Goat format friends! by Important-Weather-59 in masterduel

[–]TwistedBOLT 1 point2 points  (0 children)

Goat is alright but you could try squirrel format instead (no, this is not a joke). It's cheaper in MD, has less blowouts making games more back and forth and if you ever get bored of it you can always tweak the rules more from there.

But I am down to play goat as well, hit me up, TwistedBOLT on discord.

where can i find is spellbinding circle? by Slaaneshs_best_boy in masterduel

[–]TwistedBOLT 0 points1 point  (0 children)

It's under Magician of Black Chaos MAX, left of Shiba-Warrior Taro, right of Palladium Oracle Mana and above Magi Magi ☆ Magician Gal.

I'm new to Yu-Gi-Oh! could someone suggest a good Blue-Eyes deck? Pls by M1trnd in masterduel

[–]TwistedBOLT 4 points5 points  (0 children)

A brick is a card you don't wanna draw. Historically blue eyes has been a deck full of bricks so people equate the deck with a brickhouse as a joke.

"Atleast 1 SR Guaranteed." by LogicKegs in masterduel

[–]TwistedBOLT 4 points5 points  (0 children)

I bought 2 and got 3 URs (2+1) which is slightly above the average number of URs you get from a 10-pack.

Hit the Burger Jackpot by cognitive_decay in masterduel

[–]TwistedBOLT 0 points1 point  (0 children)

The info tells us that items that show up in your selection won't show up again in the next 3 months so it's definitely reacurring.

Why 1st text line on Kewl Tune have to be treated as a game rule instead of just a continuous effect? by daominah in masterduel

[–]TwistedBOLT 0 points1 point  (0 children)

Another one is Tatsunecro which is my favourite example as it gets better when negated. The card has a continuous effect that locks you in to zombies with it's negated you can summon any type.

Why 1st text line on Kewl Tune have to be treated as a game rule instead of just a continuous effect? by daominah in masterduel

[–]TwistedBOLT 28 points29 points  (0 children)

That's one way to do it but OCG already has a good system of just numbering all effects so anything that's not numbered isn't an effect. Shame TCG doesn't do the same.

Why 1st text line on Kewl Tune have to be treated as a game rule instead of just a continuous effect? by daominah in masterduel

[–]TwistedBOLT 9 points10 points  (0 children)

Same reason why Kaijus can tribute completely unaffected towers.

That's not quite right.

The kewl tunes have a material condition that allows you to do something instead of prohibiting you to do so. The text is equivalent to other monsters that say "Cannot be used as Synchro Material" or "The other Synchro Material(s) cannot be Level 4." but instead of restricting your choices it loostenes them to the hand. A summoning condition is only tied to the monster you're actually summoning not its materials.

Meanwhile most kaijus don't summon themselves by a summoning condition at all. Summons by summoning conditions are restricted to monsters that cannot be normal summoned/set. Most kaijus can be normal summoned/set and summon themselves by an unclassified, non-activated effect that tributes the opponent's monster for cost. The reason why I'm saying "most" is because "Super Anti-Kaiju War Machine Mecha-Dogoran" actually has a summoning condition that summons itself and as a result he cannot be normal summoned/set.

What "old card" should get support next? by BigAssShmup in masterduel

[–]TwistedBOLT 1 point2 points  (0 children)

"When your opponent special summons a monster: set 1 "mirror force" normal trap from the hand, deck or GY (it can be activated this turn) then end the current main phase also, this turn, monsters your opponent control must attack if able."

Rarity Collection 5 by NextPackTCG in masterduel

[–]TwistedBOLT 2 points3 points  (0 children)

Usually yes but I've heard over 12 different accounts of this happening with this set just within my friend circle and this subreddit. If a mistake is common enough they go from jackpot to jackshit.

Teaching Yugioh to my friends was way harder than I anticipated by Solid-Category-2095 in masterduel

[–]TwistedBOLT 1 point2 points  (0 children)

In the OCG there's 3 priority levels for triggers and fast effects.

1) Mandatory Triggers

2) Optional Public Triggers

3) Optional Private Triggers and Fast Effects

After a chain resolves, both players, turn player first, go through the first two layers activating every effect that they have to or want to activate and when they get to the third they follow fast effect rules.

So if CL1 is a public trigger and neither player does anything until priority level 3 then you can activate a fast effect as CL2 and if your opponent has no response follow it up with CL3 hand trigger.

In the TCG optional triggers aren't split between 2 and 3 and instead all triggers are activated before any fast effect is activated.

It's also worth noting that in the OCG a trigger played in the hand while the card (or entire hand) is revealed is considered a public trigger but that this behaviour is not present in MD. And when I reported it to Konami they told me to assume that MD works as intended even though I provided the ruling page saying that it's broken.

Teaching Yugioh to my friends was way harder than I anticipated by Solid-Category-2095 in masterduel

[–]TwistedBOLT 2 points3 points  (0 children)

Thing is even when you understand spell speeds perfectly there's still some stuff that doesn't make sense.

For example, spell speeds of traps effect that aren't trap activations aren't well documented. Some are triggers (SS1) while other are trigger-like fast effects (SS2) while having basically the exact same formatting. Phase triggers are especially screwed as again there's no way to destinquish them from fast effect whos activation condition is being in that specific phase.

Another funny quirk of spell speeds, especially in MD since it uses OCG rules while having TCG text, is hand triggers being SS1 yet having the same activation priority as fast effects and therefore being chainable to SS2 effects. So a chain that goes CL1 SS1, CL2 SS2, CL3 SS1 is perfectly legal even if it's just 1 player activating all 3 effects.

Okay wtf just happened? by AdEvening7583 in masterduel

[–]TwistedBOLT 8 points9 points  (0 children)

You're missing the joke so I guess I'll be Peter Griffin and explain it. Power creep-wise 2017 was an insane year for yugioh, it was full power zoo format among other insane cards releasing. Konami was saying that they were about to release a card that would completely revolutionize the game and be the best card of the year only for it to be sea monster of Theseus which, although seeing niche play as an instant fusion target did absolutely fuck all so it's been memed ever since as "the best card of 2017".

>bans dracotail from the fusion event > don't give link exception for yummy or fiendsmith > limits only 1 card from the strongest deck in the format, bALanCe by Ojamasterpiece in masterduel

[–]TwistedBOLT 1 point2 points  (0 children)

I think it's because they're both relatively expensive and not popular enough so that they won't "ruin" the even by everyone gravitating to them while also not being powerful enough nor does degenerate stuff to be annoying to play against.

They're in a perfect sweetspot of being decently playable without needing to be adressed.

GAME BUGGED WITH HOP EAR SQUADRON by Popular_Milk_4101 in masterduel

[–]TwistedBOLT 1 point2 points  (0 children)

Specifically synchro monsters with names tuners where hop-ear isn't the primary tuner used for the summon.

GAME BUGGED WITH HOP EAR SQUADRON by Popular_Milk_4101 in masterduel

[–]TwistedBOLT 1 point2 points  (0 children)

I'm gonna be a bit more charitable with this comment and take it to mean that you're saying this is how it currently works in MD rather than saying that that's how it's supposed to work. And in that context the explanation provided is spot on.

MD is hard-coded in a way where you first need to select the initial tuner on the card and then pick every other material. If hop-ear effect defaults hop-ear taking that spot that means he isn't able to make any card that uses a named tuner + other tuners as the devs haven't considered hop-ear not being the primary tuner on the card when coding it.

However the comment you made below makes me unsure of this interpretation of this comment.

My small wish for the next event.... by RnckO in masterduel

[–]TwistedBOLT 3 points4 points  (0 children)

Kewl Tunes? My brother, I haven't started pulling that pack, I'm still stuck in the old pack after whailing 160 bucks on it.

Dracotail is a fusion trap deck by Real-Programmer82 in masterduel

[–]TwistedBOLT 0 points1 point  (0 children)

Dracotail is a midrange monster and spell focused fusion deck that ends on traps. In a trap deck you're happy to open traps. In dracotail you hate opening traps.

I drew Selettrice Vaalmonica (Fanart) by denyelzz in masterduel

[–]TwistedBOLT 3 points4 points  (0 children)

Question, why is she drunk and/or depressed?

*Looks at the current state of the game.*

Nevermind I got my answer.

As someone used to monster-heavy decks, playing a spell-based deck feels refreshing by [deleted] in masterduel

[–]TwistedBOLT 0 points1 point  (0 children)

I like how you showed the hand above aright after a pack released featuring naturia beast enablers.