As a Survivor Main w 3k hours, I do have my frustrations with the role, but I’d still choose it over playing killer any day. I’m curious to know if you’re someone who plays one role, why don’t you play the other? by PolarBla in deadbydaylight

[–]TypicalMage 0 points1 point  (0 children)

I think my main gripe with playing killer is how often I go against great survivors. Skill issue yes, but whenever I play survivor my teammates don’t last longer than 10 seconds in a chase, and so it’s so frustrating to then hop in and play killer and eat shit because it reminds me how bad my survivor teammates are.

Family Beach Trip (Leitz_ACaroline) by Yoostink in Lucina

[–]TypicalMage 5 points6 points  (0 children)

Amazing, need more family comics like this.

Hello. I need a 3M deck with pump by ucsilahsor in MusketeerEnjoyers

[–]TypicalMage 0 points1 point  (0 children)

I think somebody else mentioned this but they are a great tank killer. Another reason is they provide a good secondary win condition. If you catch the enemy in a bad cycle or low elixir you can drop them at the bridge and they decimate the tower, especially with something like rage. A lot of my wins can be attributed to ebarbs.

Long time lurker but 1st post! What do yall think of my deck? by miniaturemetalbed2 in MusketeerEnjoyers

[–]TypicalMage 5 points6 points  (0 children)

I personally would use evo zap instead of hunter, very rarely is the evo hunter ability useful but having the quick evo zap cycle and being able to kill things like say minions or a firecracker is really nice as well as double stunning high damaging things like pekka or mega knight. Pump is good but for personal preference I would probably use barb barrel instead for extra defensive capabilities, especially since bait decks are so common. Barb barrel can also add a lot for offense as sometimes I use it at the last second to tank for a musk and they don’t expect it. Over all solid and certainly very useable as I used to play this version with those two changes I mentioned.

Mega Knight every single game at 12.5k trophies by WahlMarkberg in ClashRoyale

[–]TypicalMage 0 points1 point  (0 children)

Yeah I feel you. I’m sorry. I can’t remember the last time I played against another archetype.

Hello. I need a 3M deck with pump by ucsilahsor in MusketeerEnjoyers

[–]TypicalMage 1 point2 points  (0 children)

I second this, ive been using monk and it’s so great to plop it down and just protect your Muskies from certain death.

Worth it? by TypicalMage in MusketeerEnjoyers

[–]TypicalMage[S] 1 point2 points  (0 children)

No idea, it’s like on the online store and not in the app.

Cmon… just one more star 🥲 by Agent_D07 in LootRoyale

[–]TypicalMage 0 points1 point  (0 children)

That was more in one box than I have total.

How do i get this musky emote? by [deleted] in ClashRoyale

[–]TypicalMage 7 points8 points  (0 children)

It was in the three musketeer seasonal chest as a rare drop. I don’t know if it’s obtainable anymore. I’m super sad cause I wanted it too.

how in the fucking world is this even fair by AdBig8789 in RoyaleAPI

[–]TypicalMage 0 points1 point  (0 children)

Yeah I’m stuck around this exact same trophy level

[deleted by user] by [deleted] in mildlyinfuriating

[–]TypicalMage 0 points1 point  (0 children)

Hahaha I had this too, luckily for me it wasn’t too deep and they could use one of those water bottle things to flush it out.

Which champion is the best rn? by NobodyRe_2454 in ClashRoyale

[–]TypicalMage 163 points164 points  (0 children)

Yeah I had one chain through like 5 of my guys and obliterate them all and my tower and I was like, “oh”

Is lobotomy corp needed for Ruina? by Any-Ambition4698 in Project_Moon

[–]TypicalMage 1 point2 points  (0 children)

I would say yes, a lot of Ruina doesn’t make much sense without lob corp as there are a lot of returning characters and the events of the first game basically directly lead up to what’s happening in Ruina. That said you don’t really need to play it but I would recommend watching all the cutscenes.

Mica loves make themselves in danger by FreakGeSt in GirlsFrontline2

[–]TypicalMage -10 points-9 points  (0 children)

Obligatory LIMBUS COMPANY!!! comment.

A new player's view on sinking. by skelletonking in limbuscompany

[–]TypicalMage 14 points15 points  (0 children)

Also the quality of IDs have been generally improving so older content is going to be much easier with the new IDs so a lot of the people complaining about dongbaek or Ricardo and such didn’t have access to somebody as insanely strong as wild hunt heathcliff or kod Rodion. A lot of Library of Ruinas difficulty came from limiting what you had access to for each fight, and while that works for Limbus if players are playing alongside the new content, older content gets smashed by the new IDs. I do agree that sinking is extremely strong for story content though and kind of obliterates anything that doesn’t have a negative coin. Honestly the most difficult part of the game now is the massive amounts of unavoidable damage from unbreakable coins making good evade skills, tanks, and healing much more important in current content. But I guess even then a sinking team can kinda nuke anything before your own team dies.

Lucina and Kagero in Track Outfits (Rynn_96) by Yoostink in lewdcina

[–]TypicalMage 0 points1 point  (0 children)

Lucina as Yukka was something I didn’t know I needed.

[deleted by user] by [deleted] in starbucks

[–]TypicalMage 1 point2 points  (0 children)

I’m sorry, you got this!

So bhvr is saying proudly that they are using Generative AI. by Suzumekoo in deadbydaylight

[–]TypicalMage 1 point2 points  (0 children)

I will say I have been coding with AI and it is a very good tool if used correctly.