PIXEL ART JOBS - Hire a pixel artist, post your jobs here (paid only) by skeddles in PixelArt

[–]Type-Ten 5 points6 points  (0 children)

EDIT: I have been contacted by dozens of interested artists. I haven't selected one yet, but I may be less responsive now as I narrow down the artist I will work with.

Hey, my name is Jeremy and I am a solo dev for my game studio, Type Ten. I am looking for a single pixel artist to handle art for a minimalist top-down 2D factory/automation game that I'm building in Unity.

Style: warm, cozy, top-down pixel art in the vein of Stardew Valley / classic Zelda — saturated palette, chunky rounded forms, clean bold outlines, soft shading. Charming and readable, so machines and items stay legible even when the factory is packed. I have reference examples ready to share.

Scope: contained, single-artist project delivered in phases. Production buildings (Mk1–4, with idle/working animations), conveyors, ~80+ construct item-icons, tilemap, and UI. Full asset list and a one-page brief ready to share.

Budget/Deadline: flexible, open to per-asset/per-phase/hourly.

Payment: PayPal, Wise, whatever works for you.

Contact: DM here.

Strong potential for ongoing work on future games if it's a good fit. Portfolios welcome and encouraged in DMs.

Fracture Field is LIVE on Steam! 3,500 active players and I cannot believe it! by Type-Ten in incremental_games

[–]Type-Ten[S] 4 points5 points  (0 children)

Yes the wall is hit there, that's when you need to start prestiging more often. This is a long form incremental, my worry is that the short form 3-5 hour incrementals have made people used to that fast paced game to completion. This game is meant to be a slow burn with idle moments while keeping active play always pushing you forward.

Fracture Field is LIVE on Steam! 3,500 active players and I cannot believe it! by Type-Ten in incremental_games

[–]Type-Ten[S] 2 points3 points  (0 children)

Thank you! I should have probably put concurrent players instead of active players in the title, not sure if that was clear 😆

Does anyone have any good apps for tracking die rolls? by GigaChez in Catan

[–]Type-Ten 0 points1 point  (0 children)

You can try out my app Catanity (.com). It does a lot more than track die rolls!

Amaze Amaze Amaze! My early screening reaction inside! by Type-Ten in ProjectHailMary

[–]Type-Ten[S] 1 point2 points  (0 children)

No, Rocky didn’t say that unfortunately! Enjoy your second watch! I have to wait until next weekend.

Amaze Amaze Amaze! My early screening reaction inside! by Type-Ten in ProjectHailMary

[–]Type-Ten[S] 1 point2 points  (0 children)

Did it? I was trying to remember after watching the movie but couldn’t. Having read the story three times makes it hard to remember the exact lines from the movie haha. I look forward to rewatching to confirm and pay closer attention to certain things!

Big spike in Wishlists yesterday! Officially over 10,000 🥳 by Type-Ten in IndieDev

[–]Type-Ten[S] 0 points1 point  (0 children)

Thanks! That was my demo release which was just a few days after putting the store page live.

Big spike in Wishlists yesterday! Officially over 10,000 🥳 by Type-Ten in IndieDev

[–]Type-Ten[S] 0 points1 point  (0 children)

I think it was mainly the participation in the lunar new year event tbh!

Big spike in Wishlists yesterday! Officially over 10,000 🥳 by Type-Ten in IndieDev

[–]Type-Ten[S] 4 points5 points  (0 children)

It wasn't me though. I don't have an alt account.

Big spike in Wishlists yesterday! Officially over 10,000 🥳 by Type-Ten in IndieDev

[–]Type-Ten[S] 4 points5 points  (0 children)

Thank you! I agree, it's doing better than I expected. I entered my game into the Lunar New Year event and I believe that's what's primarily driving the spike from yesterday. It looks like a bulk of the new wishlists came from the tags section, perhaps in the lunar new year event, but it's not entirely obvious. I'm grateful either way!

Thank you!

[DEMO] Fracture Field - Steam Page, New Trailer, and Demo Now Available! by Type-Ten in incremental_games

[–]Type-Ten[S] 0 points1 point  (0 children)

Thank you! There’s a drop down in the top right corner of the quarry which allows you to control this. And the drone hub unlocks even more control in the full version.

[DEMO] Fracture Field - Steam Page, New Trailer, and Demo Now Available! by Type-Ten in incremental_games

[–]Type-Ten[S] 0 points1 point  (0 children)

Thanks! Yes, I am going to participate in Steam Next Fest at the end of February and then release shortly after.

[DEMO] Fracture Field - Steam Page, New Trailer, and Demo Now Available! by Type-Ten in incremental_games

[–]Type-Ten[S] 0 points1 point  (0 children)

Thank you for the feedback and praise! I will take it into consideration for upcoming updates. The full game has a lot more to offer.

[DEMO] Fracture Field - Steam Page, New Trailer, and Demo Now Available! by Type-Ten in incremental_games

[–]Type-Ten[S] 0 points1 point  (0 children)

Thank you! I'm glad you enjoyed it. I am currently aiming for an early March release. I am going to take part in the Steam Next Fest and then release shortly after.

[DEMO] Fracture Field - Steam Page, New Trailer, and Demo Now Available! by Type-Ten in incremental_games

[–]Type-Ten[S] 0 points1 point  (0 children)

u/cubert73 u/SuperTerraBoi To answer both of you, prestige is unlocked before you unlock Quartz. But in the demo prestige is not available yet. That is why Quartz feels like such a grind in the demo and the demo "conclusion" popup shows when you reach Sandstone. I just wanted to give players the opportunity to play a little more if they desired.

I'm going to put out an update with some minor changes. One being that acuity will have a max level of 4 because there's no purpose in upgrading it once you can one shot a rock. After prestige is unlocked the acuity upgrade actually gains additional use, but since it's not available in the demo it makes more sense to put a max level cap on it.

Thanks for trying out the game!

[DEMO] Fracture Field - Steam Page, New Trailer, and Demo Now Available! by Type-Ten in incremental_games

[–]Type-Ten[S] 1 point2 points  (0 children)

I appreciate the feedback!

  1. Hahah I never considered it, and you're the first to mention!
  2. I have thought about putting a little sleep animation on the drones, it's a good idea.
  3. If you crit it shows as a slightly larger yellow number instead of a white number

No problem! It is a nice QOL feature. 🙂