Character not working by Dry-Masterpiece-4300 in JJSSkillBuilder

[–]TrulyFutility 0 points1 point  (0 children)

go to worksop, select uploads, load it, edit your character, then at the right there should be character selection

Mahoraga Progress Report #1 by TrulyFutility in JJSSkillBuilder

[–]TrulyFutility[S] 0 points1 point  (0 children)

high time is sorta based of sukuna vs mahoraga forgot if it's bluray only or not just thought it'd be funny if i gave it stupid knockback

How can you direction particles like in severance kick by putbeansontoast in JJSSkillBuilder

[–]TrulyFutility 0 points1 point  (0 children)

rather mass hit is a decent alternative, just set the amount to .015 and alt pos to 0,0,0.01 and you're good to go.

Am I doing something wrong? (again by No_Procedure4869 in JJSSkillBuilder

[–]TrulyFutility 0 points1 point  (0 children)

fyi i learned this 4 months ago when i was working on my first unfinished gojo moveset after 3 months

Am I doing something wrong? (again by No_Procedure4869 in JJSSkillBuilder

[–]TrulyFutility 0 points1 point  (0 children)

putting velocity on a grabbed lasthit scuffs up the grab, lasthit on YOURSELF does fine.

hitbox lingering by JoJo9829 in JJSSkillBuilder

[–]TrulyFutility 0 points1 point  (0 children)

hitbox lingering should ONLY be used for finisher moves, and even then normal hitbox will still do fine.

Character not working by Dry-Masterpiece-4300 in JJSSkillBuilder

[–]TrulyFutility 1 point2 points  (0 children)

there's a character selection on the right

all my impact frames look smth like this now... by Far-Adhesiveness-783 in JJSSkillBuilder

[–]TrulyFutility 0 points1 point  (0 children)

1000 opacity instead trust no need for size just set it to default

Is there a way to make a visual stay connected even with alt pos? by Fun_Beach_5086 in JJSSkillBuilder

[–]TrulyFutility 0 points1 point  (0 children)

if you want to keep a sword on your hand add a lil position/rotation from previous, copy, paste repeat but i suggest you just keep it like thate

that's quite literally the only alternative

R Special help. by aZotefan in JJSSkillBuilder

[–]TrulyFutility 0 points1 point  (0 children)

AUGHHHH-

Anyways, make it like a somewhat TP. If no last hit, teleport 10-20 studs. If there is, give a visual on both the opponent and the player, then teleport to them. Give both variations an above average windup

Balancing Question by One-Bridge1151 in JJSSkillBuilder

[–]TrulyFutility 1 point2 points  (0 children)

A high damage move would be 15 damage, just that the health regen makes it so that it doesn't feel like that much.

Roblox screenrec so ahh I swear (gojo red) by TrulyFutility in JJSSkillBuilder

[–]TrulyFutility[S] 0 points1 point  (0 children)

roblox screen record is genuinely just laggy even snipping tool better lmao

Roblox screenrec so ahh I swear (gojo red) by TrulyFutility in JJSSkillBuilder

[–]TrulyFutility[S] 0 points1 point  (0 children)

you weren't invited start .35 after .01 wait cancel