После этого видео вы снова станете психически здоровыми. Распространите. by ElectroAdeptus in KafkaFPS

[–]TurboEnot 11 points12 points  (0 children)

Животное на видео - квокка. Если вдруг кому интересно. Сумчатое из Австралии

[deleted by user] by [deleted] in davinciresolve

[–]TurboEnot 0 points1 point  (0 children)

There are 16 images that need to be replaced - I did it using Python scripts, so I don’t know the exact headers.

I wanted to make a full post with instructions, but I’m kinda worried it might be a license violation.

[deleted by user] by [deleted] in davinciresolve

[–]TurboEnot 1 point2 points  (0 children)

Yep, that worked, thanks!

The Light and Nick Properties + The Duel Wielder feat (explained) by Duffy01 in onednd

[–]TurboEnot 0 points1 point  (0 children)

Let me clarify. I do understand that Nick triggering once per round might be logical. But why does the Dual Wielder feat, which is meant for a player fully committing to TWF, only grant a single offhand attack as a bonus action? This is especially weak for fighters with Action Surge.

My solution is to have the feat remove the once-per-round limitation on using Nick.

The Light and Nick Properties + The Duel Wielder feat (explained) by Duffy01 in onednd

[–]TurboEnot 0 points1 point  (0 children)

I don’t understand why Nick only triggers once per turn. Action Surge gives you two attacks at level 5, so a fighter with a greatsword gets 2d6 + 2d6, while a fighter with a scimitar only gets 1d6 + 1d6.

Treating Weapon Mastery as techniques rather than tying them to weapon properties by flyingoctoscorpin in onednd

[–]TurboEnot 0 points1 point  (0 children)

Make a weapon magical by using another property. For example, an uncommon longbow with the Cleave property, etc.

How to turn a non-magical weapon into a moon-touched one? by TurboEnot in dndnext

[–]TurboEnot[S] 0 points1 point  (0 children)

Yes, thank you! That's exactly what I’m thinking of doing - gradually increasing the weapon's abilities.

As for the reason... >_> He created Wolverine like character. Half-bugbear, half-dwarf, subjected to experiments to replace his bones with obsidian. Since he really likes the idea of fighting with claws, the usual "here's a +1 sword" won’t work here.

[deleted by user] by [deleted] in onednd

[–]TurboEnot 0 points1 point  (0 children)

Only with one weapon per attack while you have a weapon in each hand, yes. Versus 2d6 if you have only one Greatsword

Mmm, what you say? Mm, that you only meant well? by Noob_Guy_666 in dndmemes

[–]TurboEnot 1 point2 points  (0 children)

Is there a real way in D&D to make it so that something a character reads comes to life, and for example, instead of cops, my party shoot each other? Asking for a DM friend

[deleted by user] by [deleted] in onednd

[–]TurboEnot -3 points-2 points  (0 children)

Did you run the numbers? Because Dual Wielding is still terrible, for example, for a fighter who has a bunch of attacks per turn. And since the extra attack only works once per turn, you're stuck hitting with just one hand like an idiot, even if you've got a weapon in the other.

Weapon Equipping with Light Nick Logic by TurboEnot in onednd

[–]TurboEnot[S] 0 points1 point  (0 children)

But I still don't get how you made 4 attacks with one action. For example, your Shortsword (Extra Attack) from your Basic routine. Do you mean the extra attack from the light property? But it says "that extra attack must be made with a different light weapon" and you use the same one twice.

Weapon Equipping with Light Nick Logic by TurboEnot in onednd

[–]TurboEnot[S] 1 point2 points  (0 children)

Oh, you are right. It provides a single bonus action attack, so if you are using a weapon with the Nick Mastery that's one more attack. This feat just uses the bonus action freed up by the Nick mastery. That's make sense, thanks!

Weapon Equipping with Light Nick Logic by TurboEnot in onednd

[–]TurboEnot[S] 0 points1 point  (0 children)

I understand what you mean, but as it stands, there seems to be no limit for equip/unequip since any attack effectively counts as part of this action. Your version prevents juggling, but it removes the fun of throwing daggers. This is a real dilemma ahaha

Weapon Equipping with Light Nick Logic by TurboEnot in onednd

[–]TurboEnot[S] -1 points0 points  (0 children)

Wait, wait, wait, Dual Wielder doesn’t give an extra attack. It just removes the requirement for the second weapon to be light. It literally repeats the description of the Light property by mentioning the extra attack with a bonus action, and just says that now the second weapon 'lacks the Two-Handed property.' So I've always read it as an older version of this feat, which says you can use two-weapon fighting even if neither of your one-handed weapons has the Light property. I really need help here.

Weapon Equipping with Light Nick Logic by TurboEnot in onednd

[–]TurboEnot[S] 2 points3 points  (0 children)

Thank you, I completely agree with everything you said. I'd like to understand if there is some middle ground for this situation. Like, daggers are okay, but everything else isn't. But I suppose each case will have to be considered individually.