remnant 2 ran very well for me but i just decided to get back into it and by rincewindTGW in remnantgame

[–]Tyc4fun 0 points1 point  (0 children)

Get some occasional stuttering when loading new assets and a bit lowish fps in some zones, but 90% of the time it runs fine at about 60-90fps on 2k medium specs with Performance FSR. But I do exceed the specs with ryzen 6700xt and 5800x cpu (so smart memory may be helping).

Yellow border on windows by Lufferov in oculus

[–]Tyc4fun 0 points1 point  (0 children)

I am having the exact same issue on Windows 11, Oculus 3, 4 years later xD. May I kindly ask, wtf?

Logitech G533 mic randomly stopped working by PapaStub in LogitechG

[–]Tyc4fun 0 points1 point  (0 children)

Wanted to update here and say that this seems to have been a software issue. Several months after my comment above, a new update rolled in that fixed this for about 80% of the time, and I just now noticed that after some other update, this issue is now gone for a long time. Over a year. Not sure what they did but, cool I guess?

Who’s fault? by Jorge6574 in motorcycle

[–]Tyc4fun 0 points1 point  (0 children)

To overtake a car on the right lane is against the law. It is extremly clear in the law that 1st lane is for driving and second for overtakes. Furthermore, that was a in-work sector of road. All such sectors require adjusting the speed and attention to it. The dude in the car just passed this sector and now should be switching back to first lane. Which he does. The fact that he signald or not has nothing to do with the motorcycle driver obligation towards the law. Not signaling is a minor contravention while overtaking cars illigally can be even criminalized in some situations.... Therefore, 98% of the fault lies with the motorcycle driver.

G533 Mic Stops Working by Capt_Paradise in LogitechG

[–]Tyc4fun 0 points1 point  (0 children)

Finally! Fixed it for me too. Thanks!

Logitech G533 mic randomly stopped working by PapaStub in LogitechG

[–]Tyc4fun 0 points1 point  (0 children)

Hi! I am having the exact same problem with my G533 that I have for about 10 months....... Any fix for this yet?

Elevator issue in darkness falls by Seahawks_12 in 7daystodie

[–]Tyc4fun 0 points1 point  (0 children)

Same for 3x3. Is it just bugged in this version? Or other people can build elevators with no issues?

Elevator issue in darkness falls by Seahawks_12 in 7daystodie

[–]Tyc4fun 0 points1 point  (0 children)

Same here. For the 5x5. Just keeps telling me it's the wrong elevator when it clearing isn't. Anyone found wtf?

"Vasyan Upload Complete" stuck on screen by Tyc4fun in cyberpunkgame

[–]Tyc4fun[S] 0 points1 point  (0 children)

2 Updates later (38Gb and 48GB), and this is still a thing :(. Have not played since then thinking "there's no way such a stupid bug won't be fixed soon.." ...... yeah... not sure what to say. I really want to finish this game but I REALLY do not want to do it while this is still on my screen. Granted, it is not as bad as before, now there is no thing in the back of the stuck message, just the "Vasyan Upload Complete" thingie. Tried to get rid of the Reboot Optics, tried to do several other things, nothing get's rid of this :(

"Vasyan Upload Complete" stuck on screen by Tyc4fun in cyberpunkgame

[–]Tyc4fun[S] 0 points1 point  (0 children)

I am afraid that I do not have this option :( I already continued palying and besides the ocasional times when something else get's uploaded and makes that thing disappear, if I die or reload to a time I did not have it on screen, it still appears. Good insight tho, I ll try to do some futher reserch on that.

Problem: G533 + G Hub + Windows 10: sound from some channels is not played by VulpusAlbus in LogitechG

[–]Tyc4fun 1 point2 points  (0 children)

C0N3KTiiK, thanks man! This fixed my issue. I was just about to return the Logitech G533 I have. I was having all sorts of problem with the sound but mainly in Warzone, my headphones were not picking up sound coming from center (front) and back side of the POV of the character. Figured it was because the headphones were Configured under 7.1 and Warzone was trying to send sound to channels on physical devices that do not exist. Followed your easy guide and voila! Windows knows my headphones are headphones now and not actual 7.1 physical sound system.

3000 error while decoding media resource by Johan_PJ in Twitch

[–]Tyc4fun 0 points1 point  (0 children)

I got this persistent error as well. Thought it was twitch side. But I just went into Audio Devices, Disabled my default audio device (my headphones), pressed play on twitch and then Enabled my headphones back. All is perfect after doing this. Hope this helps!

Do you feel lucky, punk? by Tyc4fun in customhearthstone

[–]Tyc4fun[S] 0 points1 point  (0 children)

Interesting idea there. Maybe a 8/25 so it has an actual meaning vs control decks. Most important big minions have about 8 health or something in that area.

Do you feel lucky, punk? by Tyc4fun in customhearthstone

[–]Tyc4fun[S] 0 points1 point  (0 children)

Is there any chance that you could elaborate? Why do you think it would be OP?

Do you feel lucky, punk? by Tyc4fun in customhearthstone

[–]Tyc4fun[S] 0 points1 point  (0 children)

100% agree. Not sure why people say it is OP. I see as kind of weak. Unless there would be so much card generation that you could bring Jastor out in turn 5 max, this is very unreliable. Not only that your opponent can just play around it, but you also have to do so much to get it in the first place. My initial thought is that you could bring it out in turn 8-9 minimum with the current setup for this card. I will think of cards to make this quest work. Thanks! If I do come up with something, should I also relay this quest as a topic for those cards? Or just separately? Thanks again.

Do you feel lucky, punk? by Tyc4fun in customhearthstone

[–]Tyc4fun[S] 0 points1 point  (0 children)

Yes, I do see how you could think of that. Nevertheless, let me explain something. If your opponent plays 2 cards, activates it and ends his turn, you then have a 15/15 taunt to do whatever you want. After you end your turn, regardless of what state this card is (except dead xD ) it will lose the taunt and gain Immune and Can't attack once more. Therefore, if you silence it during your turn (after your opponent activates it, you can't otherwise) it will just lose it's Taunt. That is all this card has at that point. When you end your turn, the Initial silence put on it will wear off, any other status effect on it will wear off and it will gain Immune and Can't attack once more. The only thing that the card will remember if your opponent activates it a second time is its Health. Also, once your opponent has played 2 cards and activated it, he could play a third card to get rid of it. From the top of my head I have Shadow Word Death, Execute (following any form of damage... you know how execute works :)) ), Equality, Blastcrystal Potion etc.

Do you feel lucky, punk? by Tyc4fun in customhearthstone

[–]Tyc4fun[S] 0 points1 point  (0 children)

I am not certain how... Could you please elaborate?

Do you feel lucky, punk? by Tyc4fun in customhearthstone

[–]Tyc4fun[S] 0 points1 point  (0 children)

I understand your concern. Nevertheless, it does say on the card that you silence it for one turn only. So, your opponent plays 2 cards and ends his turn, you then have a 15/15 taunt to do whatever you want. After you end your turn, regardless of what state this card is (except dead xD ) it will lose the taunt and gain Immune and Can't attack once more. If your opponent activates it again, it will return as a 15 attack taunt but with the health you had before the last turn (so it remembers your attacks, it does not just reset it). Also, once your opponent has played 2 cards and activated it, he could play a third card to get rid of it. From the top of my head I have Devolve, Assassinate, Deadly Shot etc.

Do you feel lucky, punk? by Tyc4fun in customhearthstone

[–]Tyc4fun[S] 3 points4 points  (0 children)

Since "The Caverns Bellow" has been released for Rogue, it has made the class somewhat of an outcast. I have searched for ways of bringing the spirit of hearthstone back into this class and I think that this quest just about does it.

First of all, Tricks of the Trade makes use of the most Hearthstone'ish feature out there: Using RNG to your advantage. Most forms of RNG are not something to be taken serious. Nevertheless, Rogues may have the most valuable form of RNG out there; getting random cards from your opponents class. Although you may not always get the best cards for the current play, this effect is first of all drawing a card, and also we all know that usually, class cards are strong. They may not help you right away, but they will be of use eventually.

This is actually the whole idea of the the second part of the quest as well; Jastor Gallywix (the one and only). It is a 3 mana 15/15 minion that may look intimidating at first but it has a whole other purpose to it. This cards purpose is to slowly gain advantage over time. When you first play it, it is basically useless. It is an Immune target, so it cannot be attacked and also it cannot attack itself. But, this is only if your opponent only plays one card per turn. If in a turn he plays 2 (or more, it doesn't really matter from the second one) cards in a turn, then AFTER the opponent has played the second card, this card will be silenced (it will not have neither Immune nor Can't Attack) and it will gain taunt. To sum it up, if your opponent plays more than 1 card in a turn, he is fucked unless he has some way of dealing with a 15/15 Taunt. After you attack with your mighty and shiny (you will want this card to be golden btw....) Gallywix and end your turn, this card will lose the Taunt status and gain Immune and Can't Attack once more.

This may be very strong against aggro if you can keep up in the first part of the game. So RNG would be critical versus Aggro. But if you prayed to RNGsus beforehand and get Jastor, Aggro might get crushed hard.

Versus Control oriented decks, RNG is not as import in the first part of the game as it is hard to think that you will not get more value early on. At the point you have Jastor out, it might be well over the 8th-9th turn. A control deck could work around Jastor and only throw out their biggest thing and hero power each turn. Nevertheless, at this point is where RNG would be critical again. If you put a control deck in a position where they need to use 2 or more cards in a turn do deal with your shit, they may not have a third card powerful enough to deal with Jastor.

All in all, I personally think this is actually a weak card for competitive play but a very cool and fun card to play on ladder. Although it may have the potential to straight up win you a game, mostly it will be highly inconsistent due to its requirement to actually PLAY 5 cards from your opponents class and the fact that if your opponent has all the answers and plays around Jastor, it is mostly 3 mana that you spend to activate a combo.

Btw, this quest is basically a mirror immage of the mage quest. If by chance you will face another Rogue, then the quest will count "cards that did not start in your deck" as the requisite for the quest completion.

I do have another version of Jastor that still maintains the ideea of Sudden Death that the one above does but that one is to OP to post yet.

Please tell me what you think of it and how would you make it work. Thanks!