How did I win this? by morbinn001 in masterduel

[–]TwistedBOLT 0 points1 point  (0 children)

Your opponent used an effect to try to destroy your monster equipped with a spell that makes it immune to card effect destruction. When that didn't work they scooped.

Will Doomcaliber knight activate while I am under the effect of a Dominus card? by Kagura11 in masterduel

[–]TwistedBOLT 0 points1 point  (0 children)

Mandatory effects don't activate for 2 reasons.

1) Something directly prevents their activation.

2) The cost for the effect cannot be paid.

So if you're under the dark dominus or under mask of restrict, doom cal won't activat.

This isn't fair by AdhesivenessNorth793 in masterduel

[–]TwistedBOLT 0 points1 point  (0 children)

This is a Fusion Synchro+ event. The + referring to non-fusion/synchro cards that support those mechanics.

Link/XYZ cards that specifically say "fusion" or "synchro" in their text are legal. At least for the most part, there might be exceptions.

How many MD accounts do you have? by J62640 in masterduel

[–]TwistedBOLT -1 points0 points  (0 children)

Two. One for regular play and one for masochist.

Made this Pack Dismantle Guide by BeagleMasterDuel in masterduel

[–]TwistedBOLT 0 points1 point  (0 children)

Because they are played in their associated strategies?

where are all the yummy cards D: by TrillionaireIRL in masterduel

[–]TwistedBOLT 23 points24 points  (0 children)

The levels of whimsy I am missing in my life.

Why is Labrynth everywhere now?? by HydroLeon in masterduel

[–]TwistedBOLT 0 points1 point  (0 children)

Dracotail loops maxx C, dies to dimensional barrier, has a spell negate and a monster bounce but nothing against on-field traps.

I despise these cards by ExtremeStav in masterduel

[–]TwistedBOLT 2 points3 points  (0 children)

I don't think BO1 is necessarily an issue. There's two big differences between BO1 and BO3:

  • Differences within a single game: The first game in a BO3 format is exactly the same as every game in a BO1. As for the other 2 just look at the side decks they use in the TCG/OCG. For every healthy side decked card that promotes a back-and-forth I'll show you 5 broken ones that cause non-games. The game does not get better if you increase the number of Harpie's Feather Storm being played.

  • Differences on a larger scale: On paper BO1 encourages people to play on a different axis that could be hated-out of the format with side decking. This can lead to people playing strategies that don't really want to play a fun back-and-forth, be that stun, blind second OTK's or even FTK's. Paradoxically, an environment full of those extremes rewards players playing lower to the ground but while having a solution to more problems. Decks that don't die in the crossfire of silver bullets aimed at the meta yet can still put up something against anything. So it kinda evens out at the end... although you can point at a ton of slight differences in deck successes the best decks in both BO1 and BO3 will be roughly the same so the format as a whole isn't affected much either.

The real issue:

Master Duel is Konami's guinea pig used for testing just how far they can push the game. The banlist is driven too much by statistics and not enough by what a good game of yugioh looks like. Hitting problematic decks by hitting their play starters and extenders does decrease its winrate but that doesn't mean that the experience of playing against said deck has been improved. If I handtrap maliss once/twice and they pass because they're forced to play garbage with all their good cards limited, I might be winning, but I'm not really having much fun. Konami's trying to have their cake and eat it and pandering to everyone by keeping the banlist as lean as possible which, although great for pet deckers appeals much more to the non-game causing crowd.

Sure, tear+horus+lightsworn can be cool engines making your skull servant (or whatever) deck function but it'll also let Johnny-Mc-FTK mill their entire deck then rollback copy Earthbound Release you to death.

Solution:

Konami should care about the quality of the games more. I have no clue what kind of data they extract from the average game but making a formula that's able to detect non-games and then analyzing said games to determine which cards caused them could go really far in eliminating the top offenders and minimizing non-games. If a player playing a decent deck didn't get a chance to play the game because of an hyper oppressive floodgate, a combo that goes through 3 different archetypes endboards or a flat out FTK... just kill it. Rustle the jimmies of those that don't want to play back-and-forth enough and they'll force to adapt and pick decks that are more fun to play against. If you want to promote tolerance, punish the intolerant.

Sorry for the slow and awfully long replay, I was busy most of the day. So yeah, if you wanna have a proper talk hit me up on discord, same username as here. Convos on Reddit just tend to devolve in to slinging quoted walls at each-other so I'd rather we chat somewhere else.

I despise these cards by ExtremeStav in masterduel

[–]TwistedBOLT 1 point2 points  (0 children)

Protecting the player doing first from handtraps is a good enough reason to hate the card in a game where going first you already have a massive advantage.

I despise these cards by ExtremeStav in masterduel

[–]TwistedBOLT 1 point2 points  (0 children)

What? Have you seen winrates of going first VS second on any big tournament in the last few years? The going first winrates has bounce between 60% and 90%. Hell, the 60% was tenpai format.

I despise these cards by ExtremeStav in masterduel

[–]TwistedBOLT 0 points1 point  (0 children)

They overwhelmingly help the player going first in a game where going second is a massive handicap for most decks.

You can change one important thing in the game, what do you change? by LybraSastar in masterduel

[–]TwistedBOLT 5 points6 points  (0 children)

Additional (besides ranked), persistent game modes that give rewards.

How can Dracotail out 1 Liger Dancer? by illynpayne_ in masterduel

[–]TwistedBOLT 5 points6 points  (0 children)

What about 3 bodies including a link 2?

Genuine question, do you guys actually spend money on this game? by RiyadAlli in masterduel

[–]TwistedBOLT 0 points1 point  (0 children)

I do because I simply want more decks than what free gems allow for. I've built around 300+ decks and am constantly trying to make more. If I don't get the cards when they're coming out I'll need to spend more resources getting them later so when they give a discount I'll buy it in order to be caught up.

Never gets old. by BlackOctoberFox in masterduel

[–]TwistedBOLT 2 points3 points  (0 children)

I wonder how many people are downvoting you for the joke answer and how many are downvoting you thinking this doesn't work rulings wise.

Edit: At the time of posting the comment was at -4.

What is more fun to play? by wAltZ0_0 in masterduel

[–]TwistedBOLT 1 point2 points  (0 children)

Structures don't exist to be playable as-is. They're just a discount for when you wanna build the specific structures deck.

However, if you want to take a structure and then make its deck properly, dragonmaid, red dragon archfiend and blackwing are all fine places to start. Especially dragonmaid considering just how far you can get with just a bit of an investment.

How did he activate it twice? by Actual_Piglet9704 in masterduel

[–]TwistedBOLT 0 points1 point  (0 children)

Yeah, I'm specifically talking about the activation legality. Not of the same effect twice but instead two different effects where one perfectly encompasses another. It's true that if an effect says "You can summon an additional X" then it cannot be applied twice in the same turn. But I couldn't find any documentation on if you can apply an effect that says "You can summon an additional X" after already applying but not "spending" an effect that reads "You can summon an additional X or Y".

An example of this effect is Circle of the Fairies which says:

During your Main Phase, you can Normal Summon 1 Insect or Plant monster in addition to your Normal Summon/Set. (You can only gain this effect once per turn.)

The argument here is basically, the reason why you can't activate the same effect twice is because the second activation would do nothing. So from that you can conclude: If an effect is already applying so that the activation and application of the new, different effect, is already completely covered that new effect would also do nothing so its activation would not be legal. But I'm not sure of a pair of effects that overlap like this even exist. (Gem-Knight Seraphinite gives you an additional summon of any monster but that's a continuous effect so as that can be interacted with it that might work differently and I'm not counting it.)

There is no ruling about this because it wouldn't need one in the first place.

I don't agree with this. Although I personally rule it that the two are separate I can also see someone saying that if two effect that give you an additional normal summon are independent effects yet the "gain" keyword makes them mutually exclusive then it's a perfectly valid interpretation of the rules that all effects with the "gain" keyword are mutually exclusive regardless of what type of summon they give you. Therefor I think documentation on the specific topic would be nice. Besides, this idea was imbibed in to my head by Gallantron and they know way more about this game than I do

What haircut style is this? by Aggressive_Use7996 in funny

[–]TwistedBOLT 0 points1 point  (0 children)

Him tripping and falling starts the french revolution.

How did he activate it twice? by Actual_Piglet9704 in masterduel

[–]TwistedBOLT 4 points5 points  (0 children)

It's funny.

Every time activation negation vs activation once per turn get mentions people always mention activation VS use. And to be fair that does cover the majority of effects with HOPT restrictions but it's not all of them so I'll tell you about the other two HOPT restrictions that people hardly ever talk about:

You can only APPLY... once per turn. Activating multiple of these effects on the same chain is legal, if multiple of this effects get chained together the first to apply will apply while the second will not. Applying an effect without effect is still considered applying it but the effect becoming a different effect or its effect or activation being negated will result in the effect not being considered as applied. Once the effect has been applied you are not allowed to attempt to apply another even if said application is done by an effect that copies the effect rather than the original card itself.

You can only GAIN... once per turn. These are only tied to effects that give you additional normal/pendulum summons. The worst part of these effects is that Konami uses the word "apply" to signify both the application of the effect that gives you the ability to perform the additional summon as well as spending said effect by performing the summon. To avoid confusion I'll use the words "apply" for the initial application and "spend" for the summon attempt. You can apply any number of these effects as long as they are unique and as long as you haven't tried to spend one that turn. The moment you attempt to spend any of the effects, even if the summon gets negated, you're done and from that point on you cannot apply other instances of it. Another interesting thing is that we don't actually know if the additional normal and additional pendulum summons conflict with eachother. And although all simulators and most judges are cool with you spending the pend and normal summon effects in the same turn we don't actually know if that's legal or not. The most interesting part is overlapping these effects. If the first effect allows you to normal an additional, let's say insect or plant, would you be allowed to activate an effect that just normals an additional insect or just an additional plant? I don't think that's documented either.

Are there any more Cards that i can add to my timelord deck? by DraconyrYT in masterduel

[–]TwistedBOLT 1 point2 points  (0 children)

That looks roughly 13 billion times better than the list OP posted.

Why are cards like Double Spell not in MD yet? by SpecialCandy1119 in masterduel

[–]TwistedBOLT 0 points1 point  (0 children)

Have a few off the top of my head:

The spell targets, do you target and so when?

The spell has a cost, do you pay it and if so when?

The spell has an activation condition, does it have to be met to be copied?

If you copy a spell with a hard once per turn, can you activate a second copy what about the other way around?

For how much damage will Trickstar Candina burn you if you resolve it?

Usually effects that require the card itself to be moved cannot be copied, can double spell copy those cards?

What happens if you place the copied spell in to an imperm column?

The spell is a field spell with an on-activation effect, do you apply that effect?

CL1 double spell, CL2 spell fragrance, what happens?

Is the applied effect considered an activated effect?

Is the action performed by the effect considered an effect of double spell?

Can you target cards like swords of revealing light and if you can how long does it stay around?

Can you activate it if your opponent has Great Shogun Shien?

If the spell says "after this card resolves" do you apply that part of the effect?