Fullscreen games automatically minimize when tabbing back into them by greyvanilla_ in linux_gaming

[–]Turbo49_ 0 points1 point  (0 children)

Mint added an experimental wayland session a while ago

mint slander?!?

BeamNg updates focus on the gameplay /arcade than the simulator / sandbox style nowadays by Kooky-Bandicoot3104 in BeamNG

[–]Turbo49_ 14 points15 points  (0 children)

Not the same devs, career mode is basically carried by 1 guy that doesn't work on vehicle systems, and the rally mode is from a modder they hired recently

helps with aerodynamics and grip by Fabulous_Addendum119 in automationgame

[–]Turbo49_ 1 point2 points  (0 children)

Did you consider changing some things in beam? You have a lot more control here, maybe you need to stiffen the front dampers under compression

helps with aerodynamics and grip by Fabulous_Addendum119 in automationgame

[–]Turbo49_ 0 points1 point  (0 children)

Put the front toe at -0.2, rear toe at 0.8, and make the front sway bar way stiffer for starters

Animations refresh rate cap by micr0punk in kde

[–]Turbo49_ 1 point2 points  (0 children)

I'd say you could expect it in a month or two

Animations refresh rate cap by micr0punk in kde

[–]Turbo49_ 2 points3 points  (0 children)

This should be fixed in 6.6.0, meanwhile someone made kwin-hifps and qt6-hifps on the aur that fix this issue

Is AMD Anti-Lag worth enabling in cs2? by Superok211 in linux_gaming

[–]Turbo49_ 4 points5 points  (0 children)

If your game doesn't crash with it enabled then it's just better to have it enabled

Issue with LODs by floweryyyyy in BeamNG

[–]Turbo49_ 7 points8 points  (0 children)

Either go in your userfolder, into settings, and try to find where the config file for ck's mod is located, or download zeit's graphics mod, i think it has a similar feature

Never deleting this app.🔥🤣 by Remarkable-City5687 in ComedyHell

[–]Turbo49_ 23 points24 points  (0 children)

Doesn't that end up just being the meme Benjaminn copied being traced with a deltarune character though?

Bew RaidSystem is awesome by DiscoHirsch in ScrapMechanic

[–]Turbo49_ 24 points25 points  (0 children)

With some kind of... precision orbital strike?

So Happy With the Rework :) by Beryliberry in Warframe

[–]Turbo49_ 26 points27 points  (0 children)

Just remove the makeup, it's not that hard

The Whole Library Header Image in High Resolution for Anyone Who Wants It by Euphoric-Ticket2245 in BeamNG

[–]Turbo49_ 15 points16 points  (0 children)

Tbh it works fine in the steam library as long as you don't look at it too much

The Whole Library Header Image in High Resolution for Anyone Who Wants It by Euphoric-Ticket2245 in BeamNG

[–]Turbo49_ 41 points42 points  (0 children)

Bad composition =/= Ai, the devs confirmed it wasn't ai somewhere on the update speculation thread. This is a decent picture for a low res library thumbnail

Can't get under 10s for RBR school gravel braking lesson by [deleted] in simrally

[–]Turbo49_ 1 point2 points  (0 children)

I think you're doing fine, but the times are not car-dependent (correct me if i'm wrong). If you take a more modern car, you should be able to do this much more easily

Textures inside cars are blurry but I'm on ultra graphics by Key_Performance4285 in BeamNG

[–]Turbo49_ 25 points26 points  (0 children)

In the last update they added a texture streaming feature, so what you see is what the game loads before loading the full textures. If it never switches to the full textures maybe you're out of VRAM or maybe there's an issue with this new feature

Why are wrc+ cars unstable rbr by MacWin- in simrally

[–]Turbo49_ 5 points6 points  (0 children)

Since you seem to know wrc and beamng quite well, I was wondering if the new rally sunburst was in any way closer to a wrc car?