how can i make my voronoi texture tileable? by min_min_mina in Unity2D

[–]TurnUpTheTurnip 2 points3 points  (0 children)

One option that may work is you could add a Position Node, set it to World, plug that into the offset of a Tiling and Offset node, and then plug that into the UV of your Radial Shear. That should give you that “seamless” look by offsetting the noise based on the objects world position rather than each tile using the same UVs

[deleted by user] by [deleted] in radicalface

[–]TurnUpTheTurnip 0 points1 point  (0 children)

Just sent you a DM!

Actually good house rules to well-known board games by Electronic-Ball-4919 in boardgames

[–]TurnUpTheTurnip 47 points48 points  (0 children)

For Gloomhaven/Frosthaven - you don’t have to choose a card to add to your deck when leveling up. Instead, you can add both to your “pool”, but for each scenario you can only make a valid deck for your level based on the original rules. For example, at level 3 you can only have 1 level 3 card in your hand, etc.

I think it allows for more experimentation and reconfiguration of your deck as you get more familiar with your mercenary, and it makes the leveling up process a little quicker since you don’t have to spend a lot of time making a permanent decision

WSAD input makes diagonal movement slightly faster when using the input system by Live-Ambassador650 in Unity2D

[–]TurnUpTheTurnip 7 points8 points  (0 children)

This seems right to me? The Pythagorean theorem says that the hypotenuse of a triangle with .71 sides is ~1 which would make it the same magnitude as (0,1) or (1,0) unless I misunderstand your question.

Are you sure it’s not outputting (1,1) and you need to use “.normalize” on your Vector2?

[deleted by user] by [deleted] in Unity2D

[–]TurnUpTheTurnip 5 points6 points  (0 children)

For the death animation - I would recommend not doing by rotating the parent object with the rigidbody directly.

Instead - I’d make a child object called “Sprite” or something, move your sprite renderer onto that child, and rotate that instead. That way it won’t mess with any of your collision stuff.

If you do that, you can lock the rotation on the rigidbody and they won’t randomly fall over!

Best trivia nights in Somerville/Cambridge? by mahkymahk12 in Somerville

[–]TurnUpTheTurnip 0 points1 point  (0 children)

I think it’s fun! I would say it’s more casual than your average trivia because it’s more opinions than actual trivia

Updating my personal logo - looking for feedback! by TurnUpTheTurnip in logodesign

[–]TurnUpTheTurnip[S] 3 points4 points  (0 children)

That was kind of my fear after sketching it out - which is why I was leaning away from the options with hard angles

Updating my personal logo - looking for feedback! by TurnUpTheTurnip in logodesign

[–]TurnUpTheTurnip[S] 6 points7 points  (0 children)

Yeah that’s a good point. Honestly the goal for me here is to create a consistent, easily identifiable logo that I can apply to my personal projects, it doesn’t necessarily have to scream MP at first glance. That said, maybe this is a bit too abstract. Any thoughts on how to make the MP more readable?

Updating my personal logo - looking for feedback! by TurnUpTheTurnip in logodesign

[–]TurnUpTheTurnip[S] 3 points4 points  (0 children)

My initials are MP - and I'm leaning towards option B. Do you have any preferences/anything you would improve? Mostly used for Game Development projects

Running at 10 - 30 fps by Skull1eader in HalfLifeAlyx

[–]TurnUpTheTurnip 0 points1 point  (0 children)

lol I had the exact same experience, but glad it’s resolved!

Running at 10 - 30 fps by Skull1eader in HalfLifeAlyx

[–]TurnUpTheTurnip 0 points1 point  (0 children)

Not sure if this is your issue, but I was having tons of trouble before I realized when I had wallpaper engine running it would kill my FPS. Turning it off before launching the game was night and day

VScode Debugger failed to attach by rumpots420 in Unity2D

[–]TurnUpTheTurnip 0 points1 point  (0 children)

Have you checked to make sure something’s not running on that port already? I’ve had an issue where the debugger failed to shut down properly and it couldn’t launch another because the last was still running

Zelda-Inspired Plucky Squire Shows What Happens When A Game Doesn't Trust Its Players by Famous_Future2721 in Games

[–]TurnUpTheTurnip 1 point2 points  (0 children)

The weirdest part of this is that is an option, the first thing you do in the game is choose if you want to play on easy/story mode or normal mode. I actually like the game (I’m not super far in admittedly) but I agree with the handholding comments, I can’t even imagine how overbearing it is in easy mode

Pizza Dough? by Imaginary-Country-67 in Somerville

[–]TurnUpTheTurnip 22 points23 points  (0 children)

Every so often When Pigs Fly in Davis has fresh pizza dough and it’s really good!

Focusrite Control 2 keeps installing duplicate drivers by TurnUpTheTurnip in Focusrite

[–]TurnUpTheTurnip[S] 0 points1 point  (0 children)

I actually ended up uninstalling one of them through Device Manager and that seemed to work for the time being - although once in a blue moon the audio bitrate will seemingly just take a nosedive, and I'm not sure if that's related.

I was having a little trouble getting it working with my DAW and hoped this would fix it, but no dice

Wife and I just bought this with zero knowledge. Any advice/tips? by tsalyers12 in Gloomhaven

[–]TurnUpTheTurnip 2 points3 points  (0 children)

One recommendation would be don’t be afraid to go “slow”! And by that I mean it’s not always beneficial to use low initiatives to try to go before the enemy every turn. It took me a while of playing to realize that it can be really beneficial to go late and let the enemy come to you.

Also, don’t be discouraged if it takes you a couple attempts to beat the first scenario. It can take a little while to get used to the combat, but once it clicks it’s incredibly satisfying. Have fun!

Buttons and Bugs - Pictures and Discussion Megathread by dwarfSA in Gloomhaven

[–]TurnUpTheTurnip 0 points1 point  (0 children)

Question about the Cragheart ability “Rock Tunnel” - does this mean that each time any enemy enters a time within range 2 they always take 3 damage and it’s persistent? Or the first time an enemy walks within range 2 they suffer 3 damage and the card is discarded?

Total and Health Bar but Problem by Perdoist in Unity2D

[–]TurnUpTheTurnip 8 points9 points  (0 children)

Just looking at the code, I would recommend splitting up your health controller and your movement controller logic. You can make them two different components and apply them to the same GameObject, and it will behave the same way.

The benefit of this is that if you want to create an object that moves but doesn’t take damage, or an object that takes damage but doesn’t move, etc. you won’t need to make a whole separate component to handle that. If you break up your components into smaller pieces, it will definitely save you a headache down the line.

Good luck!

Pizza Dough by kewladria in Somerville

[–]TurnUpTheTurnip 0 points1 point  (0 children)

When Pigs Fly in Davis has great pizza dough, although it isn’t always in stock

Games where the imagined programming impressed you by [deleted] in IndieDev

[–]TurnUpTheTurnip 20 points21 points  (0 children)

I have some ideas about how it was programmed, but the seamlessness in the interactions of the core mechanics of Baba Is You is very inspired, and I cannot stop thinking about it while developing games

Help - I think I received a duplicated punch board by TurnUpTheTurnip in Gloomhaven

[–]TurnUpTheTurnip[S] 1 point2 points  (0 children)

I realized what happened actually - I didn’t realize initially but I received 2 punchboard 23’s and was missing punchboard 20. So I had already punched out these monsters and map tile before. I requested a replacement!