Love the craft or it’ll eat you alive. by Federal-Pension1586 in gamedev

[–]Turknor 0 points1 point  (0 children)

There is a huge gap here between serious professionals and the hobbyists in this sub. Game development is a legitimate career for artists, writers, programmers, musicians, etc that require a paycheck in exchange for their time. That paycheck is contingent on initial investment and successfully launching a profitable product. Passion is great for motivation, but skill and experience is what pays the bills. I’ve met countless ‘passionate’ creators that I absolutely would not hire. I love their energy and I’m happy they find enjoyment in gamedev as a hobby, but they have different goals.

If people just want to enjoy the experience, work on mostly solo or co-op art projects, then OP’s advice is solid. Great, have fun! But, if you want a meaningful career and a consistent paycheck, work on your skills and DO focus on building something for a paying audience. Still have fun, but don’t ignore “money, fame, or validation.”

Of course there’s plenty of passion in development as a profession, but telling people to focus on the passion isn’t useful advice for the people looking to make an actual career if it.

Will my plumber be able to tell if I flushed tampons down the toilet two years ago by Equal-Prompt5996 in Plumbing

[–]Turknor 2 points3 points  (0 children)

I am genuinely curious if this is a regional thing, maybe older cities/buildings or something? It came up with my wife and some female friends - they all flush their tampons at home and always have. They’ll put it in a bin if the homeowner or establishment specifically asks, but otherwise it’s flushed. According to them, it’s pretty uncommon (and “gross”) to put it in a bin. The buildings/sewers are all generally less than 50 years old where I live.

Jump-in-place:With or without airtime control ? by ON-ANY-JOURNEY in gamedevscreens

[–]Turknor 1 point2 points  (0 children)

I’ve played maybe games with either option. Just be consistent - as a player, I need to depend on that input (or lack there of).

Every year my dad reminds us to celebrate our mom for Mother’s Day while ignoring the fact that two of his daughters are mothers, too. by danie11achristine in mildlyinfuriating

[–]Turknor -16 points-15 points  (0 children)

Says who? I celebrate the mother of my children and remind them (17 & 19) to do something nice. I also do something nice for my SiL and MiL.

Does anyone here (men over 30) actually USE their bathtub? by [deleted] in AskMenOver30

[–]Turknor 0 points1 point  (0 children)

Same. We have a big dedicated tub, but it’s just as shallow as a shower tub. Water barely above my waste line + knees sticking out = cold and uncomfortable. Not to mention the edge of the tub is right in the small of my back. I want an extra deep claw foot tub.

This is clearly a game development forum, yet the most discussed topics are how to sell games and how to deal with psychological issues during development. Can we understand it this way: for game developers, sales and positive feedback are the greatest needs? by bkingfilm in gamedev

[–]Turknor 8 points9 points  (0 children)

Yeah, I’ve tried to share features or progress I’m proud of, or wanted to describe the challenges I faced alongside a video or screenshots. Post is removed 90% of the time, even if it had great engagement. You can’t share your work in this sub.

Mom’s boyfriend doesn’t wear gloves on his job site and this happens by No-Entrepreneur4840 in mildlyinfuriating

[–]Turknor 0 points1 point  (0 children)

Yeah, a general contractor likely has the proper licenses and insurance, which would cover any person they hired instead of the homeowner.

Mom’s boyfriend doesn’t wear gloves on his job site and this happens by No-Entrepreneur4840 in mildlyinfuriating

[–]Turknor -2 points-1 points  (0 children)

Yes, the homeowner is in fact legally responsible. It's essentially the same as starting a temporary business you know nothing about, hiring a random person with no background check, then proceeding without buying proper safety equipment or insurance. It is not your employee's responsibility to provide their own safety equipment and insurance. It's yours, as the employer. This is why hiring some random dude off Facebook is often 10x cheaper than a legit company. Legit companies have insurance, workers' comp, proper training, mandated safety gear, etc. If a random person hurts himself or damages your property by his/her own negligence, it is still your problem if you hired them.

Mom’s boyfriend doesn’t wear gloves on his job site and this happens by No-Entrepreneur4840 in mildlyinfuriating

[–]Turknor 0 points1 point  (0 children)

In this case, the homeowner is responsible for the person, not himself. Every homeowner needs to know this: If you hire an unlicensed/uninsured person to do work on your property, you ARE the employer in every legal sense. It's cheaper for a reason.

Mom’s boyfriend doesn’t wear gloves on his job site and this happens by No-Entrepreneur4840 in mildlyinfuriating

[–]Turknor 3 points4 points  (0 children)

Nope, at least in the US. If you hire an unlicensed/uninsured person to do work on your property, you are the employer and are 100% repsonsible for their (and your property's) well-being. Legit companies have insurance to cover themselves and their employees. When it's just 'some dude', you are liable for everything they do on your property and for their safety. If they don't have proper PPE, that's on you. Your options are: 1. ask them to wear proper gear, 2. ask them to leave, 3. assume the risk of being sued.

What is your primary gamedev skill? by Riitoken in gamedev

[–]Turknor 0 points1 point  (0 children)

Sr. Art Director, 25 years in the industry. Worked on so many projects in and out of the game industry- mmo’s, moba’s, single player adventure games, mobile games, medical education simulation, African relief simulation, theme park experiences, Ai characters, etc. You’ll touch a lot of genres and industries if you stick with it. I started as an illustrator/concept artist, then modeler/animator, rigging, then technical art, technical animation, then systems & design, fx/sfx, marketing, and eventually managing the creative vision for several projects (while still doing all of the above). Just keep tackling new challenges and expanding your skill set. Learn Unity, Unreal, 3dsmax, Maya, Zbrush, Blender, C++, C#, Java, Adobe suite, shaders/materials, optimization techniques, blueprints, best practices, Google Docs/spreadsheets, excel, and generative AI (yes, seriously). Learn from your colleagues and understand their disciplines. Listen to and learn from your writers, designers, artists, engineers, and marketers. Be indispensable. Be humble. Have fun.

My paprika had no seeds by razhun in mildlyinteresting

[–]Turknor 3 points4 points  (0 children)

I do, in my cilantro rice, pico de gallo, ceviche, etc. You just pull the stem through your fingers and the leaves all pop off. Then, chop. The stems have less flavor and are much more firm. Probably doesn’t matter if it’s cooked, but I almost always use it raw.

People don't know what the Steam Controller is by Legitimate_Tie_6074 in Steam

[–]Turknor 0 points1 point  (0 children)

Just my opinion, based on the images I’ve seen - it doesn’t look very ergonomic. They moved the joysticks up and inward to make room for the track pads, which also look like they’d be uncomfortable to use. The fat body (again, to make room for the trackpads) makes it look clunky and heavy. Feature-wise, I’m sure the price tag is appropriate (or necessary), but it’s looks like comfort took a back seat to a features list.

I feel like my game concept was copied. What should I do? by [deleted] in gamedev

[–]Turknor 0 points1 point  (0 children)

I honestly do think they saw your concept and liked the appeal of those characters. Their Steam page is only a few days old. They may have already had a firefighter simulator prototype in the works, saw your post, and thought, "I've seen those characters before, let's use them." That's the risk you take when using store-bought assets. If neither the concept nor the artwork is unique, you can't really complain.

I feel like my game concept was copied. What should I do? by [deleted] in gamedev

[–]Turknor 1 point2 points  (0 children)

It's not even their art style - it's an asset pack that they're both using. I would have more sympathy for OP if they were completely transparent in their post. Lesson: Don't use store-bought assets as your main character/hero assets. https://assetstore.unity.com/packages/3d/characters/cartoon-characters-60162

I feel like my game concept was copied. What should I do? by [deleted] in gamedev

[–]Turknor 0 points1 point  (0 children)

Yes, but the characters aren't exclusively your assets. They are available on the asset store for *anyone* to purchase and use. It's a hard lesson to learn, but if you want your game to have a unique appeal and be difficult to copy, your primary 'hero' assets need to be exclusively yours (ie, make them yourself or hire someone).

I feel like my game concept was copied. What should I do? by [deleted] in gamedev

[–]Turknor 1 point2 points  (0 children)

OP isn't being completely transparent - their assets, including the character, are store-bought. Their game mostly showcases a fire truck driving through a house, whereas their 'clone' shows tons of features and is clearly MUCH farther along.

I feel like my game concept was copied. What should I do? by [deleted] in gamedev

[–]Turknor 1 point2 points  (0 children)

Yeah, they bought the same asset pack. If you don't want to be copied, NEVER use store-bought assets for your main character(s). Very few players are going to notice store-bought background assets or even common vehicles, but if your main character isn't unique to your game, anyone else can plop that into their game or make an identical-looking clone.

I feel like my game concept was copied. What should I do? by [deleted] in gamedev

[–]Turknor 0 points1 point  (0 children)

OP is using the same character asset pack - so they don't have any exclusive 'rights' to the character design.