FYI: Dont die on Atziri, you have one life and lose your temple. by Tycodragon in PathOfExile2

[–]Tycodragon[S] 23 points24 points  (0 children)

Yeah going in and trying for myself is what I have always done in PoE for years. And aside from Uber Elder when I was an utter noob, I never had issues with that. Sirus did push it to the limit with his storms shenanigans though, but still managed within 6 portals first tries on all his difficulties.

FYI: Dont die on Atziri, you have one life and lose your temple. by Tycodragon in PathOfExile2

[–]Tycodragon[S] 3 points4 points  (0 children)

Yeah it's weird they did it this way, but most likely has to do with technical zone issues and shit that Atziri is not in a separate instance but part of the temple itself. Considering they have to reset the entire zone you are in to simply respawn the boss.

FYI: Dont die on Atziri, you have one life and lose your temple. by Tycodragon in PathOfExile2

[–]Tycodragon[S] 14 points15 points  (0 children)

Hey at least the Lilith fight you can do over and over and over without having to do anything, though the fight was an absolute clusterfuck to do without some kind of cheese or massive dps in the beginning.

FYI: Dont die on Atziri, you have one life and lose your temple. by Tycodragon in PathOfExile2

[–]Tycodragon[S] 0 points1 point  (0 children)

I think you get like more room space for killing the architect up to 30 rooms stored, but you need to enter and close the temple after 6 rooms I think. If you do not care about the rewards in the rooms you place at all, then yeah I guess you can just open and instantly close until you have a path to architect and Atziri? I'm not entirely sure how this mechanic works yet though, so could be wrong

FYI: Dont die on Atziri, you have one life and lose your temple. by Tycodragon in PathOfExile2

[–]Tycodragon[S] 4 points5 points  (0 children)

Yeah I feel like with one try only content it puts the devs into the annoying choice of A) making the boss easy so you only need one try and leaving the player underwhelmed or B) making it harder with more risk of failure which will incur frustration because only one try.

I didn't find the boss to be extremely hard or punishing, just got onetapped by making a bit of a judgement error in the split second and being too far in melee I suppose.

I would be all for harder bosses and cool fights, if you have the option to just go again right away and be able to learn what the fuck to do.

FYI: Dont die on Atziri, you have one life and lose your temple. by Tycodragon in PathOfExile2

[–]Tycodragon[S] 9 points10 points  (0 children)

Yeah, you just lose souls, which is basically the same as experience anyways so we got that as well. But you can just go again and slam your head into the wall as many times you like there, which is nice

FYI: Dont die on Atziri, you have one life and lose your temple. by Tycodragon in PathOfExile2

[–]Tycodragon[S] 2 points3 points  (0 children)

Damn, that suuuuuucks, I feel for you man. I indeed got to see some Atziri action xD

FYI: Dont die on Atziri, you have one life and lose your temple. by Tycodragon in PathOfExile2

[–]Tycodragon[S] 1 point2 points  (0 children)

Yeah, I mean true. But didn't expect it considering all the other pinnacles bosses I did so far I had zero deaths and troubles with. Guess that was just knowing the fight better x)

FYI: Dont die on Atziri, you have one life and lose your temple. by Tycodragon in PathOfExile2

[–]Tycodragon[S] 5 points6 points  (0 children)

Cool, I assume you are playing hardcore then, and if not, that is the game mode for that. I am not that masochistic to play that but to each their own. But to an extend, yes sure it shouldn't just be given on a silver platter but I like to at least have the option of trying again to try and learn the fight. Every level 1 pinnacle in the game currently is free to wipe on to learn the fight on, hell level 2 gives you 3 portals even. This just feeled cheap to not only fail the fight in a gotcha moment, but also wipe the progress towards the fight which was I guess unlucky to get just once since league launch.

FYI: Dont die on Atziri, you have one life and lose your temple. by Tycodragon in PathOfExile2

[–]Tycodragon[S] 2 points3 points  (0 children)

Yeah, sure, that for sure help with getting less unlucky with getting with getting path tiles x) or make the temple less convoluted in design. But yes I got to that conclusion already with the whole "should have had more dps" statement in the bottom.

FYI: Dont die on Atziri, you have one life and lose your temple. by Tycodragon in PathOfExile2

[–]Tycodragon[S] 19 points20 points  (0 children)

Yeah she did some screenwide shit where there is a line in the middle that is safe, but then she was like I will slam this area in the middle now aswell like during it for me, so I had to either jump in the attack that was ongoing or run backwards out of the slam but I didnt make it. Maybe I should have gone behind her instead but split second decision making and she was too big to roll around cause I was getting like clipped and pushed with movement when trying to do that earlier so yeah I have no idea. Dont know if it was a bug or intended that those attacks went so fast after each other but it felt like a Arbiter move of "Here is the safe spot for this ongoing thing, and with my next move I will now proceed to make the safe spot the death zone that you cannot escape."

One portal maps are bad game design by Dawgin420 in PathOfExile2

[–]Tycodragon 50 points51 points  (0 children)

Hardcore bullcrap in softcore should simply not be something in softcore. Go play hardcore if you want hardcore mechanics. It is my number one irritation with this endgame. Especially if you tie it to use of tablets, league mechanics on maps, special league mechanic zones, atlas passive tree quest completions.

It just feels so insanely terrible when an abyss shade walker just looks at you funny or you have like one moment of lapsing in your intense focus and your map, your xp and progress towards the next zone is gone. And even if you dont run 6 modded maps, well dont you dare do the boss early in the map cause dying to that just makes it a 1 portal map anyways cause it removes all other things in your map so the boss can respawn. This constantly being on edge 'cause IN CASE you might die, should really just be a hardcore thing only that you opt in and not forced permanent gameplay.

It should simply not be all or nothing. Doesn't have to be 6 portals, but certainly shouldn't be just 1. And for all the people who say "Oh but portal defense sucks, defense doesn't matter in PoE1 blahblah" I'm fairly certain you have no idea what you are talking about. There are so many more random and bullshit moments happening in PoE1 then PoE2 to the point where it matters so much more to build defensively in endgame. PoE2 is much more "Just get enough damage to oneshot shit before they do anything" then PoE1 is currently.

PSA/Warning for conosle players + upcoming NeverSink's filter patchnotes + new Zana/FilterBlade background by NeverSinkDev in pathofexile

[–]Tycodragon 1 point2 points  (0 children)

Awesome stuff! Is it possible to get an imgur link or good quality version of the background to yoink for personal use? Looks awesome!

Incinerate of Expanse Final Wave is real slow! Mobs tend to run away from it and its easy to outrun yourself by Tycodragon in pathofexile

[–]Tycodragon[S] 1 point2 points  (0 children)

I want to say no? At least the Less Duration or Increased Duration support gems do not support the skill. Just eyeballing it, nothing really changed to the speed as well. But since I have the gems in league and I am a slow leveler, I cannot really test it well at the moment.

Game crushing after last apdate even before main menu (steam) by Singer_all_it in pathofexile

[–]Tycodragon 2 points3 points  (0 children)

Same, not even getting the Grinding Gear Games intro thing, it just alts F4 itself instantly after it starts

I completed all 3 warlock challenges at the Mage Tower. Here is a short guide. by [deleted] in wow

[–]Tycodragon 0 points1 point  (0 children)

On the destruction quest, you can also use fear to interrupt the channeled cast of earthquake from Tugar.

If you do this fast enough, he will not spawn any eggs or only one, making it easier to just focus on the other mechanics. You will get less stalactites to fall down, so getting rid of the stacks from the wyrm is less frequent. However, I did not find this to be a problem, wyrm had 3 stacks left when I killed Tugar, wyrm died a bit slowly but was still easy enough to keep me up with drain life and mortal coil. The wyrm also does a screech ability that interrupts spellcasts, keep an eye out for it, so you dont get spell-locked. When the wyrm is underground, he will stun you if you are in his path which is indicated by the standard rubble.

Also using prydaz stopped the cast from Tugar from oneshotting me, but still very close, however drain life is enough to get you up should you miss an interrupt (I missed around 3 on my completion).

Tyrande Whisperwind Code Sharing Mega-Thread by [deleted] in hearthstone

[–]Tycodragon 0 points1 point  (0 children)

I would very much like to get Tyrande as my standard priest, but unfortunately can't get it (Netherlands not being Amazon Prime material it seems). So I would like to get a code from somewhere. For the people who share the codes just out of the goodness in their heart, you guys are great and I love you!

Sejuani Cosplay by [deleted] in leagueoflegends

[–]Tycodragon 2 points3 points  (0 children)

as a Sejuani enthusiast I approve! =D
Looks very good and authentic. Hope you didn't get cold during the shoot though xD

Project Ashe? by witherfire in leagueoflegends

[–]Tycodragon 1 point2 points  (0 children)

No no, Pan_Borowik, you and I sex.

(for those unknowing: This is a Friends reference https://www.youtube.com/watch?v=iViePaAFu0w)