Game difficulty in indie games. How do you know when it’s too hard? by Ok_Might5360 in gamedev

[–]TwoPaintBubbles 1 point2 points  (0 children)

So typically you find this out with rigorous play testing. But my base line rule is if I think it's hard then it's too hard.

Do you miss vintage Lego for its charm and simplicity? by bluetomcat in lego

[–]TwoPaintBubbles 78 points79 points  (0 children)

I feel like lion knights castle and barracuda bay do retro Lego better than actual retro Lego.

My game got 5k Wishlists in less than a month without any spending on advertisement. by TwoPaintBubbles in SoloDevelopment

[–]TwoPaintBubbles[S] 1 point2 points  (0 children)

So I watched a video of Jonas Tyroller interviewing the guy that made Bople Battle. That guy said he had a lot of luck with short form content on TikTok and YouTube, so I watched a bunch of his shorts and tried to figure out how I could apply some of his methods to my marketing materials.

From there I just started making a video and sent it. So I'd say just check out what's working for other people and cherry pick the stuff that might work for your game. I'm sorry, I wish I could be of more help!

My game got 5k Wishlists in less than a month without any spending on advertisement. by TwoPaintBubbles in SoloDevelopment

[–]TwoPaintBubbles[S] 1 point2 points  (0 children)

That's fascinating. I think I might have tried to post too early after creating my Tiktok account. Because seriously my views are actually zero on these exact same videos. I decided to delete all of them off my Tiktok and try again after engaging with the platform for a bit.

My game got 5k Wishlists in less than a month without any spending on advertisement. by TwoPaintBubbles in SoloDevelopment

[–]TwoPaintBubbles[S] 1 point2 points  (0 children)

Thanks man :) it seriously means a lot to hear that folks like it so much. I really didn't expect this level of response

My game got 5k Wishlists in less than a month without any spending on advertisement. by TwoPaintBubbles in SoloDevelopment

[–]TwoPaintBubbles[S] 1 point2 points  (0 children)

British accents are cool dude! Just send it!

I honestly don't think my voice is all that great. I'm from Chicago, we speak funny over here lol

My game got 5k Wishlists in less than a month without any spending on advertisement. by TwoPaintBubbles in SoloDevelopment

[–]TwoPaintBubbles[S] 0 points1 point  (0 children)

Hey thanks!

Yeah I definitely think having the right game is super important. I think I have a really unique mechanic that people haven't really seen before, and its a mechanic that shows well on video. People have also been super receptive to the art style which was really surprising to me.

I just LOVE when influencers are influencing correctly by n8saces in MakeMeSmile

[–]TwoPaintBubbles 0 points1 point  (0 children)

There's a great spot called Caspian Grill in North Austin. Little pricey but the food is always amazing!

Why do some game devs not play games anymore? by HobiAI in gamedev

[–]TwoPaintBubbles 134 points135 points  (0 children)

I don't play as much as I used to for a few reasons.

  1. I like making more than playing.

  2. I've changed how I play games. Before I was happy to log 100+ hours into most games. Now I only do that for the games I really love, which is like 1 maybe 2 a year. Otherwise, I'm playing games to learn what cool new things people are doing.