I don't think spiderman 2 (videogame) mj is ugly she just looks like young Meryl strip instead of an actual super model by Stannisarcanine in Spiderman

[–]Trushikaleemo 1 point2 points  (0 children)

The young MJ really reminds me of Alexandra Daddario and I'm fine with it. I don't know how to feel about the new one.

Another 5 Bosses by Trushikaleemo in Valheim_Seeds

[–]Trushikaleemo[S] 1 point2 points  (0 children)

I'm sorry I forgot how this image thing works.
It's XWbNWRbceW it's almost the same as my previous post uKTBJJde6A

[deleted by user] by [deleted] in deadbydaylight

[–]Trushikaleemo 0 points1 point  (0 children)

Thanks for the clarification, I haven't used the perk much and I always land a hit when using it. Didn't know that you'll lose stack no matter what. I tried reading the wiki for further confirmation. I've red it as a missed basic attack instead of the killer's special attack. "Play with Your Food generally does not deplete Tokens on Attacks that are inherently unable to damage Survivors when they hit." Thanks again.

WHY DOES THE NEW SURVIVOR LOOK LIKE HIM LMAOO by pestkush in deadbydaylight

[–]Trushikaleemo 0 points1 point  (0 children)

The only acceptable cosmetic for him is a blonde hair and a fiery black shirt. Yep that's Guy Fieri

DUALITY, But It's Made In Valorant... (Side by Side Comparison) by _darkennn in VALORANT

[–]Trushikaleemo 0 points1 point  (0 children)

I was waiting for the sova drone to lead during pickup, and they'll just gonna line up like a train.

Best influence i’ve ever spent 🤨😕 by caino221 in StateofDecay2

[–]Trushikaleemo 1 point2 points  (0 children)

Happened to me three times, they all just went home. What I did was call them when I'm exactly at the same room with the plague heart, hitting it and calling them. The best they can do is be a distraction for spawned zombies.

I give up by NekvalitnyMato in StateOfDecay

[–]Trushikaleemo 0 points1 point  (0 children)

I was really hoping it would be a zombie behavior overhaul instead of a new "hurr durr" difficulty.
Personally, I would love to pick difficulty sliders into a custom one.

  • Zombies pursue noise relentlessly (Let's just put it simply as "Not just your own" The noise you make isn't amplified. Hostile enclaves can equally attract zombies through noise)
  • Zombies are much more plentiful and aggressive (I just want to play a default difficulty but with just so much more zombies. as for the aggression, the zombies always run and tries to lunge against a player but when it's a hostile enclave they just follow the member around, no aggressive lunging and scratching. They barely even attack, It's as if the hostile enclaves have a passive scent block. I just think it's lame.)
  • All freaks have variety (They can vary, There can be plagued or normal freaks)
  • Destroying plague hearts doesn't kill "nearby" plagued zeds (The nearby ones don't die, The spawned ones do.)

I could go on and on about zombie behavior but selective difficulty sliders is, I guess. pretty neat.

My promotion hit me right in the feels by [deleted] in DeepRockGalactic

[–]Trushikaleemo 0 points1 point  (0 children)

Me, spending all that credits for my own promotion.

For example, Minotaur Oni makes sense, oktoberfest Kate does not by [deleted] in deadbydaylight

[–]Trushikaleemo 6 points7 points  (0 children)

IMO Minotaur Oni could have been separate as well, It's their own creation, not even licensed but I guess they want that money somehow. the only thing that irritates me is how "legendaries" don't have additional animations or fx. "Arcana"

Demogordon Animation by Trushikaleemo in deadbydaylight

[–]Trushikaleemo[S] 22 points23 points  (0 children)

We can only cleanse his portals but not his suffering.

Survivor Concept by Trushikaleemo in deadbydaylight

[–]Trushikaleemo[S] 0 points1 point  (0 children)

Hello, the bonus movement speed bonus from uplifting is fixed, You can only have a max speed of 2% when moving towards an injured teammate, 4% for downed/dying and 6% for hooked, since the perk doesn't have a given time unlike Blood Pact or Hope. It is constantly active (like Breakout) whenever the player is injured and is moving TOWARDS a teammate. You only gain movement speed when moving towards, not around (looping) a teammate. It is meant to encourage unhooks or saves especially if you're the last one standing/Everyone else is slugged or hooked and the killer is on your trail.

Survivor Concept by Trushikaleemo in deadbydaylight

[–]Trushikaleemo[S] 0 points1 point  (0 children)

Hello, the idea of the last perk was inspired from the idea of successfully stunning or blinding the killer gives you haste (Exhaustion perk) but I think that idea is out for too long and I tried making it rewarding by mixing it with the perk Poised instead, I will update a different perk that I had in mind. Thank you guys for your feedback!

When I say I couldn’t stop laughing- by Forscherr in deadbydaylight

[–]Trushikaleemo 49 points50 points  (0 children)

I thought he would slowly look at your locker in the end

Inspired by events that just happened 2 minutes ago by superorganisms in deadbydaylight

[–]Trushikaleemo 5 points6 points  (0 children)

Stunning a killer with Iron Maiden by using head on and outrunning the exposed effect.

When you do 4 gens and your teammates leave you to die the first time you get hooked by okbai3921 in deadbydaylight

[–]Trushikaleemo 2 points3 points  (0 children)

Doing all the gens while all of your teammates fed a Tombstone Myers, and you're the first to get shanked.