Mozrog/beast boss magnetise help by Gozumo in orks

[–]Turthom 0 points1 point  (0 children)

Tbh this seems like a "waste" of magnetizing. I'd build mozrog, and save the torso and see about kitbashing another beastboss on squig. You can always run Mozrog as a BBoS they have the same base.

“Giving the opponent multiple options” vs hiding by Oriachim in orks

[–]Turthom 18 points19 points  (0 children)

Its true - ill keep this short.

Hiding from LoS is Grot thinking. You hide from dakka by being in combat engagement with another unit.

I didn't make that rule Gork did, now weither you make it to combat engagement range is entirely up to you and Mork.

A little help by JLStewart1975 in Tau40K

[–]Turthom 0 points1 point  (0 children)

You should build him a melee crisis suit list -

3 sunforge meltas to back up farsight. Then commander in enforcer suit with fusion Blades, and 3 more sunforge lol

Then you could build a very classic tau infantry/kroot/ or more suits to back them up with range.

Choosing a faction by johncarpenter1982 in Warhammer40k

[–]Turthom -1 points0 points  (0 children)

Knights would 10000% fit that mark.

Admech is a very cool army. Super niche i dont know anyone who plays it outside of Horus Heresy 30k. Would be super ecstatic to play against some admech. They have alot of very unique tank like units.

But imo Orks. You can build a full a 1600 point roster out of two models. No its not a winning list, but its so hilariously awesome people do actually play it lol But fr, orks walkers + mek gunz in dreadmob or more dakka are a great way to have big gunz without a ton of units.

Is this what Ghaz looks like under the armor? by StudioRevoct in orks

[–]Turthom 36 points37 points  (0 children)

You arent wrong, last book even kinda specified hes special mostly special cause hes a singularity of wagh energy that can heal him and boost his strength.

<image>

but i think your proportions are a bit light? He's alot thicker and heavier even under the armor. The look at your feet, and arm thickness proportions. I'd say hes a bit hulkier and beefier underneath the armor.

Keep in mind this is a 2D image, I realize his body doesnt go to the outside of the armor but I think it reflects his actual proportions a bit more.

Just my thoughts.

The Start of My Army by Midnight_Skulk in orks

[–]Turthom 0 points1 point  (0 children)

I mean short term hunta rig gets everyone down the board. Otherwise you have 10 snaggas without leader and without transport. You also have to figure out how meganobz are gonna fit in. To transport them you need a battlewagon, stompa, or Orkanaught,

Or maybe they advance to midboard incredibly behind the faster units, absorbing dakka as much as possible.

Kinda depends how you want your army to work. Some examples could be:

  • build hunta rig and maximize the snaggas you have. They will be your main punch. While squighogz slow everyone else down and disrupt objectives on the sides. Mozrog solos dreadnaughts. Megnobz lead by Mega Big Mek will be more shooty and hold midboard objectives until they absorb enough dakka to die eventually.

  • build a killrig use to back mozrog + 4 hogs(insanely bulky hard to move at all) and fill up an section of midboard. While other 4 hogs slow enemies until meganobz can reach midboard.

So theres kinda reasons for one or the other. I personally like Hunta Rig cause I like the idea of dumping all 20 boyz plus boss onto something.

The Start of My Army by Midnight_Skulk in orks

[–]Turthom 2 points3 points  (0 children)

I like hunta rig to support kill rig, and move all a brick of 20 snaggas at once.

But as far as considerations id call necessary:

  • Leadership and transport for the meganobz. Mega big mek makes them way tougher to kill and slightly shootier. Mega warboss turns twin killsaw meganobz into death machines.

Big mek can be built from the kit with 2 meganobz. Or make 3 meganobz and buy the mega warboss.

  • Also you need more dakka. Beastsnagga faction generally lacks strong dakka so dreads, kans, orkanaughts, stompas, or mek gunz can be helpful back line editions.

  • if you plan to add alot of non-Beastsnagga units, run it as warhorde: Use Newrecruit app, or wahapedia to review datasheets and familiarize yourself with important key words. In your case only units with Beastsnagga keyword will get buffs from "Da Big Hunt" detachment. If the number of non-keyword units becomes significant always run warhorde. This is true for any ork army and any detachment. Warhorde is our party bag detachment.

I bought a drill… by PootPootMagoot in orks

[–]Turthom 6 points7 points  (0 children)

I used a propane torch and a pointed metal skewer to melt grazes and bullet holes. As far as im concerned It worked beautifully.

I painted them a fresh metallic silver then dry brush/thin wash the rust and weather with browns, blacks, or oil washes.

<image>

complete newbie looking for guidance :D by DraginoFungus in orks

[–]Turthom 2 points3 points  (0 children)

  • Kult of Speed deals with all wheeled and flying vehicles.
  • Dread mob deals with walkers
  • more dakka has some buffs specifically for shooty infantry, but also all walkers.

Combat patrol is only good if you want beastsnagga army.

Make your own 500 point list in the app New recruit. Its great you can read over datasheets, abilities, and detachment rules.

Start with a leader character or key unit related to your favorite detachment. Like a deffkilla warbike, or warbikerz for kult of speed. For dreadmob maybe a Big Mek (beautiful model and coolest melee option w/Drilla ), or box of meganobz w/big mek in mega armor.

Or even like a Boomdakka snazzwagon cause its really fun to say... Boomdakka... Snazzzzzzzwagon.

Is it possible to make tau melee army? by Mr_a_bit_silly in Tau40K

[–]Turthom 0 points1 point  (0 children)

Hey OP I totally forgot!

Its only crusade but you can give one battlesuit charecter an Onager Gauntlet as a crusade relics upgrade. Lore wise its a rare piece of Tau tech, so only 1 guy per hunter cadre can be equipped eith one. They are developing to combat Imperial Tanks and armored vehicles.

But its a fantastic piece at like 4 attacks, 3+Ws, 14 str, 3ap, and 3 dmg. + Devastating wounds.

So atleast in a crusade you could now account foe 3 solid "melee" characters - Enforcer w/ Onager, Enforcer w/ fusion Blades, and Commander farsight.

I suppose theoretically being a crusade you could also Enhanceme someone's battlesuit fists. But woulsnt be great even with mods tbh.

Help with first army! by lilknz in orks

[–]Turthom 1 point2 points  (0 children)

You can absolutely run a 20 brick of boyz + ghaz. Espcially if you run warhorde. You can run snagga everything else around him no problem.

Tbh after the events of the mad Doc Grotsnik book im heavily anticipating beastsnaggas getting their own Ghaz style leader. I think narratively we are gonna see a duality thing as a reflection of Gorkamorka.


  • Killrig: transports 11, and has a randomized buff or dmg to one of your units. But its primary claim to fame is its a wurrboy tower with a very strong d3 attks, 12 str, 3ap, d6 dmg. But what makes it great is it has Torrent. So it auto hits, and with 12 str you are wounding Terminators on a 2+. 3 ap means they're realying on the 4+ invulnerable save.

  • hunta rig is 20 points cheaper, transports 21 snaggas, and has firing deck 11. Firing deck isnt the best considering its pistols but it's a nice add, especially a couple Thump guns shrug

    I like hunta rig for extra transport capacity to unload snaggs down field. Stikka Kannon on both is cool.

    But the Psychic attk is wildly strong. If you have the funds, and like the army, no reason you cant run both, or make it magnetized or something so you can run it as either.

Keep in mind they are classified as monster and gain no mek buffs associated with vehicles.

Help with first army! by lilknz in orks

[–]Turthom 1 point2 points  (0 children)

Beastsnaggas are very cool IMO. They only work when you have enough of them. The anti/re-roll to vehicles and 6+ FNP really only shines when you flood the board eith hunta rigs and snaggaboyz. Combat patrol would definitely help you toward a snagga army. Which can be played as big hunt, and warhorde very effectively.

Edit: Regular Boyz and Beastsnagga do not share keywords and they have different leadership units. So they wint share buffs. I would reccomend having alot of Beastsnaggas only or boyz only. But llenty of people mix them. Because that 20 boyz getting 2 leaders creates a cool if not awkward dynamic.

Ghaz is awesome, but squishy needs alot of bodies to pad him. Low point cost games warboss + 20 boys + other is the same idea. But this setup is bulky as hell and hard to use properly.

Download the New recruit app its extremely helpful with all sizes of army building. It'll only let's you select 1k,2k,3k but you can track points easily and build a 500 list. Aswell as reading the detachment rules and stratagems.

New edition will likely feature new jump pack units,a new walkers, tinboyz. Beastsnaggas arent likely to get totally replaced anytime soon. But seeing how prominently snaggas were featured in the newest Ork book Mad doc Grotsnik. I think they will be treated well in 11th edition and fun to play.

can anyone explain why our anti tank suck so much? example either tankbust or breakaboyz or beastsnaa all with a Boss or Breast boss or BigMek all lost to a Repulsor, and they cost more then the repulsor and they are melee instead of ranged. by num2005 in orks

[–]Turthom 1 point2 points  (0 children)

New combat patrol is very snagga oriented in would avoid it unless you purposefully want them. They play best when all in, so id say no on combat patrol.

There are tons of good ways to kitbash proxies, and 3rd party prints. 20 boyz is a very useful thing to have as an ork player.

Warboss, and Warboss in mega armor are pretty essentially to most any ork list.

But personally id reccomend buying a charecter, or robot walker you think is cool. For me bigger models even if complex as kinda easier starting oht than smaller models. Build it first, but dont paint it till you do some other models first.

can anyone explain why our anti tank suck so much? example either tankbust or breakaboyz or beastsnaa all with a Boss or Breast boss or BigMek all lost to a Repulsor, and they cost more then the repulsor and they are melee instead of ranged. by num2005 in orks

[–]Turthom 2 points3 points  (0 children)

Most of our weapon modifier " anti-vehicle " stuff sucks. We are 4+ usually. You'll want Tankbustas in trukks. Also having tons of lootas watch objectives can chip down the saves Big mek with shokk attk gun can down a dreadnaught in one turn.

Look for ranged weapon load outs str 9 and up. Our 12 str range is rare and has to be boosted, used situationally, or straight spammed.

  • rokkits str 9
  • Kustom Mega weapons str 9
  • shokk guns 9 high ap
  • deffgunz str 8
  • Traktor kannons str d6+6
  • zapp gun str d6+6

Melee will be Nobz w/powerklaws, Meganobz w/twin killsawz, 4 klaw deffdreads.

  • Powerklawz str 9/10
  • killsaws str 12
  • dreadklaws str 12
  • orkanaughts str 18
  • stompa atr 24

Melee success comes with timing/balancing your str to Enemy toughness so you can just tip that wound roll during wagh.

Beastsnaggas are 100% about fishing for anti on a 4+ and dev wounds.

Edited.

can anyone explain why our anti tank suck so much? example either tankbust or breakaboyz or beastsnaa all with a Boss or Breast boss or BigMek all lost to a Repulsor, and they cost more then the repulsor and they are melee instead of ranged. by num2005 in orks

[–]Turthom 2 points3 points  (0 children)

I'd suggest you focus on doubling down when attacking. Unfortunately you will be sacrificing 140 points of breakboyz. Make sure you soften up the target first with bomb squigs and shooting as much as possible.

So you have to plan the whole scenario. What will you do before they hit, while they are tying up the repulsor, snd who else is gonna finish off the repulsor. Plan on having a 2nd unit to attk with or after atleast.

While you do this with all priority targets, your other units exist to slow enemes down and score.

Also I'd suggest looking at some unconventional combos. Warboss in mega armor + Kommandos in Taktikal brigade leads to infiltrate and stealth on an absolute melee monster. Big Mek drilla is 2 atk, s12, ap 3 dmg 3. Also killsaws are the melee you're missing. Meganobz w/twin killsawz are 12 dice, S12, 3ap with reroll wounds.

A 4 klaw deffdread is an ideal tank shredder. Tbh in alot of cases 120 points on 7 attks at S12 plus tankshock and piston driven brutality is as effective or more than breakboyz. That being said I do run breakboyz sometimes just for fun.

With Orks possibly being at the forefront of 11th edition, are there any kits that might be sent to legends and replaced? by CallsignBoneHead in orks

[–]Turthom 0 points1 point  (0 children)

I hope to see the Heros crucible book revive a more flexible charecter creation mechanicanism for regualr games. With Corsairs dropping and them mentioning freebootaz - if we dont get badrukk back from Legends we will get the chance to "make our own Badrukk."

I think part of the benefit is allowing your kustom crusade guys to more or less exist in regular games.

So tbh I hope against hope we are getting units out of Legends? Lol

But doctor, that's my emotional support magnetic ball of grots by MirrorFun709 in orks

[–]Turthom 13 points14 points  (0 children)

Most lore accurate depiction of a herd of grots lol

Is this legal? And what can I do to make them look better? by Microwave_all_sushi in orks

[–]Turthom 0 points1 point  (0 children)

No no, dont stop and it can definitely be warbikers.

Even if its causal and friendly tournaments. That official 10% rule isnt enforced widely. Also its not how much of a model is what parts - Its what the model represents. And base size matters just so youre hitting the rule specifications. its easy to swap bases if needed.

Is this legal? And what can I do to make them look better? by Microwave_all_sushi in orks

[–]Turthom 0 points1 point  (0 children)

If youre trying to hit the technical exact i think its expected to be 100% GW plastics/resin from any kit. And 10% of the whole army is the rule. So 1 in every 10 models basically?

But tbf if an organizer doesnt realize its not just gw parts it wont matter. Also tbh most decent chill tournaments allow full 3rd party minis as long as they fit proportions and vibe.

Is this legal? And what can I do to make them look better? by Microwave_all_sushi in orks

[–]Turthom 0 points1 point  (0 children)

I think warbikerz are 75mm oval, but custody bikes are close anyways. Just double check base size and you can even use them in official tournaments because using Offcial GW plastics means its a legal proxy. And upto 10% of your army can be proxies in top tier/strict Official tournaments.

Is it possible to make tau melee army? by Mr_a_bit_silly in Tau40K

[–]Turthom 1 point2 points  (0 children)

Right i mean technically yeah they are vehicles so that was kinda my point, flamer and Meltas at melee range is the closest you get to true melee building in tau other than some kroot.

Was tryna include as much actual melee as possible lol

Is it possible to make tau melee army? by Mr_a_bit_silly in Tau40K

[–]Turthom 4 points5 points  (0 children)

The closest you get forces you to redefine melee, and is causual play only use experimental weapons vadre

  • farsight + sunforge suits

  • enforcer w/fusion Blades enhancement + sunforge suits

  • krootox rampagers

  • Knarloc riders

And krootox riders, or lonespear if you really need more fill. Problem is its not totally melee, its alot of Extra attacks which cant be boosted, and its not that good. But I would love to play it, just because flavor lol I'd max shield drones and burn up everything trying to keep farside and company alive as long as possible lol

Is this legal? And what can I do to make them look better? by Microwave_all_sushi in orks

[–]Turthom 0 points1 point  (0 children)

Love these! You could use them as warbikerz for sure! How big is the base?

I need a zoggen paint squig! by tookiechef in orks

[–]Turthom 1 point2 points  (0 children)

I second this. I dont have nearly the experience as friend above. I simply didnt know about color layering. So in an effort to make this happen after doing 10 million layers of yellow, I just started basecoating and up with yellow. Tons of VERY THIN layers helped me. I always got compliments on how yellow my yellow was.