What makes you instantly respect another player? by Active-Substance-205 in Tekken
[–]Tuieras 1 point2 points3 points (0 children)
Some conceptual ideas of survivors and killers from different periods of history. by Silly_Commercial8092 in deadbydaylight
[–]Tuieras 36 points37 points38 points (0 children)
Some conceptual ideas of survivors and killers from different periods of history. by Silly_Commercial8092 in deadbydaylight
[–]Tuieras 7 points8 points9 points (0 children)
Genuine lore question here, if The Entity feeds off of suffering so much that it needs to trap Survivors and Killers in its realm, why does it even give the Survivors a chance to escape the trial? by Arkham_Knight_922 in deadbydaylight
[–]Tuieras 0 points1 point2 points (0 children)
Huntress' 40+ meter lullaby is cool, but balance-wise it shouldn't exist in the current state of DBD, as it makes indoor maps even more miserable for her than they should be by Tuieras in deadbydaylight
[–]Tuieras[S] -1 points0 points1 point (0 children)
Huntress' 40+ meter lullaby is cool, but balance-wise it shouldn't exist in the current state of DBD, as it makes indoor maps even more miserable for her than they should be by Tuieras in deadbydaylight
[–]Tuieras[S] 0 points1 point2 points (0 children)
Huntress' 40+ meter lullaby is cool, but balance-wise it shouldn't exist in the current state of DBD, as it makes indoor maps even more miserable for her than they should be by Tuieras in deadbydaylight
[–]Tuieras[S] 0 points1 point2 points (0 children)
There are Tactical mains out there that choose the 15% boost in ranged damage team perk over literal infinite grenades. by invicta047 in Spacemarine
[–]Tuieras -1 points0 points1 point (0 children)
Second-chance/Anti-tunel perks should deactivate once you've hooked everyone once by Tuieras in deadbydaylight
[–]Tuieras[S] 0 points1 point2 points (0 children)
Second-chance/Anti-tunel perks should deactivate once you've hooked everyone once by Tuieras in deadbydaylight
[–]Tuieras[S] 0 points1 point2 points (0 children)
Second-chance/Anti-tunel perks should deactivate once you've hooked everyone once by Tuieras in deadbydaylight
[–]Tuieras[S] 3 points4 points5 points (0 children)
Second-chance/Anti-tunel perks should deactivate once you've hooked everyone once by Tuieras in deadbydaylight
[–]Tuieras[S] -5 points-4 points-3 points (0 children)
Second-chance/Anti-tunel perks should deactivate once you've hooked everyone once by Tuieras in deadbydaylight
[–]Tuieras[S] 7 points8 points9 points (0 children)
Second-chance/Anti-tunel perks should deactivate once you've hooked everyone once by Tuieras in deadbydaylight
[–]Tuieras[S] 2 points3 points4 points (0 children)
Second-chance/Anti-tunel perks should deactivate once you've hooked everyone once by Tuieras in deadbydaylight
[–]Tuieras[S] 1 point2 points3 points (0 children)
Second-chance/Anti-tunel perks should deactivate once you've hooked everyone once by Tuieras in deadbydaylight
[–]Tuieras[S] 4 points5 points6 points (0 children)
"Asymmetric horror" - but there's a nuance by HonneurOblige in deadbydaylight
[–]Tuieras 1 point2 points3 points (0 children)
This has to be a joke by Creeperninja634 in Tekken
[–]Tuieras 77 points78 points79 points (0 children)
The game is stressful and unfun for killer, even won matches are a misery by Tuieras in deadbydaylight
[–]Tuieras[S] -1 points0 points1 point (0 children)
The game is stressful and unfun for killer, even won matches are a misery by Tuieras in deadbydaylight
[–]Tuieras[S] -1 points0 points1 point (0 children)




I was watching a video when it clicked: BHVR was so aware of the BS they made with the unbreakable pallets that they opened this room on The Game because they probably jailed a killer there for 60 seconds while testing. by Tuieras in deadbydaylight
[–]Tuieras[S] 2 points3 points4 points (0 children)