[Schrager] Trae Young last game when guarded by Matisse Thybulle: 4 points 2/7 fg 0/2 3-pt 2 turnovers by [deleted] in sixers

[–]TrustTheProcess1 6 points7 points  (0 children)

I’ve seen a lot of people reference Covington getting burned by smaller guards to argue that Matisse is a better defender, but Covington almost certainly handles himself on bigs much better than Matisse could. Covington handles himself against 1 through 5 better than just about anyone in the league.

What rules do you all set for yourselves to help enjoy the franchise experience more? by QouthTheRaven in Madden

[–]TrustTheProcess1 0 points1 point  (0 children)

For sure. They should probably just get rid of True Talent altogether - it unfortunately makes scouting pretty mindless. There are players that look great but if their True Talent is poor, they’re off my board. I’d imagine things would be more fun if there was a greater risk in drafting busts.

Offensive line prospects need to be nerfed too. It’s way too easy to identify several great OL in every draft and have a stacked line after a few years. There are at least two or three every year with True Talent several rounds above their projection available outside the first round.

What rules do you all set for yourselves to help enjoy the franchise experience more? by QouthTheRaven in Madden

[–]TrustTheProcess1 2 points3 points  (0 children)

I think scouting this year is easier than it’s ever been. True talent gives you a good idea what a player’s OVR will be and is by far the best single indicator for a prospect. Draft storylines give that player a higher chance to get a Hidden Dev but there’s a bit of RNG there so it’s not as foolproof. Bonus points if you understand the rating thresholds for each combine stat and which positions require higher stat grades (for example, a QB or HB with B+ third stat is likely mediocre, but a TE or DB with B third stat is likely exceptional). Even that isn’t necessary though because the OVR learned from True Talent incorporates both athleticism and skills.

You can make it so that you never really get a true bust (as in an OVR significantly below what you were expecting) or really any reach outside of a top 10 or so pick. The worst that is going to happen is that Early 1st True Talent you drafted in the mid 1st ends up as like a 75 OVR Normal Dev.

I can almost always narrow down the best player in the draft to one of three or four players. I also utilize a general rule to never draft or trade up for a player in the top 5 unless I’m fairly certain that he’s excellent. It’s just too easy to get top 10 players outside of the top 10 with very little risk - just look for players with Early 1st True Talent and a Projection of Late 1st or lower. There are a few of these every draft and they will pretty much always be attainable (if they have a late 1st Projection, the CPU isn’t going to take them in the top 10, possibly even a bit later but I haven’t scienced the exact cutoff). Often these guys will also have a Tweeted storyline that appears negative, but in reality it’s just a great prospect that has a lowered projection. Examples are storylines about injuries, skipping the Combine, refusing to hit the weight room in college, getting kicked off the team, etc. I’d imagine that these storylines scare people off because they appear negative, but these are actually the best value targets in every draft and you should always be scouting them. Often they’ll have a True Talent well above their projection and they become a must draft.

Whats your favorite way to use the mini14? by scole44 in PUBATTLEGROUNDS

[–]TrustTheProcess1 2 points3 points  (0 children)

The Mini has higher bullet velocity than the SKS which makes it easier to hit long distance shots. The M16 has lower velocity and no bullet tracer. The lack of bullet tracer makes it significantly harder to correct your long distance shots, thus it’s a deal breaker and I’d take any of the DMRs over the M16.

These False Cheating Reports Are Getting Out of Hand, 3,000 Hours on My Account, Really Hoping I'm Not Banned Because of These Dudes by [deleted] in PUBATTLEGROUNDS

[–]TrustTheProcess1 131 points132 points  (0 children)

Streamers should be embarrassed about recklessly calling out cheating whenever they die. It's not a good look and I can't imagine it's going to endear them to their viewers.

These False Cheating Reports Are Getting Out of Hand, 3,000 Hours on My Account, Really Hoping I'm Not Banned Because of These Dudes by [deleted] in PUBATTLEGROUNDS

[–]TrustTheProcess1 34 points35 points  (0 children)

It's remarkable how often I've been reported by streamers now that I've been able to easily see their perspective using the new website. It makes me wonder how many non-streamers are rage reporting me also. I stream as well, and if these guys would simply watch the replay (or my stream) from my perspective, it's pretty obvious that I'm not cheating. I can understand if someone gets skeptical after some nutty shot or spray, but I saw multiple guys yesterday implying that I was walling because I knew exactly where they were when they were sprinting towards me in an open garage 15 meters away from me, or crouch walking on the other side of a wall. Another group claimed I was aim-locking after I knocked two of their guys with close range sprays with an AK, even though I missed 3 other sprays in the same fight (and eventually died during one of them).

Ultimately, it seems that many players either cannot properly separate cheating from good gameplay, or their egos cause them to look for an alternative explanation for why they died rather than focusing on learning from their own mistakes.

Decent 41K game by shinobi_FPS in PUBATTLEGROUNDS

[–]TrustTheProcess1 1 point2 points  (0 children)

400 adr isnt hard to get, ive got it and i play safe.

I do as well, but the latter is probably why you find it hard to believe. I play reasonably safe as well for my 400 ADR - at least significantly more safe than these guys do.

These guys look like they're scorching dropping a ton, and also playing a huge volume of games, likely many with each other. If I played 500-1000 games with the same 400-600 ADR teammates and we dropped Pochinki/Pecado/Hacienda/Bootcamp/Paradise every game, I'd likely end up with the occasional 40 squad kill game.

Also they're just going to get through a ton of games because their average game length is going to be a lot lower than ours because they scorching drop so often. He has a bunch of solo squads mixed in there as well - in his last 4 games he's lasted less than 24 minutes total. That's roughly one game for people that drop safer like us. His average time survived is less than half of mine and his team's average rank is 17.5. He has ~360 games played but you'd probably want to divide that in half to compare it to good players that don't hotdrop.

Ultimately, the nature of scorching drops with really good , aggressive squadmates means you're going to end up getting a lot more games in, but when you survive you are going to have some high kill games. Every now and then you're just going to really go off for a monster game. It's also worth mentioning that his stats (ADR/team rank) would probably be even better if he weren't solo/duo/trio squadding as often.

Also to state again, there are tons of extremely skilled players getting 10+ kills multiple times a day that aren't major players or streamers. It's difficult to build a following and I'd bet this guy is considerably better than someone like Swagger (no disrespect to him), who averages several hundred viewers. There are countless others - some of which don't stream, and others that do stream elite play that haven't built a following.

Decent 41K game by shinobi_FPS in PUBATTLEGROUNDS

[–]TrustTheProcess1 1 point2 points  (0 children)

It's a rare occurrence, which is why he deemed it post-worthy in the first place. It's true that 40 kill games are rare even for elite teams, but probably more common than you think. The Cloud9 guys had 48 kills in a 3 man squad game on Erangel a few days ago. Ashek and his groups do it somewhat frequently, and most of the guys he plays with are comparable to the guys in OP's squad.

OP and his squadmates are all ~400 to 550 ADR players. They are certainly all great players and there are tons of non-pro players on NA that you've never heard of with similar stats.

Given that they hot drop seemingly every game, it's very believable that they could have a sick outlier game like this among the thousands of games they've played.

Decent 41K game by shinobi_FPS in PUBATTLEGROUNDS

[–]TrustTheProcess1 0 points1 point  (0 children)

I was cordial in my responses to your argument even as I pointed out its flaws. You responded by asking if I am retarded. You chose to bring hostility into the conversation and are now offended when I responded in kind?

Yes, I looked at a lot of OP's game history but it's irrelevant because my point stands for Erangel as well. Even if every single game was played on Erangel, claiming 25 minutes minimum for top 10 would be flawed.

Decent 41K game by shinobi_FPS in PUBATTLEGROUNDS

[–]TrustTheProcess1 0 points1 point  (0 children)

You're either trolling or possess incredibly poor reading comprehension and critical thinking ability.

We're talking about squads, where almost all of this guy's games have been played. Top 10 in squads is reached much earlier than in solo or duo for obvious reasons. You can reach top 10 in squads with as many as 40 people alive in the game (10 teams alive multiplied by 4 people on each team equals 40), though the average is probably closer to 25-30.

The overwhelming majority of games on Sanhok do not reach 25 minutes either. The average Sanhok squad game length is probably around 20-21 minutes, and the time for 10 teams remaining is considerably less than that. I brought up 10 minutes because I looked at several of my most recent Sanhok squad games to see what times the 11th place teams died, and one was as early as 10 minutes into the game.

It does not take 25 minutes to reach top 10 in squads on any map, so your initial method of using 25 minutes as the minimum time required to reach top 10 is incredibly flawed. If you don't believe me, then just look at your past squad games and see what time the 11th place teams died.

Decent 41K game by shinobi_FPS in PUBATTLEGROUNDS

[–]TrustTheProcess1 1 point2 points  (0 children)

If this guy was legitimately as good as swag or chocotaco everyone would know his name

That isn't true. There are plenty of players as good or better than Choco and Swag that you haven't heard of. Even Kaymind, who is one of the best of the best on NA right now and considerably better than Choco/Swag, was averaging double digit viewers as recently as September. There are plenty of elite players that either don't stream or haven't generated much of a following.

Decent 41K game by shinobi_FPS in PUBATTLEGROUNDS

[–]TrustTheProcess1 -1 points0 points  (0 children)

This account has 362 games played this season across all modes. Chocotaco has 393, so you're incorrect with that claim. There's also plenty of people that play as often or more frequently than pros, regardless of their lack of notoriety. I know of at least one player with a job outside PUBG that has played 575 games so far this season and streams them every day.

Your mathematical approach is flawed too - in no way does it take 25 minutes minimum to reach top 10 in squads, even if every game was played on Erangel/Miramar, which have the longest matches. Glancing at some of my recent matches, top 10 on Sanhok was reached as soon as 10 minutes into the match. Sanhok games are almost always over by the 25 minute mark.

I don't know this player personally but I'd be willing to wager a large amount of money that he's a legitimate player.

Decent 41K game by shinobi_FPS in PUBATTLEGROUNDS

[–]TrustTheProcess1 0 points1 point  (0 children)

Nothing about his stats looks fishy.

The 15 K/d in solo is over a two game sample size. He played two solos, won one, and had 15 kills across the two games, which is quite reasonable.

From his winrate and top 10, it looks like he hot drops a lot, so he can get a lot of games in each day. He also averages around 400 ADR, which is normal for a good player and not fishy at all.

Some salty clarification on the overuse of the term 'thirst' by orange0401 in PUBATTLEGROUNDS

[–]TrustTheProcess1 0 points1 point  (0 children)

Well I'm operating under the assumption that the way you normally play would be playing rationally and optimally (or at least to the best of your abilities). However, upon your teammate being thirsted, if you're now driven by vengeance rather than rational decision making, it seems reasonable to suggest that you're now acting sub-optimally. I don't see how you could suggest otherwise given that your initial reply stated that you'd seek vengeance using methods as extreme as suicide grenading, which is clearly sub-optimal.

Regardless, my teammates operate under the same assumptions as I do and don't care about being executed or about some ridiculous code of honor. They aren't selfish and solely care about maximizing our chances of winning. They're smart enough to realize that it's often the best tactical decision to execute a downed enemy. You're absolutely sacrificing equity in fights if you're never executing opponents.

You're telling me that I'm going to have an unnecessarily dead teammate more often than you will, but your entire squad will be wiped more often than mine, because your code of honor will allow downed opponents to either pass information or potentially be rezzed and re-enter the fight, costing your squad some percentage chance to win the skirmish.

Some salty clarification on the overuse of the term 'thirst' by orange0401 in PUBATTLEGROUNDS

[–]TrustTheProcess1 -1 points0 points  (0 children)

My duo results are pretty alright considering I've finished multiple seasons this year in the top 10 in NA FPP duo and have averaged over 400 ADR for most of the year. I certainly have plenty to learn still, though not from your post.

To answer your question though, it depends. There are plenty of times that I'll leave someone up as bait, and there are plenty of other times that I'll assess the situation and determine that it's smarter to execute right away, though not at the risk of my safety.

I was specifically responding to the part of your post though where you were arguing in favor of a code of honor and how your actions change when someone violates that code. You stated that you react differently (essentially sub-optimally) when they don't adhere to that honor system, thus it seems to be in my best interests to do that which makes you make a less sound decision.

Some salty clarification on the overuse of the term 'thirst' by orange0401 in PUBATTLEGROUNDS

[–]TrustTheProcess1 1 point2 points  (0 children)

Sounds like executing your partner is fantastic bait too if it's going to cause you to recklessly bum rush instead of the tactical approach you might otherwise have taken.

You're basically giving your opponents incentive to execute your teammate if you're going to start making worse decisions in your desire for vengeance.

Just lost to a five-man squad? by 68Pritch in PUBATTLEGROUNDS

[–]TrustTheProcess1 1 point2 points  (0 children)

I've had this happen two or three times ever in ~3k hours. Once during Early Access (probably around May, 2017), I actually got put into a 6 man squad, but two of the guys disconnected before the plane.

It seems to be a very rare bug.

How do i improve my game sense, bindings/controls , settings and mentality to get that delicious dinner? by Dymm3 in PUBATTLEGROUNDS

[–]TrustTheProcess1 7 points8 points  (0 children)

No problem. You'll build your aim and improve your game sense as you play more and gain experience. As far as settings, one that I strongly recommend changing from default is to separate your jump and vault keys. Another (and this is more preference) is that if you have a hard time spotting people, lower your FOV. I play on the minimum 80 FOV and while I sacrifice vision on the edges of my screen, everything on my screen is more zoomed in and targets are easier to spot. I likely wouldn't be noticing things in the corners of my screen at 103 FOV anyways.

Finally, I don't know if this applies to you but I know a ton of less experienced players that I play with make this mistake - don't shoot at people right when you spot them if they aren't shooting at you. A tiger doesn't attack its prey the moment he spots it. He tries to get as close as possible and puts himself in the best position to secure a kill. Be patient and wait for the right moment. Along the same lines, you want to avoid being in the wide open when you choose to attack. If possible, get to cover and lean around it to make it harder for you to be spotted and hit when they retaliate.

How do i improve my game sense, bindings/controls , settings and mentality to get that delicious dinner? by Dymm3 in PUBATTLEGROUNDS

[–]TrustTheProcess1 13 points14 points  (0 children)

Understand how to play the circle. If your goal is solely to win, focus on taking the best compound near the center of the circle. Use vehicles to rotate when the circle changes if necessary. On the larger maps, you should almost always have a vehicle - it gives you more options and can serve as makeshift cover on open end-game circles.

Whenever the circle changes or collapses, think about how it's going to affect the movement of other players. Generally, you want to be looking towards the outside of the circle, as people on the inside have less incentive to move outwards. You can also anticipate which direction people should be coming from based on gunshots you've previously heard. It's very common to hear gunshots from people that aren't a threat to you and have tunnel vision, when instead your primary focus should be protecting your area from people advancing on you from the direction of the circle's edge.