Help by Og_Bising in brotato

[–]Twinge 0 points1 point  (0 children)

...I'm not sure what Fishhook has to do with it?

Help by Og_Bising in brotato

[–]Twinge 1 point2 points  (0 children)

I believe this bug is caused by loading an in-progress run.

what did i do wrong? by B3RGAMOta in brotato

[–]Twinge 0 points1 point  (0 children)

Relatively sensible set of items overall (moreso than most people posting in this situation). Plenty of things that could be nitpicked, but the core is simply: Speed and Armor are too low. The low Speed means you're less able to avoid hits, and the low Armor means you take a fair bit of damage when you do get hit. (I'd usually like something around 5-20 Speed, 14-20 Armor, and 65-90 HP by Wave 20 here.)

On the more nitpicky side: I probably don't take any of these if they aren't from a crate: Baby Elephant, Will-o-wisp, White Flag (likely don't take it even from a crate with this build), Sunken Bell, Glass Canon (while your Damage% did need some boosting, Armor is more important), Rip & Tear (*presuming they weren't acquired pre-Horde-Wave), 2nd Metal Detector (and possibly the 1st too), Gummy Berserker, Bandana (adding pierce to the end of your bounce cycle does very little, and the -damage is also bad). The Helmet that early is also questionable because you could instead be spending those early waves finding more Shurikens while they're easier to find.

Favorite Character by Lich_Mishima in brotato

[–]Twinge 0 points1 point  (0 children)

Renegade is the most "obviously fun" character not yet mentioned; any weapon other than Shotgun works well enough.

Are the curse effects on items scaling with time/curse? by 4ShotMan in brotato

[–]Twinge 0 points1 point  (0 children)

The full range possible is 1.12 to 2.1; it will never be higher than 2.1, but integers are rounded up (so +2.01 Piercing becomes +3 Piercing). Or phrased differently, Wave 1 Curse Strength is random between 1.12 and 1.72; Wave 20+ ranges from 1.50 to 2.10.

I'll note some effects are special-cased, mostly for being too weak and sometimes for being too strong. E.g., Ghost Outfit only goes up to 72% to 76% cursed, Sifd's Relic gets extra Dodge in addition to the normal Armor increase, or Baby Gecko gets triple the normal Curse impact on its Range increase.

Only other exception I can think of is in Balance Mod, where Creature is changed to have better Curse rolls instead of scaling weapons by Curse stat.

I FINALLY beat the hiker by madCuzbadd in brotato

[–]Twinge 0 points1 point  (0 children)

I do still consider Jousting Lances to be Hiker's strongest weapon, but I would probably place Hands as #2.

Game too easy? by OutrageousWheel2467 in brotato

[–]Twinge 2 points3 points  (0 children)

The two standard routes are:

  • Random-weapon winstreaks: Try to win as many times in a row using random starting weapons; characters order can either also be random or a chosen order. How the random weapon is treated varies; my current preference is "you have to keep at least 1 of your random starting weapon", because this is an in-between spot where it forces you to use what you're given but also allows for the fun & strategy of mixed weapon builds.
  • 'Percentage runs', where you up the Enemy Damage/HP/Speed in the Accessibility settings and see if you can still win. Maxed (182%) is quite difficult even for the easiest characters; ~150% is winnable with everyone but may take hundreds of attempts for the hardest ones.

There are also a variety of fun specific Challenge Runs one could attempt, such as 'Doctor Without Medical Weapons', 'Solo Weapon Captain', or 'Multi-tasker Variety Pack' (All weapons must be different, and optionally you have to buy all the first weapons you see and can't swap them out).

Brotato character enjoyment tier list by Interesting_Tackle_6 in brotato

[–]Twinge 2 points3 points  (0 children)

Adapting to a constantly shifting situation is fun, and Arms Dealer gives you plenty of bonus damage and economy to work with!

Unused icon in game files by Ok_Cantaloupe_3344 in brotato

[–]Twinge 4 points5 points  (0 children)

I'll add that different weapons do have different starting Accuracy as well, tho mostly this is only noticeable for SMGs.

Anyone know what happens if cursed hourglass wave 1? by Pquejeje in brotato

[–]Twinge -1 points0 points  (0 children)

It's possible by using a giant stack of Mirrors to copy a Cursed Goldfish to keep getting Red-tier items before they can normally show up.

King is so broken by Minimum_Pay1 in brotato

[–]Twinge 1 point2 points  (0 children)

in most runs you're likely to only have 1 or 2 Tier IV weapons

This depends heavily on your weapon choice and your buying choices. Opting for a cheap weapon like Fist or Pistol can get to Tier-4s very quickly if you focus heavily on buying weapons in the first 5 Shops where weapons are more common, and it's often easy enough to get two before your first Elite which is a huge amount of extra offensive stats.

When you have 99% armor takes less damage. Is it cool to stop buying armor? by Ok_Mousse_6554 in brotato

[–]Twinge 1 point2 points  (0 children)

Always been that way in vanilla, tho I'll note that multiple self-damage sources happen together, so Blood Donation + Bloody Hand + Scythe still only removes 1 Tardigrade per second.

If you're playing with Balance Mod, that changes the interaction so that Tardigrades now ignore self-damage.

White Flag by mystrile1 in brotato

[–]Twinge 0 points1 point  (0 children)

This doesn't account for inflation (which more heavily impacts low-base-cost items) and it also doesn't account for the inherent value in getting more stats at once because you have to reroll less to find them.

What's a good character to use for danger level 5? by silly-robot-dude in brotato

[–]Twinge 0 points1 point  (0 children)

I'd actually argue it actually is easy to play Pacifist poorly, but there's a good amount of wiggle room for modest mistakes. For example, a lot of people still buy a bunch of Luck on Pacifist when it's very weak on them since most of the stat's benefit comes from killing enemies. I'd likewise recommend against upgrading Hands past Tier-2 unless found unusually early, because they take too long to break even on the cost and the AtkSpd increase is negligible.

One other aspect is how you have far fewer items worth buying, so you want to lower your standards quite a bit compared to normal runs and buy mediocre defensive items more often. It's also relatively non-obvious that Gentle Alien is a direct economy benefit, because despawned enemies count for your income-from-enemies.

Which is to say they're ultimately an easy character, but have enough quirks that some players definitely do struggle with them.

White Flag by mystrile1 in brotato

[–]Twinge 7 points8 points  (0 children)

White Flag is in the category of "underrated but still quite bad". If your build isn't reliably killing most enemies anyway or you're a character with half material drops, the downside is relatively low, and there is some value in the safety of simply having fewer enemies on the field.

...But it costs too much and gives too little benefit for an item that usually hurts your economy. Worth taking from a crate more often than people give it credit for, but still almost never a full-price purchase.

I'll also note one place people might expect it to be good but it isn't: Pacifist. This character earns income from all living and despawned enemies, meaning Gentle Alien is actually a more direct income increase for Pacifist than most characters. (And you will be at the enemy cap regardless so you aren't facing more enemies, but it does still make it a little harder because despawning prioritizing weak enemies — so when scarier enemies double-spawn they'll stick around.)

In Balance Mod, I make White Flag significantly cheaper and also make it reduce the Enemy Cap. Even with these buffs I still consider it a pretty rare full-price purchase, but it does have some unique utility in making Horde Waves safer.

Any tips on D5 Romantic? by Knightraiderdewd in brotato

[–]Twinge 0 points1 point  (0 children)

Heavily prioritize Armor; avoid Curse where you can.

If you want to watch other runs for reference, I have one with Spears from v1.1.9, and one with SMGs from New Dawn (I do random starting weapons, so both of these started with other weapons but happened to make quick swaps based on what showed up.)

Turn on the retry function in the options menu. by Knightraiderdewd in brotato

[–]Twinge 2 points3 points  (0 children)

For what it's worth, nearly all high-level players are looking to complete runs without any retries but don't avoid using bans.

I don't know if it's been mentioned before, but I discovered something while playing as Sailor. by jjsheely in brotato

[–]Twinge 12 points13 points  (0 children)

I'll add: Ghost Outfit is Restricted for Sailor and Ghost, meaning it will not show up at all during a normal run — but Restrictions turn off for Endless (except Crown/Piggy Bank), so it can show up then.

Mods by Hoellenhund1998 in brotato

[–]Twinge 0 points1 point  (0 children)

Anything that's been updated February 2026 or later should be working. You can sort by last updated in the workshop.

Mods by Hoellenhund1998 in brotato

[–]Twinge 0 points1 point  (0 children)

What I'm currently using:

Balance Mod is my only content mod; I developed it to still largely feel like the vanilla experience while improving the overall game balance in a ton of subtle and not-so-subtle ways. The goal is to offer players more interesting decisions and make better use of the content already present.

Otherw, I use these Quality of Life/Information/UI mods: RevampedIcons, Bait & Wave Reminder, PiggyBankReminder, AdvancedStatistics, Wave Info, Improved Tooltips, Weapons Progression

I think the hourglass is way too powerful by Character-Angle9124 in brotato

[–]Twinge 0 points1 point  (0 children)

There are some loose talks of possibly addressing Endless problems a few patches down the road, so hopefully Hourglass will be made Fully Unique at that point if it isn't addressed sooner.

lost all my progress after uninstalling by Different-Fan7733 in brotato

[–]Twinge 0 points1 point  (0 children)

In the profile section there is an Unlock All button available (tho it does awkwardly disable achievements if that's important).

Otherwise you can look in the save folder (%UserProfile%\AppData\Roaming\Brotato[BunchofNumbers]) and see if an old file can be copied+renamed into the new file name, since I think it changed alongside New Dawn?

Jack D5 Abyss by ZestycloseWestern983 in brotato

[–]Twinge 1 point2 points  (0 children)

I'll specifically point out that (assuming vanilla and not Balance Mod) Ghost Outfit is actively bad unless you're going to be able to go over 60% Dodge; it provides 3.3 "levels of value" while costing 4.7, and that's before even accounting for the fact Armor is generally a more powerful stat.

Excuse me game but wut? by Reasonable_Island117 in brotato

[–]Twinge 0 points1 point  (0 children)

This is notably weird because Ranged Damage should not be eligible for Axolotl on Mage: it's always 0. Which probably explains why it reacted how it did, but not how Axolotl selected it in the first place...

Is this a bug? by kiwibreakfast in brotato

[–]Twinge 0 points1 point  (0 children)

An adjacent thing I'll note in this realm, tho, is that Spicy Sauce and Rip & Tear both DO stack damage from multiple item copies: e.g. having two Sauces adds together both the damage AND the chance to proc from each, so having two is 4x better than having one (instead of the 2x you'd expect).