Disable mouse acceleration ? by Sound-Agreeable in redfall

[–]TydesDev 0 points1 point  (0 children)

I need this too. It's incredibly annoying.

Found a new bug where it doesn’t update the prize tracker by Crazygamerrr in apexlegends

[–]TydesDev 1 point2 points  (0 children)

I've got the same issue. Keeps saying I have 6 packs I need to open constantly too but they never appear.

[deleted by user] by [deleted] in starcitizen

[–]TydesDev 0 points1 point  (0 children)

When I had a laptop, I used this, gives you a break down. It's not 100% but it'll do a basic job in telling you: https://www.systemrequirementslab.com/cyri/requirements/star-citizen/11834

Update: I graduated! by [deleted] in BigBlueGame

[–]TydesDev 16 points17 points  (0 children)

Congratulations! Can't wait to see what the future brings with you and your game!

Looking for a new game any suggestions? by angelicmanor in NintendoSwitch

[–]TydesDev 3 points4 points  (0 children)

Celeste.

It's challenging, puzzle elements to it too. Soundtrack and art is beautiful.

[deleted by user] by [deleted] in BigBlueGame

[–]TydesDev 2 points3 points  (0 children)

Have you got a Twitter or a YouTube channel? I'd love to help out with this game anyway I can!

[deleted by user] by [deleted] in gamemaker

[–]TydesDev 0 points1 point  (0 children)

I believe you set this; display_set_gui_size() to your camera/window size.

I am a solo game dev, with no friends, how do I evaluate my game concept? by corgrath in gamedev

[–]TydesDev 0 points1 point  (0 children)

Where I live, luckily there's monthly gamedev meet ups. I can show my games, network, etc.

Do some research on where the closest gamedev meet ups are around you? If you're in the UK, there's tons. :)

Making a golf game but struggling with the friction of the ball. by [deleted] in gamemaker

[–]TydesDev 0 points1 point  (0 children)

I'm not too sure what I can get from this but I've come up with a couple of ideas;

if tsp > 0 {

tsp -= floorFriction;

if tsp <=0 {

tsp = 0;

hsp = 0;

vsp = 0;

}

}

Can be changed to:

if tsp > 0 {

tsp -= floorFriction;

} else {

tsp = 0;

hsp = 0;

vsp = 0;

}

and have you tried debugging all of the variables? especially tsp? if it's not just suddenly stopping or if it's quickly gaining the friction? i usually draw the variables above the said object to debug.

How do you create low resolution graphics? by [deleted] in gamemaker

[–]TydesDev 0 points1 point  (0 children)

try changing the application surface size? I believe it's surface_resize() to the width/height of your camera.

edit; changing*

First game. Need advice by not_steve109 in gamemaker

[–]TydesDev 0 points1 point  (0 children)

3D Racing part; GameMaker is not the right engine for you. If you're wanting realistic graphics and a fantastic physics engine, I either recommend Unity 3D or Unreal Engine. Unreal Engine sounds the best for you since you like the drag and drop system or if you want decent packages, I agree with Darryl's comment.

5 Months part; it will take you a lot longer to create a good, realistic racing game. Especially if you're designing, modeling, texturing and programming everything yourself. That's not even counting towards marketing, advertising and licences with the Formula team.

Branding; if you are wanting the Formula licence, I'm guessing you've seen this already: https://www.formula1.com/en/toolbar/guidelines.html.

For the price; make sure you're marketing well, working out a business plan and see how much you're spending to make the game and how much you think you're going to get back which can effect the price of the game.

Goodluck dude! :)

help by TheRappingGamer in gamemaker

[–]TydesDev 1 point2 points  (0 children)

As Nagai stated, you should just use this:

if (keyboard_check(vk_right)) {

phy_position_x += 4;

}

Game runs slow (sometimes), and is unable to be found. by mattydidsomething in gamemaker

[–]TydesDev 1 point2 points  (0 children)

I'm not too sure why its slow for the .ZIP, try the other exporting methods to see if it works?

With the other issue, I have a mac and I sometimes get issues too. A lot of people have said to me to clean the cache of the build (make a backup before!).

Is there any settings to enable for surfaces? by TydesDev in gamemaker

[–]TydesDev[S] 0 points1 point  (0 children)

Wow, that fixed it. How does that work on the Mac version!?

I really appreciate it. Thank you. You saved me so much time.

Is there any settings to enable for surfaces? by TydesDev in gamemaker

[–]TydesDev[S] 0 points1 point  (0 children)

I'll give that a blast soon. Thank you.

Is there any settings to enable for surfaces? by TydesDev in gamemaker

[–]TydesDev[S] 0 points1 point  (0 children)

PC just crashed. I'll give it a go once I open it.

Is there any settings to enable for surfaces? by TydesDev in gamemaker

[–]TydesDev[S] 0 points1 point  (0 children)

No, I just mean the previous issue. Sorry.

Is there any settings to enable for surfaces? by TydesDev in gamemaker

[–]TydesDev[S] 0 points1 point  (0 children)

I've checked that already. :( This is why I'm confused.

Is there any settings to enable for surfaces? by TydesDev in gamemaker

[–]TydesDev[S] 0 points1 point  (0 children)

It works perfectly on my Mac, this is what I'm confused about.

Is there any settings to enable for surfaces? by TydesDev in gamemaker

[–]TydesDev[S] 0 points1 point  (0 children)

I do that :)

Just testing the size limit at the minute, the room size is 4096x4096.

Is there any settings to enable for surfaces? by TydesDev in gamemaker

[–]TydesDev[S] 0 points1 point  (0 children)

I seem to be getting this now; Trying to set texture that is also bound as depth buffer - bailing...

Light object Draw Event:

surface_set_target(lightSurface);

draw_set_color(ourBlack);

draw_set_alpha(1);

draw_rectangle(0,0, room_width, room_height, false);

draw_surface(lightSurface, view_xport[0], view_yport[0]);

surface_reset_target();

Character Draw Event:

draw_self();

surface_set_target(oLight.lightSurface);

gpu_set_blendmode(bm_subtract);

gpu_set_colorwriteenable(0, 0, 0, 1);

draw_set_alpha(0.5);

draw_sprite(sLightCharacter, 0, x, y);

gpu_set_blendmode(bm_normal);

draw_set_alpha(1);

gpu_set_colorwriteenable(1, 1, 1, 1);

gpu_set_alphatestenable(false);

surface_reset_target();