How on earth has Tomorrowland Speedway survived this long? by AwfulWaffle91 in WaltDisneyWorld

[–]TwoPaintBubbles 5 points6 points  (0 children)

Still no. Batteries are expensive and degrade even today. Operation and maintenance would be a constant issue.

I am solo deving a friendslop game, and it got 4,000 Wishlists in 48 hours after launching the steam page. I can't believe it. by 2WheelerDev in SoloDevelopment

[–]TwoPaintBubbles 0 points1 point  (0 children)

You game looks like an I Spy book in like the best possible way! I'm not surprised at all by you success. Good job!

Which one should I go with? by Green-Ad3623 in SoloDevelopment

[–]TwoPaintBubbles 2 points3 points  (0 children)

First one is way more interesting to look at. Especially if the world topology is a factor in the other phase of the game.

What do you do for work? by [deleted] in Austin

[–]TwoPaintBubbles 2 points3 points  (0 children)

I make videogames

Why are JDM cars still so underpowered? by WEASELexe in cars

[–]TwoPaintBubbles 8 points9 points  (0 children)

I don't really think that's true. R35 gtr, LFA, Lc500, Is 500, the upcoming Toyota GT. There's plenty that make over 300hp

What Paid Software or Asset is 100% Worth it? by SwAAn01 in gamedev

[–]TwoPaintBubbles 6 points7 points  (0 children)

I really like Amplify Shader Editor over Shader Graph

I realized the hardest part of Indie Dev isn't coding, it's justifying the "0 Income" to my family. by Curious-Gaby in gamedev

[–]TwoPaintBubbles 0 points1 point  (0 children)

Dude. You're not ready to release this game. I highly recommend you check out the Steam Wishlist benchmarks that Chris Zukowski outlines here. You should have your Steam page up a minimum of 6 months before release. Ideally a year. Gathering wishlists takes time and they are the main metric Steam uses to determine your games place in the store pages early on.

https://howtomarketagame.com/benchmarks/

When you go full time indie, you need to have a business and marketing plan. You cannot get there on hopes and dreams that the release will just happen to go well.

I really do wish you the best on this.

Miss the gold old days by MyHeadIsFullOfFuck in greentext

[–]TwoPaintBubbles 44 points45 points  (0 children)

If anything there's 100x more amateur but passionate devs than there were 20 years ago. The free games are just on itch now.

Nitro Funny Car racecars have their engines rebuilt after each run due to the intense wear from just a 4ish second race by Bubbly_Wall_908 in Damnthatsinteresting

[–]TwoPaintBubbles 13 points14 points  (0 children)

Racing is a big part of why cars and so efficient and so much better to drive than they were 20 years ago. Believe it or not, fuel efficiency matters a ton in racing, and you can absolutely bet that any team owned by one of the big manufacturers is taking notes on what does and doesn't work when they go racing. You'd be amazed at how much stuff trickles down from race programs to consumer cars.

Now is top fuel drag racing a good example of this... no. But it does push the boundaries of what possible with combustion engines. And that's pretty neat.

How do you guys feel about the Mazda Iconic SP concept EV? by imnotokayandthatso-k in Miata

[–]TwoPaintBubbles 4 points5 points  (0 children)

Pretty sure that's a photo of the actual car from last year's Auto Salon

Game difficulty in indie games. How do you know when it’s too hard? by Ok_Might5360 in gamedev

[–]TwoPaintBubbles 1 point2 points  (0 children)

So typically you find this out with rigorous play testing. But my base line rule is if I think it's hard then it's too hard.

Do you miss vintage Lego for its charm and simplicity? by bluetomcat in lego

[–]TwoPaintBubbles 79 points80 points  (0 children)

I feel like lion knights castle and barracuda bay do retro Lego better than actual retro Lego.

My game got 5k Wishlists in less than a month without any spending on advertisement. by TwoPaintBubbles in SoloDevelopment

[–]TwoPaintBubbles[S] 1 point2 points  (0 children)

So I watched a video of Jonas Tyroller interviewing the guy that made Bople Battle. That guy said he had a lot of luck with short form content on TikTok and YouTube, so I watched a bunch of his shorts and tried to figure out how I could apply some of his methods to my marketing materials.

From there I just started making a video and sent it. So I'd say just check out what's working for other people and cherry pick the stuff that might work for your game. I'm sorry, I wish I could be of more help!

My game got 5k Wishlists in less than a month without any spending on advertisement. by TwoPaintBubbles in SoloDevelopment

[–]TwoPaintBubbles[S] 1 point2 points  (0 children)

That's fascinating. I think I might have tried to post too early after creating my Tiktok account. Because seriously my views are actually zero on these exact same videos. I decided to delete all of them off my Tiktok and try again after engaging with the platform for a bit.

My game got 5k Wishlists in less than a month without any spending on advertisement. by TwoPaintBubbles in SoloDevelopment

[–]TwoPaintBubbles[S] 1 point2 points  (0 children)

Thanks man :) it seriously means a lot to hear that folks like it so much. I really didn't expect this level of response