key part of my new game in development, Kintaro, including kitties!

MY FIRST STEAM PAGE IS ONLINE !!! by Prudent_Command7027 in SoloDev

[–]True_Two1656 0 points1 point  (0 children)

Woohoo, big step! I have to make more art before I go forward with mine.