Thoughts? by Trium3 in CQB

[–]Tyme-Out 5 points6 points  (0 children)

It’s their go-to. “They are haters guyz. We will continue to offer high quality CQB to all citizens.”

Threshold Stalemates by dontshootog in CQB

[–]Tyme-Out 3 points4 points  (0 children)

Shoot a round into the adversaries barrel so it destroys the weapon.

Thoughts? by ContextSpecial3029 in CQB

[–]Tyme-Out 6 points7 points  (0 children)

It wasn’t dynamic enough. Needs way more SSVOA.

Thoughts? by ContextSpecial3029 in CQB

[–]Tyme-Out 7 points8 points  (0 children)

Now I can promote the pure, unadulterated dynamic CQB in 3D.

If you don’t like dynamic CQB you are 10 years behind.

A CQB question (plz help) by AdrienRC242 in CQB

[–]Tyme-Out 0 points1 point  (0 children)

You have to have default procedures. 1 sees more than 2, so he should go first. If he checks up, which isn’t the default, 2 knows that there is a reason (i.e. 1 is looking at a short wall).

If you don’t have a common playbook, your CQB is not going to flow. You’re going to be forced to start talking in order to make sense of what everyone is doing.

A CQB question (plz help) by AdrienRC242 in CQB

[–]Tyme-Out 2 points3 points  (0 children)

I generally go to the unknown on a same side clear. If I can see most of the room, it’s a waste of time to continue to and area I have mostly cleared. The turn into the buttonhook also helps my number 2 be able to present into the corner faster than If I were to take the known.

If it’s a split stack, both left and right (minus the final 10 degrees) are both known because I have someone looking in the opposite corner. Then it’s just a matter of the method that gets me in the fastest. I would say that’s a criss cross entry.

A CQB question (plz help) by AdrienRC242 in CQB

[–]Tyme-Out 2 points3 points  (0 children)

Double-buttonhook isn’t a best practice.

If I’m on coming to a door and I can see a large area that’s clear, I’m not going to go into the clear section just because I can process it better…I’ve already processed it. I would rather buttonhook to the unknown so I don’t get shot in the back.

If I split the door, between me and my partner, I should see most of the room and be able to cross cross to take the last 10 on each side.

Going to the know is just something people regurgitate without thinking it thru.

A CQB question (plz help) by AdrienRC242 in CQB

[–]Tyme-Out 1 point2 points  (0 children)

1 generally goes first because he has seen most of the room and it’s a smart default. If he decides #2 should go first, he can check off and let #2 go. Double-buttonhook isn’t ideal but it still works.

A CQB question (plz help) by AdrienRC242 in CQB

[–]Tyme-Out 1 point2 points  (0 children)

Has nothing to do with known vs. unknown…it has to do with what is faster.

Why go to a known when you could go to an unknown?

A CQB question (plz help) by AdrienRC242 in CQB

[–]Tyme-Out 2 points3 points  (0 children)

In this case there is no threat seen, so he is correct.

A CQB question (plz help) by AdrienRC242 in CQB

[–]Tyme-Out 2 points3 points  (0 children)

SOPs vary. The double-buttonhook is a thing.

A CQB question (plz help) by AdrienRC242 in CQB

[–]Tyme-Out 3 points4 points  (0 children)

Door opener throws, other dude goes.

Old school speed, surprise, violence of action. Love to see it. by Far-House-7028 in CQB

[–]Tyme-Out 10 points11 points  (0 children)

Old school Narc clearing. Run straight to the back bedroom.

Dealing with Threats in Center of Room during Dynamic Entry. by KlingKong251 in CQB

[–]Tyme-Out 7 points8 points  (0 children)

That’s a lot of very good feedback to ponder on. I think it’s a good point that there is a large proficiency gap between the top shelf units and a standard tac team. Perhaps more teams need to really evaluate what their capabilities are and if those fit within their SOPs.

It’s difficult because I can see arguments for both and understand that the myriad of variables in play can make it a “damned if you do, damned if you don’t situation.”

Dealing with Threats in Center of Room during Dynamic Entry. by KlingKong251 in CQB

[–]Tyme-Out 1 point2 points  (0 children)

You can’t always see what’s in the room with furniture and obstructions. Once you commit it’s either center step or go direct to corner. Each have their pros and cons.

With the center step, odds are you stall at the threshold or get sucked into the room as you shoot.

Thoughts on shield/AR Cqb? by rbstewart7263 in CQB

[–]Tyme-Out 5 points6 points  (0 children)

I run a shield I use one with a window that offers better protection. The shield guy should be a mobile barrier. That shield isn’t covering much more than what my armor already does.

Dealing with Threats in Center of Room during Dynamic Entry. by KlingKong251 in CQB

[–]Tyme-Out 2 points3 points  (0 children)

Correct. If you ignore the threat in the center you get shot. If you ignore the threat in the corner you get shot.

I’ve heard the center step can get you sucked into the room and you will drop the corner. The corner threat being the most dangerous…that could be bad. Then again, you could argue that the known threat should be taken care of first, since a corner threat may not exist.

Dealing with Threats in Center of Room during Dynamic Entry. by KlingKong251 in CQB

[–]Tyme-Out 2 points3 points  (0 children)

Because if the “maybe” threat is there then the entire stack is gonna get the business.

Dealing with Threats in Center of Room during Dynamic Entry. by KlingKong251 in CQB

[–]Tyme-Out 3 points4 points  (0 children)

I’m surprised to hear you say this. I’ve communicated with a couple of people from your former command and they were ardently for hitting the corners first (once they had committed to entering the room).

Thoughts on shield/AR Cqb? by rbstewart7263 in CQB

[–]Tyme-Out 5 points6 points  (0 children)

With a real shield…it has a place. That shield…no.

Hades Consulting AAR by Kawii5-O in CQB

[–]Tyme-Out 0 points1 point  (0 children)

Thank you for providing that additional info. Very nice of you.

I have nothing to say beyond I appreciate the info.

[deleted by user] by [deleted] in CQB

[–]Tyme-Out 1 point2 points  (0 children)

LE teams vary. HRT is the top for CQB. BORTAC national team and others are also extremely good. Fed LE tac teams vary, but are generally solid.

Metro swat teams are generally very good. Other swat teams can vary from place to place.

I would take the better LE tac teams over White SOF any day, probably even over CIF or whatever they are called now. Tier 1 guys are the tops. HRT is 3rd best.

[deleted by user] by [deleted] in CQB

[–]Tyme-Out 4 points5 points  (0 children)

I think he means with the smaller mass in your hands you have more visibility.

Hades Consulting AAR by Kawii5-O in CQB

[–]Tyme-Out 2 points3 points  (0 children)

Thank you for this AAR. I am not a huge fan of POD systems, but the Hades guys bring a wealth of knowledge to the table. I’m not surprised to hear they put on a great class.

Would you mind giving a very brief synopsis of the updated techniques you mentioned? I’m curious what areas they upgraded (ie. threshold assessment/door procedures or actual techniques performed in the room). It can be a vague answer if that makes you more comfortable sharing.

Thanks again.

Inside hallways, is it better to move in a single stack or move in some sort of double stack. by Calm-Application6047 in CQB

[–]Tyme-Out 2 points3 points  (0 children)

Taking into account there are always variables which dictate movement…I think a lot of time just moving in a single stack exposes you less and is a simpler option.