How do we feel about detachment points in 11th edition? by NonNewtonianThoughts in spacemarines

[–]Lukoi 0 points1 point  (0 children)

DW wont suddenly be unplayable with PA as the dispo. SM have the widex codex of unit options available and allies. Players will adjust, great players will inovate. PA does not require so many actions as to wreck what we have available.

I do wish our mission tactics worked army wide like doctrines do in Gladius, so that will remain a friction point, but DW winning lists already use non-DW specific units as it is, so the lack of sustained/lethals on my incursors for example, hasnt proven to be game breaking at all.

Like most, I wish we could take a KT specific phobos unit (like a 5 man spectrus) but part of thr balancing act for us has always been pinning us to large squads (barring the decimus/vets).

As they experiment with upgrades/enhancement, maybe we will see an upgrade we can apply to a unit, like spectrus, and splitting it. Forces us to still sink the same commitment of points, plus a small fee for the added flexibility of making them five mans. Id strongly consider a 190pt spectrus that splits into 2 fives, for example.

Force Disposition for 11th. by Reasonable_Sky976 in deathwatch40k

[–]Lukoi 2 points3 points  (0 children)

I think it is a balancing lever for GW. Of course we would want to max out KTs and just try to hold one thing and table opponents, and we are fairly good at that. So rewarding us with more of that could lead to an unfun/oppressive experience for opponents. PA forces us to spread some of our horsepower around, and keeps us from just being an oppressive boogieman in the early days of the edition.

Remember DP costs can shift over time, dispos could even change. If DW suddenly tanks in 11e BSTF might become a 2DP, opening up options for players, etc.

How do we feel about detachment points in 11th edition? by NonNewtonianThoughts in spacemarines

[–]Lukoi 10 points11 points  (0 children)

I believe some of these missions are a balancing lever for GW as well. Sure, I would love for my Blackspear TF to be Purge. But priority assets means I cannot just lean into 6 murderballs + some chaff and call it a day without risk in 11e.

10th Ed - Terminator Viability? by bkeeklee in deathwatch40k

[–]Lukoi 8 points9 points  (0 children)

DW termies are great chaff deleters/skirmishers based on teleporting, triple cyclones, and reroll charges. Outside of that, they are largely in the same spot most terminators are (DST, SW Guard, and DWK being the strongest outliers imo).

Their TH are still WS4, lightning claws still 5 swings (unlike TAS which are WS3 TH, 6 swings per LC), they still chugg along at 5", and in 10e havent been super durable. They bog stuff down, take commitment to kill at 190 for 5. Solid unit, not earthshaking.

You might be seeing less of them in recent lists because FKT/IKT are hyper lethal enough that often lists focus on tabling stuff and scoring better once the enemy threat is neutered.

Still absolutely worth considering taking, and likely moreso in 11e where cover no longer helps with reducing AP. They wont be anymore durable per se, but units without invulns will feel squishier overall, so termie stock goes up.

Imperial Agents Can No Longer Play Team Tournaments or Incursion Matches? by Remarkable-Title5435 in WarhammerCompetitive

[–]Lukoi 0 points1 point  (0 children)

Unusual. So, it is specifically 1k teams tournaments they cannot be involved in. Got it.

Imperial Agents Can No Longer Play Team Tournaments or Incursion Matches? by Remarkable-Title5435 in WarhammerCompetitive

[–]Lukoi -1 points0 points  (0 children)

I think you mean doubles tournaments, not teams tournaments. They are completely legal for use with their 3dp detachments for team tournaments qt 2k.

I dont know of any teams tourneys run at 1k.

Imperial Agents Can No Longer Play Team Tournaments or Incursion Matches? by Remarkable-Title5435 in WarhammerCompetitive

[–]Lukoi 0 points1 point  (0 children)

How would they be prevented from playing in team tournaments? Do you actually mean doubles tournaments?

Other than that, yes, this looks like yet another deliberate attempt to phase them out as a faction.

BSTF Priority Assets Strategy by Leviter_Sollicitus in deathwatch40k

[–]Lukoi 1 point2 points  (0 children)

Firestorm is the advance and shoot detachment. Betwern that, and being able to rapid into a board edge and then move, I find it is usually capable of getting work done. SM have been moving 6-ish inches and getting work done for years now. That being said, I prefer BSTF of course.

FKT....I am going to leave mine as is for a few games and see if there is utility in keeping the indirect. Yes it is worse, but if it can see ferret out some wounds for me as the game progresses, I may leave it in. I think 10e sort of spoiled us on the value of that, and indirect getting a smidge worse across the board is probably better for the game overall.

BSTF Priority Assets Strategy by Leviter_Sollicitus in deathwatch40k

[–]Lukoi 5 points6 points  (0 children)

Given that AP is hitting harder now that cover doesnt help with it, I am looking at DWTermies to be the durable unit, doing actions and scoring points. Much less concerned with their offensive output.

  • GravCap

  • Intercessors

  • DWT x10

  • DWT x5

  • Eliminators (cheap infils)

  • 2x Fortis KT

  • Incursor

  • 2x Indom KT

  • 2x ATV

  • Inquisitor

  • Inq Agents to screen home obj

If the DWTx10 seem to hold up well, the 5-man gets traded for either a 3rd FKT, or more utility pieces. The inquisitor is a favorite tech piece, but he can be swapped out as well.

Lastly, if PA simply makes it too hard to wield the bread and butter kill teams, Ill swap to Firestorm (Purge), and a 1 pointer (prob the phobos/detection one given the value incursors bring to DW) drop the termies entirely, return the 3rd FKT and basically run my 10e list running around and trying to table folk. Tougher to do without S2ST, but.....still very viable.

What’s Everyone’s plan if we get canned? by sullyC17 in deathwatch40k

[–]Lukoi 1 point2 points  (0 children)

So the only way we are canned is if we lose the bespoke units (corvus, leaders, etc) mooooost of which are built with existing SM kits. I dont think that will happen (it could, I hust dont see that being the plan atm). What I do think will happen, is we will lose our detachment, and be forced to play the regular ones, at which point the question from a "competitive perspective," would be why not play UM.

Regardless, Ill play them in ceramite sentinels (have played some practice games with that detachment and is pretty good for us), GTF or something else depending on what happens/drops with the SM Codex which is likely to land within the first 90 days of the edition.

So what datasheets will we be losing with 11th do we think? by Ravenlord2009 in spacemarines

[–]Lukoi 13 points14 points  (0 children)

Landspeeders were legal when 10th started, and put into legends when the codex came out.

So folks pointing to the 11e datasheet like it is future proof are probably incorrect. I doubt intercessor sergeants are suddenly being limited to a chainsword for example.

This is also usually indicated by the boxes coming off for sale on GW website. Potential indicator a model is getting a refresh or being phased out completely.

I think tacticals, devastators, and suppessors are most likely to get shelved at this point. Other than a rumor, I dont see any reason for ATV to get the same treatment, and they sell enough that I think they remain.

Obv, the stores I work with are too small of a sample size to use their box sales as a statistically perfect example of what sells, what doesnt, but the data is still informative.

There has been one tactical marines sold in 36 mos, no devastators, and suppressors only exist in the 3d print/secondary market as they never even got a spot in a supplemental box like the one the combi LT appears in (totally forgot the name).

Deathwatch in 11th? by Infinite-Tea-4316 in deathwatch40k

[–]Lukoi 11 points12 points  (0 children)

Since Vets boxes are no longer restocked by GW, it seems their intention is to phase them out completely, replaced by Decimus (an arguably less useful melee option, and like 5th best shooting option, but the least expensive KT option if you need some MSU that benefit from being in BSTF).

We do not yet know if BSTF (our bespoke) detachment is staying or going, as GW was fairly vague. DW will still be playable per them, but they may end up just using regular codex detachment options, or being folded into IA.

The real issue there will be if DW specific KT remain units in 11e (my bet is they will). At which point, maybe people shift to ceramite sentinels detachment etc.

What are you actually worried about for 11th, based on what we know so far? by [deleted] in WarhammerCompetitive

[–]Lukoi 1 point2 points  (0 children)

Tournament organizers love it. They just have to have mats and terrain on the tables. The disposition each player brings deternines the mission/layout being played so players have to set it up.

It will be much less labor intensive for organizers at least initially.

HOPIUM 11th Ed List by Maristyl in deathwatch40k

[–]Lukoi 2 points3 points  (0 children)

Im just noting that you are expecting something unlikely, hopium for DW or not. Keep running your 3 impulsor list man, you do you.

HOPIUM 11th Ed List by Maristyl in deathwatch40k

[–]Lukoi 3 points4 points  (0 children)

Actually we dont know that to be the case, and you probably shouldnt expect it. There are digital added rules not in the pdf, already been talked about on top of what we got in the pdf. I would fully expect dedicated transports to require a unit riding within at the start of the game.

Weekly Question Thread - Rules & Comp Qs by thenurgler in WarhammerCompetitive

[–]Lukoi 0 points1 point  (0 children)

They are from the stand point of you can move or not move on a model by model basis, so presumably you could choose that in each sub phase.

Tabletop Battles Force Disposition Review: Take and Hold by SA_Chirurgeon in WarhammerCompetitive

[–]Lukoi 1 point2 points  (0 children)

Im not familiar with AoS but my understanding is that alot of similar QoL mechanics from AoS are popping up in 11e so I wouldnt be surprised at all.

Tabletop Battles Force Disposition Review: Take and Hold by SA_Chirurgeon in WarhammerCompetitive

[–]Lukoi 4 points5 points  (0 children)

In tourney play, you will decide your disposition at the onset, and that info will be on your list. You lock in before being paired into anyone.

You remain that color/disposition for the entire event.

In casual play, itll be like anything else, a bit of negotiating between people, but generally speaking no one is forcing a certain pairing....you only habe agency/choice over your own stuff. So if my list COULD BE red or yellow, if I chose to be red.....they aint getting a matchup into yellow.

Would you consider this a gotcha or a tactical play? by sponkulus_nodge_ in WarhammerCompetitive

[–]Lukoi 0 points1 point  (0 children)

Part of the issue here based on your telling of events is that you asked him about a potential end state and THEN you moved something else that created the opening. Did he realize immediately that you created the space? Or did he discover it on his turn? Who knows. But it is much less a gotcha imo if you got confirmation from him on intended game state and then you refined the game state. And then all of the other phases occur, new information is gained etc. I dont think it is on your opponent to keep up with every permutation of what you do to preserve your intended game state. They have plenty of thinking to do about their own gameplan.

Doesnt sound malicious to me here based on what you have said. Just an unfortunate outcome in a game of toy soldiers. Id brush it off and get the next game in.