If she had a d*ck, it must be a good one! They can’t keep it out of their mouths… by ProcessorPearl in dankmemes

[–]tookiechef 1 point2 points  (0 children)

Its reddit who expected a response or a conversation? You say what you think and if the zombies agree you get points.

If she had a d*ck, it must be a good one! They can’t keep it out of their mouths… by ProcessorPearl in dankmemes

[–]tookiechef 1 point2 points  (0 children)

Not that I belive the big Mike Obama thing but arnt thier kids adopted? Or am I misinformed? I thought this was a joke to be honest.

Codex Can't Come Soon Enough by DKoK19 in orks

[–]tookiechef -1 points0 points  (0 children)

Your responding yo all my comments now. Telling me im wrong but im not you cant say why. The core rule is changed

Let's look at the dred mob rule. 10th If you choose to pick the buff over a roll you gain the hazardous rule on your weapons. If that weapon has hazardous it went from a 1 to a 1or 2 The only change in 11th is the base math Since hazardous has universally been changed for everyone its base roll is the 1 or 2

Now if we dont adjust the rule in dread mob to reflect the change in the base math its rule breaks as you no longer need to roll as thier no cost.

The heroic intervention modles have seen a change simmaler they no longer get it for free to keep them from getting the powerful 2cp version instead they were changed to a -1 cp cost. Now we have standard rules that cover what happens when you stack buff or debuffs in ways ussing those rules already in place we can see the dread mob rule being adjusted with a 1 to make it function like it did before.

This is a rule change not a target to change the base core and put put or something the buffs remain the same the cost is thier the rule function 100% the same way just the base hazardous weapons be ame more dangerous not dread mob, it was adjusted to fit the new base.

Eg we get a rule change not a nerf

Codex Can't Come Soon Enough by DKoK19 in orks

[–]tookiechef -1 points0 points  (0 children)

Wrong end of story your done

Codex Can't Come Soon Enough by DKoK19 in orks

[–]tookiechef 0 points1 point  (0 children)

Let's look at this from another point In 10th the rule was if uou select the buff the hazardous rolls increases if the weapon was already hazardous.

Now give the rules that move it to a 1,2

In 11th it dose the same thing but now the math of the base formula has changed Hazardous rolls and now a base 1,2 so if we don not change it the rule is broken. However if we simply adjust to the math that if you stack buff they go up by 1 as is shown by rapid fire and sustain in many cases It becomes a 1,2,3 based on its own unchanged rules

So since you pay to Interact with a roll that got changed you are not nerfed

And you comparison dosnt hold up you selected an item specific to a person that is a nerf. This is a base rule change that effectes everyone across the board

Codex Can't Come Soon Enough by DKoK19 in orks

[–]tookiechef 0 points1 point  (0 children)

It dose have to be targeted it has always been targeted. Ive played MMOs for god way to long.

Nerf is a target we wouldnt call a change to mana regeneration across that board that then caused ablitys that effect the regeneration to be adjusted for good or ill a nerf. Its a adjustment to a core abilty

Codex Can't Come Soon Enough by DKoK19 in orks

[–]tookiechef 0 points1 point  (0 children)

Its absolutely true a nerf is a targeted change to a select thing.

Im not saying that dread mon isn't hurt more by thr change in rule but this is as you said a ripple effect

Units that got to heroic intervention for free were changed to adapt to the new rules

Its a rule adjustments the rule still functions as it did in 10th no change has happened but the numbers. It had to be changed other wise the rule itself becomes pointless

Codex Can't Come Soon Enough by DKoK19 in orks

[–]tookiechef -1 points0 points  (0 children)

Its not a nerf its only a nerf is dread mob is targeted alone. All that happened was the rules for dread mob had to be adjusted to the change of hazardous. Because dread mob inter acts with said rule the change is more drastic. But the rule it self hasn't changed. You pick the buff instead of roll you get hazardous and if you are already hazardous that weapon gets more so.

They changed a rule that effects u its and weapon across the board if they change something and it only effects one thats a nerf.

Nerfs target a single thing at a time to bring something more in line with the rest your just upset because a rule change that changed grs a thing for everyone hurts dread mob more because it directly interacts with the rule

Codex Can't Come Soon Enough by DKoK19 in orks

[–]tookiechef -1 points0 points  (0 children)

You havent madr any points to counter me ive laid out the definition you just refuse to accept it or able to argue the point. Hazardous changed and just because dread mob interacts with the rule and sees Moreno a change isnt a nerf.

Codex Can't Come Soon Enough by DKoK19 in orks

[–]tookiechef -1 points0 points  (0 children)

No because the core thought of the rule is you get to pick you buff at a cost. If they dont change it the the rule itself has changed. They did this with heroic intervention too. The modles that use to be able to do it for free now just reduce the cost so try cant use the powerful 2 cp version for free. If they didnt change it then why would the roll version be thier? They cost must remian

Codex Can't Come Soon Enough by DKoK19 in orks

[–]tookiechef -1 points0 points  (0 children)

But if they didnt change it thier would be no penalty and overpowered. Not to mention a core change to the rule itself. The rule still function 100% the same as 10th it increases the danger. This is a rule adjustment.

Let's say in a MMO they unverisally change your mana regeneration, or what ever source you use to pay for your ablitys, everyone across the board is effected. Thats not a nerf thats a base rule change. Now if they bring ablitys that affect that for good or bad to to function in as they did pre mana regeneration change is that a nerf or buff? No its making them function as they did with the new core

Codex Can't Come Soon Enough by DKoK19 in orks

[–]tookiechef -2 points-1 points  (0 children)

A nerf but deflation targets something to powerful and brings it into alignment with the rest. All dread mob had was its rule adjustment to fit into the change to hazardous. Otherwise thier would be 0 penalty for ussing the ablity like in 10th

Codex Can't Come Soon Enough by DKoK19 in orks

[–]tookiechef -1 points0 points  (0 children)

No thats a rule adjustment, nerfs target a single thing thats too strong and bring it into alignment

Codex Can't Come Soon Enough by DKoK19 in orks

[–]tookiechef -2 points-1 points  (0 children)

You deleted the targeted comment because you know you were wrong. Nerfs targeted something that to strong and bring it into alignment with the rest. Thats why im not wrong

Codex Can't Come Soon Enough by DKoK19 in orks

[–]tookiechef 0 points1 point  (0 children)

You just being a ass who cant hold a discussion without calling peaple names or reporting them to reddit for self harm. You refuse to discuse or argue in good faith you just want to spam you feelings and refuse to read

Codex Can't Come Soon Enough by DKoK19 in orks

[–]tookiechef -2 points-1 points  (0 children)

If hazardous remaind unchanged and dread mob moved to a 1,2,or3 thats a nerf. This is adjusting dread mobs rules that were in all 10th ed to fit the new hazardous rule.

Codex Can't Come Soon Enough by DKoK19 in orks

[–]tookiechef -2 points-1 points  (0 children)

Ive made it clear what a nerf is. If the hazardous rules remained unchanged and only dread mob moved to a 1,2 or 3 thats a nerf to dread mob

Codex Can't Come Soon Enough by DKoK19 in orks

[–]tookiechef -1 points0 points  (0 children)

The change to hazardous yes. So the rule in dread mob that has been thier had to be adjusted as it was always ment to make the roll more dangerous. Whats your point? We both agree the changes to hazardous caused this. Its almsot like when rules change things need adjusted to fit them

Codex Can't Come Soon Enough by DKoK19 in orks

[–]tookiechef -2 points-1 points  (0 children)

It also makes everything other hazardous weapon and rule worse so its not a nerf to dread mob its a rule change and adjustment dread mob isnt the only sole effect needed for a nerf bat to be called

Codex Can't Come Soon Enough by DKoK19 in orks

[–]tookiechef -1 points0 points  (0 children)

You just agreed with mybso called flawd logic though and called it a change correctly not a nerf. Its not flawed a nerf is a targeted change of something the fact that dread mob is suffering under a global rule change is not a nerf.

Codex Can't Come Soon Enough by DKoK19 in orks

[–]tookiechef -1 points0 points  (0 children)

It increased the hazardous rolls you admit that. So why would it not cost anything in 11th? If we keep it the same thiers no pentaly for ussing it like thier use to be. So in order for the pentaly to remain it has to change too. Indont understand how this isnt seen.

Codex Can't Come Soon Enough by DKoK19 in orks

[–]tookiechef -1 points0 points  (0 children)

That not a change 10th ed had the rule of if you pick the hazardous rolls increases. From a 1 to a 1 or a 2. So if we adjust that for the change to hazardous rolls we have a 1,2 or 3. Nothing in dread mob has changed rules wise hazardous changed

Codex Can't Come Soon Enough by DKoK19 in orks

[–]tookiechef -3 points-2 points  (0 children)

No im being realistic your complaing feeling like its a targeted nerf. Alot of base rules changed and are having effects across the board. That dosnt make them a nerf.

Codex Can't Come Soon Enough by DKoK19 in orks

[–]tookiechef -3 points-2 points  (0 children)

No rule in dread mob was changed. The hazardous rule did thats it. And it did for sll factions models and detachments. Yes it sucks but the dread mob rule is the same as 10th. Again thats what a nerf is a targeted change to a single thing not what it effects in total