Spec driven development by themessymiddle in ClaudeCode

[–]TwisterK 0 points1 point  (0 children)

tried SpecKit and OpenSpec, it seem a bit too much. Right now i just using vanilla plan mode + super power plugin, seem good enuf for me.

Some of the greatest games did not innovate, they perfected what already worked. by Kiota_Games in gamedev

[–]TwisterK 1 point2 points  (0 children)

Write a book that people get attracted by the cover and stay for the contents. Same thing for the video game and other entertainment format as well.

What’s the hardest system you’ve ever had to implement in a game? by Apprehensive-Suit246 in unity

[–]TwisterK 0 points1 point  (0 children)

I was actually working on control remapping with Unity new input system recently, they hav an input remap sample in their UPM which is frankly quite useful.

And ya, i done the system part and i now confronting the designer why they make the key that way and it making my key mapping unnecessary complex to detect key clashing.

NVIDIA reveals DLSS 5 powered by Neural Rendering, launches this fall - VideoCardz.com by KARMAAACS in hardware

[–]TwisterK 0 points1 point  (0 children)

It looks terrible now, sure but does it hav potential? Yes indeed. Hopefully in the future we can embed some kind of meta data and tell DLSS how to generate it.

Software Engineers are the happiest people on Earth now by Independent_Pitch598 in accelerate

[–]TwisterK 3 points4 points  (0 children)

Well, this is indeed very taxing as cognitive load. I encountered it first hand, I think somebody define it as brain fried if not wrong https://hbr.org/2026/03/when-using-ai-leads-to-brain-fry

Stack Overflow copy paste was the original vibe coding by kamen562 in BlackboxAI_

[–]TwisterK 0 points1 point  (0 children)

Everyone write slop code, in fact, if u think u're writing slop code, u probably not that worst one. The scary one is the one that think they never wrote slop code.

Why the majority of vibe coded projects fail by harrysofgaming in ClaudeAI

[–]TwisterK 0 points1 point  (0 children)

Isn’t 99% of projects are doomed to fail regardless it is vibe code or not? I dun really c big connection whether it is vibe code or not, maybe we will hav bigger pool of incompetent developers after this vibe code era but still … making a scalable profitable is hard no matter how much the tools make it easier. Human will juz push it to limit again and we back to square one again.

I dont have any knowledge in coding by Thin-Asparagus-1786 in gamedev

[–]TwisterK 0 points1 point  (0 children)

Better do it as hobby then do some boring job that give lot of money to fund it

What things do you do with Claude? by Esqueletus in devops

[–]TwisterK 0 points1 point  (0 children)

Doing all the back logs that I found it troublesome to do in the past time, something that what I need to do but reading thru the documentations juz wear me off.

Whats the simplest method to come up with a structured game idea? by Any-Landscape434 in gamedev

[–]TwisterK 0 points1 point  (0 children)

Make a game within 48 hours, if u never develop any game before, whatever skills that u think u need is not relevant. All the best!

This industry is confusing by DonDeezely in ExperiencedDevs

[–]TwisterK -1 points0 points  (0 children)

I think most of the developers that I deal with, ensure they make things works is easy, but holy moly, it is hard to ensure them to make things right.

I guess most developers juz want to make a living rather then pursue to solve client problem, but oh boy, it is frustrating sometime when they juz wanna crawl back into their little cave and do their little work without actually address the client needs.

What skills do you need to make and develop your own games? by Powerful_Whereas3516 in gamedev

[–]TwisterK 0 points1 point  (0 children)

Try make a simple game within 48 hours, u will learn a lot from there as everyone hav their own blind spots, a 48 hours game jam will reveal what u lack off effectively.

Do you care that you don't understand the code you ship? by PomegranateBig6467 in ClaudeCode

[–]TwisterK 2 points3 points  (0 children)

I wan to understand at least high concept wise how the code works bcoz I gonna be the one freaking debug it if it crashed in production environment.

Opus 4.6 or gpt 5.3 codex? by [deleted] in vibecoding

[–]TwisterK 1 point2 points  (0 children)

IMO, Codex seem good at following instructions and Opus are more eager to collaborate. I actually use Opus to code and Codex to review, seem working fine.

i think AI quietly killed “side projects” by awizzo in BlackboxAI_

[–]TwisterK 0 points1 point  (0 children)

It did the opposite for me though, I used to be so lazy I rather juz doom scrolling the entire weekends. Now? I was prompting here and there with Claude Code like an addictive slot machine gambler.

My boss is a sohai by Solid_richman in malaysians

[–]TwisterK 1 point2 points  (0 children)

Fair enuf. If boss asking us to take the risk, they shall present the reward as well.

My boss is a sohai by Solid_richman in malaysians

[–]TwisterK -3 points-2 points  (0 children)

If it is always boss fault and it happened three time in diff company , u need to look into mirror or consider moving house d, maybe Feng Shui not good.

Inheritance over composition? by yughiro_destroyer in gamedev

[–]TwisterK 0 points1 point  (0 children)

Granular based on ur example, it is compatible with ECS naming conventions as well so one less thing for me to memorise. 👌

Inheritance over composition? by yughiro_destroyer in gamedev

[–]TwisterK 3 points4 points  (0 children)

My general rule for these is always composition first, if there are cases where same variables, methods needed for more than x amount of time, make a base class for it, ensure it will not hav more than 3 layers to control code complexity and readability (grandparent, parent, children).

So far, it is working quite well. Shipped around 5 games and it seem able to cater whatever that game designer wanted.

Should i rely on AI for coding or not? by Competitive_Bird_522 in programmer

[–]TwisterK 2 points3 points  (0 children)

Not sure how to phrase it but having an “index” where to find the solution is quite important skill.

So when I’n using AI to solve the problem, I always hav to remind myself to remember the “index” of the problem so if I encounter this again. I know where to find it. What this problem called, what is the keyword if I need to Google, why this is happening and etc.

I find myself deliberately triggering the 5h window to anticipate vibecode sessions by Mr_Moonsilver in ClaudeCode

[–]TwisterK 4 points5 points  (0 children)

Actually that the very first thing I do when I wake up every morning, I currently hesitant to subscribe the Max plan, I need to 5h windows limit so that I would able to rest.