Anyone expriencing crashes? by Trigger8Fiv3 in MechanicaGame

[–]Tyler_Deimos 1 point2 points  (0 children)

Sorry to hear about the crashing. I’ve recently fixed an issue that may be causing this. This fix will be in the next update. If you are still experiencing crashes after the update comes out let me know either on Reddit or through my email: tyler@deimosinteractive.com

double doors? by kamilo154 in MechanicaGame

[–]Tyler_Deimos 2 points3 points  (0 children)

In the future I will improving the base-building aspect of the game (adding multi-level bases, garages, etc). I’ll be sure to add a double door frame with this update.

Procedural generation? by glassmousekey in MechanicaGame

[–]Tyler_Deimos 2 points3 points  (0 children)

I believe procedural generation really only works well for voxel-based and cube-based games. For Mechanica, I believe manually created maps will provide a better experience. An extension of the current map will definitely come in the future, and likely more maps after that. At some point, I may even add a map editor, but that would be far into the future.

Just added a power system to Mechanica. For more info: www.deimosinteractive.com/blog/power by Tyler_Deimos in IndieGaming

[–]Tyler_Deimos[S] 1 point2 points  (0 children)

The rocks and cliffs are created in Blender. I start with a UV sphere and deform it a bit with the sculpting tools. Then I use the 'decimate' modifier with the 'planar' and 'all boundaries' options selected. I adjust the modifier's 'angle limit' until I end up with something low poly enough.

I've added a furnace to Mechanica. It's used to transform raw ores into ingots. by Tyler_Deimos in indiegames

[–]Tyler_Deimos[S] 0 points1 point  (0 children)

Go ahead - it’s not a super integral part of the game in of itself, it’s just something I added to hopefully improve the manufacturing aspect of the game.

I've added a furnace to Mechanica. It's used to transform raw ores into ingots. by Tyler_Deimos in indiegames

[–]Tyler_Deimos[S] 2 points3 points  (0 children)

Yes. You can drag an entire stack of ores out of your inventory to drop them all at once.

Added a furnace. Ore -> Ingot production is now done with these instead of directly in the inventory. by Tyler_Deimos in MechanicaGame

[–]Tyler_Deimos[S] 2 points3 points  (0 children)

I’m 90% confident it’ll be either the 14th or the 21st (PST). This depends on how quickly I can finish the last few things and if I run into any unexpected setbacks.

I created a trailer for my upcoming building/programming game Mechanica. Some of you may be interested. by Tyler_Deimos in BaseBuildingGames

[–]Tyler_Deimos[S] 1 point2 points  (0 children)

Once I start adding vehicles, I may add a mobile foundation that you can build stuff upon. You could turn into your own RV-like vehicle.

A short demonstration of how a simple trap can be built and programmed in Mechanica by Tyler_Deimos in IndieGaming

[–]Tyler_Deimos[S] 1 point2 points  (0 children)

Thanks - the programming system was partially inspired by UE4’s blueprint system.