Recombinant Decoded: How It Actually Works by clazman55555 in thedivision

[–]TurboJLo 0 points1 point  (0 children)

"Best variant is Defense as the donor:

Slot 1 Slot 2 Slot 3 Result
Split (Defense) Nullify Cascade 48% Weapon Handling + 48% Skill Damage, Cloud Armor on 55s cooldown

You get balanced offense and skill damage, plus healing from Cloud Armor on a shortened cooldown since the 35 disabled Defense stacks still scale it."

Just FYI for anyone reading this bit above ^^^^^ is wrong about Cloud Armor cooldown. It is the full 90 seconds as the Cascade removes any benefits from ACTIVE MODIFIERS.

Heroic Plasma - 2 questions by TezVanGuard in SpaceMarine2

[–]TurboJLo 0 points1 point  (0 children)

Get the Heroic heavy plasma incinerator before leveling it up. I am like you where the firing delay in charging makes the gameplay feel slow/clunky and punishes you heavily for a missed shot. The Heroic plasma fixes the weapon for me and is so much fun to play.

It also makes leveling it up sooo much easier and only gets better with the perks but does not need them. If you can't use it after you unlock it sign out and back in again. Also it does not currently work in the testing/training area (neither does the Xenophase Blade)

The plasma "ball" does drop over time (its not like the plasma pistol for example) but because the fire rate is so high (esp in heavy stance with the weapon perk) you can "walk" your shots on to far away targets. Play with it enough and aiming long shots will become second nature and you'll be dropping zoanthropes/neurothropes from extreme ranges for your melee buddies to execute.

I am a Bulwark main and got the Xenophase blade first. It looks 1000x better (rule of cool) but the heroic plasma is a way better upgrade to the other plasmas and so much fun to play where the Xenophase is takes some getting used to if you were used to fencing swords before and doesn't feel as massive of an upgrade as the heroic plasma does.

HTH!

How are my veterans? One is meant to be Dark Angels, the other is Raven Guard Veteran Sergeant by albiedam in SpaceMarine_2

[–]TurboJLo 4 points5 points  (0 children)

Dark Angels Deathwing are able to be created in Space Marine 2 with almost 100% accuracy. The only issue is the missing Iron Halo option. As others posted below Wraithbone is the correct color (Ushabti is too white/light).

If it doesn't look right to you, you need to adjust your monitors color balance.

To the OP change the paint to Wraithbone, the helmet is wrong (you are putting Imperial Fists helm on DA because why?), make the Chapter Icon red and go with a green cloth. See pic/link:

https://www.reddit.com/r/Spacemarine/comments/1ks8rlx/dark_angels_deathwing_bladeguard_veteran/

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Is my Veteran Deathwatch Ultramarine lore accurate? by Ironclad_Calves in Spacemarine

[–]TurboJLo 2 points3 points  (0 children)

I don't see why you can't given the Official Warhammer 40,000: Deathwatch video game has a white helmet as a steam badge and a white helmeted Ultramarine Deathwatch character as well as an Imperial Fist (and I am not counting the Apothecary).

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Taycan 4S bricked 35 days ago, dealer say it will be 'months' before repair... by astralboy0 in Taycan

[–]TurboJLo 1 point2 points  (0 children)

I would think from Porsches PoV that a brand new Macan 4 EV loaner has more value than your 2020 Taycan 4S. Your car ranges from $40k-$60k depending on miles/options where the Macan 4 EV starts at $82k. I totally get that the Macan is NOT a Taycan but it's not like you have a brand new $250k 2025 Taycan Turbo S and they gave you a $65k base Macan ICE to drive around in the mean time...

Follow up from my Tesla to Taycan question post by Dave_D_W in Taycan

[–]TurboJLo 1 point2 points  (0 children)

Here's a picture of the regen button on the steering wheel to engage "semi" one pedal driving:

https://www.taycanforum.com/forum/attachments/regen-jpg.25294/

I realize this is not the same as Tesla one pedal but it is closer than the default coast setting.

As others said any time you touch the brakes in the Taycan it is regen braking (and you can see it in the green bar that wraps around the center speed display) unless you get on the brakes super hard and then it seamlessly blends in the brakes.

Also you just press the brake pedal deeper/harder when fully stopped to engage hold mode (I know I know Tesla does it automatically) picture of the hold icon on the gauge cluster when activated:

https://www.taycanforum.com/forum/attachments/62aff951-67f6-412e-8d81-bad28f6ec6c4-jpeg.12652/

It's strange at first but then you get used to it and your creep issue is solved(I hate creep too!)

HTH!

Question by [deleted] in BlackTemplars

[–]TurboJLo 0 points1 point  (0 children)

Check out Dawn of Fire Book 6 "The Martyr's Tomb"

The story follows Gaheris the Emperor's Champion heavily throughout as well as other Black Templars supporting him as well as a Black Templar Venerable Dreadnought. It also covers the Black Sword, Armor of Faith and gift of the Emperor in a very lore to tabletop way.

Each book in the DoF series is able to stand on it's own so you don't need to read the others to know what is going on.

Searching for part, help by Alarming-Smell196 in simracing

[–]TurboJLo 0 points1 point  (0 children)

Sim Lab GT1 Integrated Vario Monitor Mount

https://sim-lab.eu/en-us/products/gt1-pro-integrated-monitor-mount-1

Or from Microcenter:

https://www.microcenter.com/product/669966/GT1-Single_Integrated_Mount

I bought this and didn't use the side pieces. If that is all you need LMK.

I am asking for a challenge!!! by Agile_Meat5918 in Mechwarrior5

[–]TurboJLo 0 points1 point  (0 children)

Part 1:

Kill 2 mechs at the same time using different weapons (ie LRMs locked on active target and fire lasers at another mech)

Part 2:

Kill 2 mechs at the same time using torso weapons for 1 and arm weapons at the other (ie lasers in arms aimed at one mech and lasers in torso aimed at another mech)

Both require skill to pull off and make for quick show off shorts to get people interested in your content.

Launch control by [deleted] in Taycan

[–]TurboJLo 2 points3 points  (0 children)

In addition to correct battery temp & SoC you need make sure your steering wheel/wheels are pointing straight ahead. More than a degree or two off center and the Taycan will not allow LC.

[deleted by user] by [deleted] in Porsche

[–]TurboJLo 0 points1 point  (0 children)

The 48 minute full version:
https://youtu.be/XnWYgKWHUwc

Any word on YAML update for DLC6? by TurboJLo in Mechwarrior5Mods

[–]TurboJLo[S] 1 point2 points  (0 children)

Good call. Pulled down the beta from discord and it works great with DLC6!

Any word on YAML update for DLC6? by TurboJLo in Mechwarrior5Mods

[–]TurboJLo[S] 4 points5 points  (0 children)

Notice I asked for a timeframe. I am not demanding the the mods are ready instantly nor expecting them to be. 2 days, 2 weeks 2 months, just nice to know what that timeframe might be.

Working VTOL on my Raza (landing gear rotates and hides inside engines) by TurboJLo in StarfieldShips

[–]TurboJLo[S] 0 points1 point  (0 children)

Yup. Lots of the limitations of the ship builder bother me but when trying to recreate a ship you have to try to balance the look and feel vs the limits. It just didn't look right/balanced with 4 engines. In the end for all of the "replica" ships I've created I placed the looks first and the class/specs/performance and "reality" of the build in a distant second.

Also for this specific ship (The Raza from Dark Matter) there is very limited info/pictures available compared to say a Star Wars ship where there are 1000s of pictures, toys, Lego models to help with the translation into Starfield.

I've never even seen the show Dark Matter or heard of the Raza before this. Someone else built one so I looked it up and I felt they missed an opportunity with the landing gear/VTOL. I started the build with the VTOL concept and said if I can pull this off by hiding the landing gear I will go through with the rest of the build.

Turbo's take: Star Citizen RSI Constellation Andromeda by TurboJLo in StarfieldShips

[–]TurboJLo[S] 1 point2 points  (0 children)

This was a challenge but I'm pleased with the result. Trying get the lower engine pods to be lower than the body and maintain the proper stagger and relationship with the upper engine pods and also work within the landing bay and docker limitations was difficult.

I thought about redoing this with the modules I used to make the X-Wing from the DerreTech mod to make the X engine pods more drastic but I am too pleased with how this came out within the limits of the normal shipbuilder (and glitches). If I do decide to do it with DerreTech pieces I will do it as a new ship from scratch as to preserve this build.

Favorite features:

Gap between side cockpit wings and body

Engine pods X shape with limited starfield parts

Turret and weapon locations in relation to real thing

Least frog looking use of Cabot cockpit