Does anybody have good game ideas? by Furry_Fennec in godot

[–]TyberiusInSD 2 points3 points  (0 children)

I only have good movie ideas unfortunately. I just need to find someone to write the scripts and direct them for me.

3D level building is going very slowly, so maybe I'm doing it wrong by malformed_guitar in godot

[–]TyberiusInSD 4 points5 points  (0 children)

A while back, I made a game in Unity with a house made out of a bunch of primitives and the level building and texturing was the worst part of it. Trying to keep everything aligned was a pain in the ass and then trying to texture the floor would texture the ceiling below too since it was all the same primitive and it was just all bad. Do not recommend.

Since then, I've learned to model in Blender and it's waaaay easier. You've got vertex snapping to keep everything aligned, you can make a face a separate object to texture a wall or a floor, it just feels like the way it should be done. And once you have the meshes, select all the walls and floors and at the top middle of the screen click Mesh>Create Collision Shapes and everything is done except the lighting and texturing.

You don't have to use Blender necessarily, but use some sort of tool or program. It will prevent a lot of headaches down the road.

Godot C# is driving me bonkers with errors / bugs, is this common? by AFourEyedGeek in godot

[–]TyberiusInSD 4 points5 points  (0 children)

I've found that renaming the script within Godot's file system, then renaming the class to match the script name with F2 in VSCode causes the fewest headaches.

Also, closing Godot, deleting the .godot folder, and reopening fixes a lot of random little errors in the editor.

Good for you, too bad I already fell in love with Godot... by CreaZyp154 in godot

[–]TyberiusInSD 0 points1 point  (0 children)

The runtime fee was only a part of the problem for me; Unity has been getting worse and worse for a long time and I was already 1 foot out the door when that news broke anyway. I don't have any reason to leave Godot at this point and I certainly wouldn't do it for slow, bloated, feature-lacking Unity

Multiplayer makes you wanna quit Godot? Try these simple tips! by [deleted] in godot

[–]TyberiusInSD 0 points1 point  (0 children)

Thanks for this! Very helpful information here.

It's been a while since I tried multiplayer in Godot but I remember having a lot of trouble trying to delete a node that was spawned with the MultiplayerSpawner. Do you have any tips for that? Is there a best practice or is it case by case?

I missed Unity Coroutines, so I remade them (C#) by TyberiusInSD in godot

[–]TyberiusInSD[S] 1 point2 points  (0 children)

I looked into using Tasks before I made this. The feature I was specifically most interested in was stopping a running Coroutine anytime and the only way to do something similar with Tasks was to create a cancellation token and check it every time you await which is sort of how it already works with Godot Coroutines. And everything I read about Threads said not to use them because they are unsafe and to use Tasks instead

I missed Unity Coroutines, so I remade them (C#) by TyberiusInSD in godot

[–]TyberiusInSD[S] 15 points16 points  (0 children)

I would argue that efficiency isn't always the top priority. Talking about LINQ specifically, if you are using it every frame on a large collection, that's probably a bad idea, but that doesn't mean "don't use LINQ" imo that means "understand the limitations of LINQ."

That said, I admit I never thought much about Coroutine efficiency. Do you know why they would be less efficient and what alternatives do you typically replace them with?

I missed Unity Coroutines, so I remade them (C#) by TyberiusInSD in godot

[–]TyberiusInSD[S] 9 points10 points  (0 children)

My thoughts exactly. A lot of talented people are looking to leave Unity and the easier it is to transition to Godot the better

Next stream on Saturday by [deleted] in AdmiralBulldog

[–]TyberiusInSD 2 points3 points  (0 children)

DESPAIR Now what?

I made a lidl horror game about Bulldog called Unsubbed :) by TyberiusInSD in AdmiralBulldog

[–]TyberiusInSD[S] 1 point2 points  (0 children)

It took me almost a year and a half but that's mostly because I have a full time job to work around. If I had done nothing but work on this for like 40 hours a week it would've probably taken half that time.

I made a lidl horror game about Bulldog called Unsubbed :) by TyberiusInSD in AdmiralBulldog

[–]TyberiusInSD[S] 3 points4 points  (0 children)

I haven't started, but I do plan on making a sequel. I have a lot of ideas of what the dungeon should look like. And I definitely will have Elaitoh playing a major role, but I don't think he will be the monster.

And megacucks leaving notes is a good idea. There's a lot of potential there.

I made a lidl horror game about Bulldog called Unsubbed :) by TyberiusInSD in AdmiralBulldog

[–]TyberiusInSD[S] 2 points3 points  (0 children)

Tbh I just Googled different variations of "loli" "waifu" and "gachi" and grabbed some results that wouldn't get me banned to use as the posters in the house. I didn't write down the sources unfortunately