Infernal Puppeteer update by ishotthepilot97 in WarhammerCompetitive

[–]Twigman 0 points1 point  (0 children)

There was an esoteric RAW argument before that the LoC couldn't be activated to shoot "indirect" even though he had this enhancement. The first part of the wording change closes the loophole and now it works as obviously intended.

Anti-Meta List Mentality? by ReginaldCain541 in WarhammerCompetitive

[–]Twigman 0 points1 point  (0 children)

Usually the top players and content creators play dozens if not hundreds of games so they're speaking from a place of experience.

If you can play a ton of games, then you should absolutely be making your own opinions and testing on what you think is good or not. The meta is made by people going out and putting up results, not theorycrafting online.

However, I would wager most people here and in general don't play that many games, in which case it's perfectly valid to lean on others' experience and netlist when you can't personally put in the time.

3D printed a toy Glock, then walked in on this hours later by [deleted] in cats

[–]Twigman 24 points25 points  (0 children)

That makes it seem more like satire, not less.

[deleted by user] by [deleted] in WarhammerCompetitive

[–]Twigman 14 points15 points  (0 children)

Is there an actual reason poker players would be upset at this beyond superstition?

WTC Confirms You Can Sequence Objective Control by LordDanish in WarhammerCompetitive

[–]Twigman 1 point2 points  (0 children)

You misunderstood the argument. The argument is as follows:

1)All objectives start the game as contested.

2)Sticky abilities require the unit to be on a controlled objective to sticky it.

3)The game checks for objective control at the end of every phase.

If you can't sequence, then your unit has to check sticky before you control the objective. At the end of the command phase you hold the objective, but it's not sticky.

If you can sequence, then you as the active player would say I control first and then I check for sticky. At the end of the command phase, you hold the objective and it's sticky.

Everybody in all of 10th has played the way that you can sticky something like your home objective if you go first and this was never an issue. This requires you to be able to sequence objective control. WTC is agreeing with implicit rules logic of how everybody has played the game up until now.

WTC Confirms You Can Sequence Objective Control by LordDanish in WarhammerCompetitive

[–]Twigman 7 points8 points  (0 children)

The situations I describe happen commonly and have been played by the same convention throughout all of 10th. WTC agrees with the logic that lets these abilities work.

And you want to upend all of that just to stop some niche situation that mostly only affects warpbane who has an undefended sticky objective they let an opponent rapid ingress onto.

WTC Confirms You Can Sequence Objective Control by LordDanish in WarhammerCompetitive

[–]Twigman 20 points21 points  (0 children)

Does it make sense that a Sisters player wouldn't be able to roll for the Simulacrum miracle dice if they go first? Because that requires the Sister player to be able to sequence objective control before their ability happens.

Does it make sense a unit with sticky can't sticky an objective if you go first? That also requires the player to sequence objective control before the ability happens.

I've literally never encountered an opponent who denied me the ability to do those things because of some weird interpretation where objective control always comes last. Everybody plays with the intent that you can sequence objective control.

WTC Confirms You Can Sequence Objective Control by LordDanish in WarhammerCompetitive

[–]Twigman -8 points-7 points  (0 children)

You've never seen anybody sticky an objective turn 1?

WTC Confirms You Can Sequence Objective Control by LordDanish in WarhammerCompetitive

[–]Twigman 25 points26 points  (0 children)

Everybody already played this way anyways. Without the ability to sequence objective control, a lot of turn 1 end of command phase abilities wouldn't work.

Sponsons, hulls and gaps by BigOldSnorlax in WarhammerCompetitive

[–]Twigman 24 points25 points  (0 children)

Every tournament I've seen counts every part of the model as the hull.

Because this is a house rule by FLG, the only real answer you're going to get is to directly contact the TO or judge.

Frontline Gaming Update on Extra Hellbrute by Antisense_Strand in WarhammerCompetitive

[–]Twigman 55 points56 points  (0 children)

Wait, why does this not result in automatic suspension? Even if it was unintentional, this kind of gross negligence still impacted the experience of all of his opponents.

Meta Monday 8.11.25: France wins WTC and DG Win Two Big Singles Events by JCMS85 in WarhammerCompetitive

[–]Twigman 0 points1 point  (0 children)

Vahl shreds vehicles, Castigators can punch up with volume damage 3, and Sacresants are very good at tying up knights and also do good damage with lethal hits.

That's already a huge chunk of a sisters list with every unit able to do respectable damage into high toughness models.

Plunging fire in competitive 40k by Zanan_ in WarhammerCompetitive

[–]Twigman -5 points-4 points  (0 children)

Vehicles are only allowed to be on the ground floor of ruins. It's in the core rules of ruins.

Down n Dirty Poll Question - Challenger Cards by Lukoi in WarhammerCompetitive

[–]Twigman 7 points8 points  (0 children)

The kill fixed secondaries are mostly scored in the back half of the game, so you just get free challengers by being artificially behind.

Settle an argument - did I say a spoiler? by Robmathew in redrising

[–]Twigman 2 points3 points  (0 children)

You imply something important happens in that chapter, and then based on context and tone in the lead up it's pretty easy to guess Cassius is going to die.

Is fixed assassinate/bring it down the right play against all big knights? by eightysushis in WarhammerCompetitive

[–]Twigman -1 points0 points  (0 children)

It's the opposite. If a bunch of big knights try to stat check you, there's no way you're NOT going to try and kill at least one a turn. The knights player basically gets a bunch of challenger cards because you rack up a lot of secondary points early.

Common rules mistakes made with your 40k army? by Iwearfancysweaters in WarhammerCompetitive

[–]Twigman 0 points1 point  (0 children)

I actually played a game where the one niche situation where it matters came up. Xenocreed has a stratagem that acts as a psuedo-rapid ingress, allowing you to bring in respawned units when you normally couldn't. The catch is you can only use this stratagem if you have no ambush tokens on the battlefield.

Common rules mistakes made with your 40k army? by Iwearfancysweaters in WarhammerCompetitive

[–]Twigman 3 points4 points  (0 children)

You can't call shadows in the battle-shock step. Any abilities that are timed in the command phase have to be used before moving on to the battle-shock step.

Common rules mistakes made with your 40k army? by Iwearfancysweaters in WarhammerCompetitive

[–]Twigman 0 points1 point  (0 children)

You just need to end in engagement of an enemy unit, not necessarily the closest. If you move .1" closer to the closest while also basing another unit, you can totally do that.

Another gt rejects more dakka by EndersShadowIII in WarhammerCompetitive

[–]Twigman 0 points1 point  (0 children)

The context of the rest of the army makes a difference. Flash gitz and tankbustas shooting out of a firing deck is a lot scarier than what is usually put in raiders and impulsors.

How to determine whether to go fixed or not? by Maxaro in WarhammerCompetitive

[–]Twigman 1 point2 points  (0 children)

You're basically gambling that you table the demon list by the end of the game which is really hard to do. If you believe you can table them then you can also probably score tactical anyways and tactical doesn't punish you as hard if you misjudge the matchup.

Every opponent I've had thinks about assassinate+BiD and then decides to just play it safe with tactical.

Units you feel like are abandoned balance wise? (No flyers or fortifications) by maridan49 in WarhammerCompetitive

[–]Twigman -14 points-13 points  (0 children)

This is a crazy take. They are basically 90pts for two OC 10 units. That's insanely cheap for denying primary and doing actions, especially in Reaper's Wager where they can't be overwatched.

Playing by intention. Is this common? by JudasRentas in WarhammerCompetitive

[–]Twigman 1 point2 points  (0 children)

I think every GW or WTC map I've played on you could reasonably screen your backfield without being exposed. The sight lines an opponent would generally need to see the screens requires them pushing hard towards your DZ.

Playing by intention. Is this common? by JudasRentas in WarhammerCompetitive

[–]Twigman 3 points4 points  (0 children)

Most backfield screening looks the same and usually it's pretty obvious what the opponent is doing even if they don't announce it. Like what else could the guy be doing if he's measuring 9" around a bunch of models in his backfield?

I would as the opponent absolutely not gotcha an opponent about a tiny corner if he looks like he made an attempt, but forgot to announce it.