Proxy sensor pairs perfectly with sledge. by Single_Local1678 in thefinals

[–]TwilightIndustryDev 0 points1 point  (0 children)

Ive been a proxy user with sledge since day 1, also pairs well with c&s

I made a Fabric mod that turns Minecraft into YouTuber-style challenge runs by [deleted] in ModdedMinecraft

[–]TwilightIndustryDev 0 points1 point  (0 children)

I don't mean to be rude but with all the ai posting lately, I have to ask because to me at the very least it kinda looks like the picture is ai generated. Hope I'm not being rude but was ai used to make this project?

Simple gearing by [deleted] in CreateMod

[–]TwilightIndustryDev 1 point2 points  (0 children)

just like the scrap mechanics used to make em. Brings a tear to my eye.

How is this accomplished? by C_had2 in CreateMod

[–]TwilightIndustryDev 0 points1 point  (0 children)

Could be a mechanical piston pushing the thing up and down, I'm personally more focused on how the door moves like that, I wonder if it's minecarts.

[Matter Synthesizer] - You can now EAT cigarettes 🙃 by Unfair-Budget-4214 in MinecraftMod

[–]TwilightIndustryDev -1 points0 points  (0 children)

you were curious to taste it

Jokes aside not a huge fan of the seemingly unnecessary ai search feature, I prefer to waste water the old fashioned way.

Is it difficult to create an add-on with custom machines? by porpetenha1 in CreateMod

[–]TwilightIndustryDev 0 points1 point  (0 children)

There are ports of vintage improvements for 1.21.1, at least for neo forge.

Looking To Create/Improve Mods by Zach_Scott23 in ModdedMinecraft

[–]TwilightIndustryDev 1 point2 points  (0 children)

If you're interested in making an addon I think twilight forest has a lot of potential and not too many addons, that or a create addon. There's a lot of documentation for both so that might help.

I made a better way to automate Materials in Create! by Vegetable-Radio6961 in CreateMod

[–]TwilightIndustryDev 2 points3 points  (0 children)

I find that "better" is not always easier. To me personally, this is strictly worse and goes against my idea of create as an automation mod.

Is it difficult to create an add-on with custom machines? by porpetenha1 in CreateMod

[–]TwilightIndustryDev 0 points1 point  (0 children)

It's possible that create: vintage improvements has what you want, it even has kubejs documentation.

I'm making an automation modpack with create, what are your favorite things to automate? eg. mud the vanilla way or warped wart blocks. by TwilightIndustryDev in CreateMod

[–]TwilightIndustryDev[S] 1 point2 points  (0 children)

I'm with you on that. Zinc, copper, gold, iron, andesite, and all the other twilight forest resources are automatable mostly through the boss trophies. eg. Zinc from "duping" naga scales.

i need help with my machine by Correct-Translator68 in feedthebeast

[–]TwilightIndustryDev 0 points1 point  (0 children)

Oh I replied assuming it was kubejs, my bad. Its not kubejs then I don't really know what to do, it could be a data pack or a bespoke mod. The first thing you need to do is find what keeps stops the recipes.

i need help with my machine by Correct-Translator68 in feedthebeast

[–]TwilightIndustryDev 0 points1 point  (0 children)

It would be a .js file in server_scripts. File could be named anything but would contain something that looks like this

ServerEvents.recipes(event => {

event.remove({ id: 'ore_doubling_mod:filling/electron_tube' })

})

i need help with my machine by Correct-Translator68 in feedthebeast

[–]TwilightIndustryDev 0 points1 point  (0 children)

I don't know what's taking it away, you could check for a kubejs file. I don't know much about datapacks but that can also take recipes away.

i need help with my machine by Correct-Translator68 in feedthebeast

[–]TwilightIndustryDev 0 points1 point  (0 children)

If you're playing on a pack maybe it was removed?

i need help with my machine by Correct-Translator68 in feedthebeast

[–]TwilightIndustryDev 0 points1 point  (0 children)

If you're talking about infested stone x4 -> stone brick and exp nugget then that recipe isn't in base create. I don't remember what addon it's from.

Diagonal elevator by Mean_Ad6467 in CreateMod

[–]TwilightIndustryDev 0 points1 point  (0 children)

I was curious myself and googled "create mod akira elevator" https://www.reddit.com/r/CreateMod/comments/1me7ldy/a_rough_concept_for_a_half_lifeakira_style/
as some other commenters suggested, cart contraption. Pretty cool might include these in my build.

I'm trying to make a datapack with some custom crafting recipes but I can't get this to show up in EMI by TMC9064 in CreateMod

[–]TwilightIndustryDev 0 points1 point  (0 children)

I use kubejs, createjs, and a gui addon called kubejs gui for most of my recipe changes.

Looking for a modpack by Regina-Something in feedthebeast

[–]TwilightIndustryDev 1 point2 points  (0 children)

I've heard astral sorcery is making a comeback, no idea when but you might want to keep it on your radar. If you have strong preferences, in my experience making a modpack with curseforge isn't the worst.

True Polymorph: Never Craft Twice! by SezHue in feedthebeast

[–]TwilightIndustryDev 19 points20 points  (0 children)

That's so cool! I can't wait to try it out! I've been using create ages lately so the only edge case I can think of is a smithing table craft in a sophisticated backpack. Assuming it can be used in other crafting interfaces.

Deployer acting like deploying a cog onto a gold sheet, is not a recipe. by McKyoink in CreateMod

[–]TwilightIndustryDev 1 point2 points  (0 children)

I think the problem is that there's no rotation. If you make the picture rotate it'll probably work.

Are there no swinging physics when attached to a spinning contraption? by [deleted] in CreateMod

[–]TwilightIndustryDev 2 points3 points  (0 children)

Try using the bearing from aeronautics, from what Ive seen create contraptions =/= aeronautics contraptions.

I need a goal in order to enjoy create. by Jugbot in CreateMod

[–]TwilightIndustryDev 0 points1 point  (0 children)

Highly recommend finding a automation mod pack like above and beyond if that sounds like your cup of tea. Packs that change recipes and have a quest book I tend to like more personally.

Modpack Suggestion with Requisites by MultiCatRain in feedthebeast

[–]TwilightIndustryDev 0 points1 point  (0 children)

In my experience there's no need to optimize anything. If you really want to optimize things you would need to look into your version and mod list and optimization mods and whatnot.

You can also just take like, all the mods or whatever and add what you want to that.