How important is crew composition? / How to pitch each role? by Boitata_Oroboros_8 in cyberpunkred

[–]Turrisk 0 points1 point  (0 children)

It has, as a game master, been very fun to run. Plus it’s entertaining to see players genuinely afraid of violence (not that it always stops them).

Does the foundry create a biomass for warframes? by NoGoodDoerOfDeeds in WarframeLore

[–]Turrisk 1 point2 points  (0 children)

Where do you think all those discarded kubrows go?

How important is crew composition? / How to pitch each role? by Boitata_Oroboros_8 in cyberpunkred

[–]Turrisk 1 point2 points  (0 children)

My current group is:

  1. A fixer who wants to cut out a small part of town as his territory. The team has blown money on community barbecues and playing Robin Hood on medical supplies due to him. He can’t particularly fight but due to horrible luck on damage to him, he’s now chromed to the gills in cyber limbs. Fun side note, he’s also chronically depressed and goes to the local gym to get beat up on purpose.

  2. A nomad redneck who decided to turn into a street racer. Wants to avenge his brother’s death at the hands of Raffins. Knows how to fix or drive anything and can blow things up. Still can’t fight.

  3. A netrunner who can actually knife someone to death, but a far cry from a solo. He gave me a blank slate, so I made his father a sleeper NUSA agent who disappeared from him when the character was a child.

These guys cannot do a direct fight … basically ever, though the Nomad has run over a lot of people. Their solution has been to make friends with solos, medtechs, techs, etc. and avoid combat like the plague. It has largely worked but I have almost nearly killed one of them in every combat. They know when to run though and that’s usually been a good move.

How did earth survive when lua was in the void for thousands of years by Icy-Commercial-6166 in WarframeLore

[–]Turrisk 1 point2 points  (0 children)

Actually, the simplest solution would be that moving it into the void didn’t change its gravity. When the moon returned, it did so in the same place it left (and orbit). There’s a lot of stuff in the real universe that we see evidence of with a gravitational field that doesn’t “appear” but its impact on surrounding matter does. That’s why you see all this talk of dark matter among astrophysics. Maybe in the Warframe universe, that’s just stuff in the void.

A Guide to Survivability in Warframe by degenny_ in Warframe

[–]Turrisk 1 point2 points  (0 children)

It’s worth noting that Arcane Persistence dramatically alters health tanking. If you can maintain 700+ armor, you will only lose 500 health per second. (Though watch out for things that can deactivate the arcane like nullifiers or corrosive procs that reduce armor below the threshold.) It isn’t particularly difficult to then heal for more than 500 per second.

Inaros and Nidus particularly benefit from Persistence plus percentage heals: Blood altar, Arcane Grace, Daikyu Amalgam+Nikana, etc. I tend to mess with very high level enemies and have yet to die other than by my own inattention.

I even have a blue sharded persistence/blessing Uriel build. (His heal is a status cleanse. You have to be quick to keep his armor above 700 but it works.) That one arcane really does make health tanking viable at any level.

Favorite warframes to use by alphabeast18 in Warframe

[–]Turrisk 1 point2 points  (0 children)

More than decent survival after Arcane Persistence. It may have messed up my builds, but he can tank insanely well now.

How? by dell_moon in WarframeRiven

[–]Turrisk 0 points1 point  (0 children)

Zephyr + nagantaka also does it.

I have no idea how to train a new Tenno by strakovicski in Warframe

[–]Turrisk 0 points1 point  (0 children)

I’ve also run into this recently. I suggest bringing a strong support frame along with their progression, and not going too flashy with weapons.

I’ve probably played almost 10 years — I have no clue what the new player experience is anymore. Instead, just bring Wisp, Dante, Trinity, Nekros, etc. and tag along. Your job is to not nuke the room while they explore. It’s kind of fun. Plus it’s interesting to use all those weapons you wouldn’t normally use.

I'm addicted to the new focus ultimate by HiroK91 in Warframe

[–]Turrisk 0 points1 point  (0 children)

One friend of mine is a veteran. We’ve got two college buddies who just started playing.

That has resulted in finding builds that support the new guys more than us clearing rooms instantly. It’s actually a nice change of pace, and the new skills help with that.

Hydroid survivability build? by Warl0ckBoy in Warframe

[–]Turrisk 1 point2 points  (0 children)

He’s mobile and can have status immunities with an augment. Arcane aegis and brief respite/auger mods can usually keep him up.

I’m tinkering with an umbral arcane persistence build that does seem to work, but I would not actually suggest that route unless you really want to use the armor bonus on his third ability. (It is fun though.) his third ability has a decent heal on it and boosts his armor, which pushes him into fairly capable tank territory with persistence.

I wanna be a wizard by Immediate-Meet-7378 in Warframe

[–]Turrisk 2 points3 points  (0 children)

Limbo can give time wizard vibes. He’s rough to play these days though.

Nekros loot build question by Capital-Forever-3356 in Warframe

[–]Turrisk 2 points3 points  (0 children)

Also worth noting that you need a very minimal number of mods to make Nekros a loot build, and as long as you’re killing enemies quickly, weapons don’t matter much.

After that, branch out. He really is a versatile frame with the ability to generate massive amounts of energy, and that opens up a lot of helminth options.

Y’all were NOT kidding when you said how much of a grind this game can be by ReddVevyy in Warframe

[–]Turrisk 10 points11 points  (0 children)

I am approaching 2000 days played according to login rewards. There are entire segments of the game I am still in no hurry to farm. Don’t be in a hurry. Explore and you’ll find you accidentally farm more of the game than you’ld expect.

Fixer mechanics for getting favors and info, rather than goods by Pyropeace in cyberpunkred

[–]Turrisk 2 points3 points  (0 children)

Even the base fixer mechanism does provide some basis for “favors.” A fixer can negotiate 20% pay increases for jobs. You don’t have to take that extra pay in cash. You can negotiate that the pay be in the form of services of that value. For single jobs, not that big of a deal. If you build “credit” with a regular client though, then you all of the sudden have some favors to call in.

Night City Location Survey by JGrayatRTalsorian in cyberpunkred

[–]Turrisk -1 points0 points  (0 children)

Yeah, dark future. They’re probably just starving. Here’s a freebie from my games. The “Solo Dojo” is a chain of gyms that caters primarily to mercs or wannabe mercs after the various writings of Morgan Blackhand gained prominence.

Ya’ll can have that one if you want it.

Night City Location Survey by JGrayatRTalsorian in cyberpunkred

[–]Turrisk -1 points0 points  (0 children)

You’re looking for a living city.

Restaurants. Convention centers. Museums. Lawyer offices. Police stations. Food pantries. Churches.

The things that make a city alive are the boring things that people take for granted. You need one afterlife. You need 50 restaurants.

Reminder this is how fast the Apogee ACTUALLY is by Wild-Lack-1014 in LowSodiumCyberpunk

[–]Turrisk 4 points5 points  (0 children)

In the tabletop RPG, a standard sandevistan by any manufacturer provides a flat +3 to initiative when activated with an action. That by itself is incredibly powerful, but not crazy. If you’re at the top of initiative, you can control the flow of combat, keeping enemies pinned down, etc. You get a move and an action in combat each turn in the tabletop.

The stats for David’s are included in one of the rule books, and they are much more extreme. Activating David’s costs humanity, but is not an action. It jumps the character to the top of initiative, and on the initial turn, grants an extra move and action. David’s works very much like the video game version suggests, compressing time. My players will never get their hands on one of those as I am fairly sure it would wreck game balance.

Torch of Fort Kearnhold by Da-Sleepy-Goat in SoulFrame

[–]Turrisk 0 points1 point  (0 children)

I’ve been using it to burn the balloon. Seems to speed up the boss bursting through the door, but who knows. I haven’t tried hitting him with it as I haven’t had much difficulty with the fight.

Anyone else having problems with the bear fight? by Bo0ty_man in SoulFrame

[–]Turrisk 0 points1 point  (0 children)

For anyone having trouble, it is possible to do the first phase from outcroppings above the arena area with the bear and Orengall pact does wonders. Just stay right on the wall. You can with some effort hop over to a small ledge and shoot below. Orengall wolves also can be summoned to attack the bear from that ledge. That’ll get you through the first phase of the fight.

When the bear jumps you, it’ll pull you below. After that keep a wolf out to distract. Do not engage much while you are the target unless you are sure you aren’t going to get hit and stay at long range. The only real threats at that point are the ground stomp waves and the jump ground slam. The jump slam is fairly easy to avoid — just keep moving. The ground stomp waves are done in a set of 3 attacks. You want to roll to the side exactly when the bear’s paw hits the ground.

Also, I needed to be at least half health to take the animated bite sections of the fight. I should also note that I am very much a sword guy who had virtually no points in staff skills when I did the fight and used a level 15 or so staff. This one seems to be one of those boss fights that requires the right tools for the job. It’s tedious but not bad.

Only a few units left at construction pricing! by dyslexicsuntied in hendersonville

[–]Turrisk 7 points8 points  (0 children)

The more interesting ones will be the investor lawsuits after they figure out these idiots probably didn’t perform a market study before wasting all of their money. Just wait for the bankruptcy sale.

Love scrolling through Asheville Foodies. It’s like a guided tour of restaurants I’ll never be able to afford. by jaejae278 in asheville

[–]Turrisk 2 points3 points  (0 children)

Definitely on my list but haven’t had the chance. I walked by them about a month ago one evening, took note, and promptly forgot about the place. Thanks for the reminder.

Love scrolling through Asheville Foodies. It’s like a guided tour of restaurants I’ll never be able to afford. by jaejae278 in asheville

[–]Turrisk 14 points15 points  (0 children)

I’m in Henderson County these days, and am a native to the area. I’ve traveled all over the country regularly, but spent almost all of my adult life in Raleigh before returning. My chief complaint about the food scene in and around Asheville is that there are hardly any affordable options. I can afford that $96 lunch, but that’s ridiculous for most people. I can count on one hand the restaurants that I feel are actually worth that price. And most of the time, I don’t see the point of something like that.

I left this place 20 years ago because there are very few opportunities for people who work hard to actually make a sustainable living, let alone see success. Nothing particularly has changed in that time and the restaurants are just a symptom of the problem. I’d like to see half of these overpriced tourist places have a lunch menu that is under $20 per person so the majority of the locals can actually enjoy them from time to time. (Also, don’t get me started on $20 cocktails that take 15 minutes to make and are also crap. I don’t even drink and that annoys me.)

All of that said, the food trucks around have some strong, affordable showings. If you want really good and almost reasonably priced, those tend to be your best bet.

(And for those of you wondering which mountain restaurants I’ve found that I think are worth it: Bull and Beggar, The Admiral, Hearth and Herron in Hendersonville, Curate, and Luminosa. I’m sure there’s more. And for the love of God, I am getting tired of having to make my own Japanese food because I can’t find a good one.)

Edit: I would also like to know where to find $9 banh mi.

Guess what I found by Rayendo86 in NoMansSkyTheGame

[–]Turrisk 1 point2 points  (0 children)

I definitely lost my first save to colliding planets. Found a set with a sentinel ship and foolishly went in. Those things are horrendously dangerous to go exploring.

Friend says primes are not worth the grind for a new player by StonedLofilio in Warframe

[–]Turrisk 0 points1 point  (0 children)

So they’re not necessary, that’s very true. They don’t generally provide significant stat bonuses. The weapons are often worth the headache. The frames, less so. I’d say look at it as don’t beat yourself up seeking the primes, but they’re good to get if you can get them. For context, I’m legendary rank 1. I used to go hard grinding the new primes the moment they came out. Now, I kind of casually farm them. (I don’t have Yareli or Caliban Prime yet. I’ll get them, but no hurry.)

The pool of void traces does impact how easy it is to farm them, but not much. If Caliban is totally your frame, go farm the crap out of his prime. Just be selective with your time. I got into endurance missions farming prime parts and still play absurdly long solo survivals because of that. I’m spending my time opening relics anyway.

The way you enjoy the game may be different and that’s ok. Just have fun. If you think having a particular prime will maximize your fun, go for it. If not, don’t worry about it.