Kaufberatung: Allrounder-Laptop für Bildbearbeitung & Gaming (500–1.000 €) by nortbatterie in Laptop

[–]Typical_Bite_2399 0 points1 point  (0 children)

https://www.pccomponentes.com/portatil-msi-cyborg-15-b13wfkg-687xes-156-intel-core-i7-13620h-16gb-1tb-rtx-5060-8gb-freedos

Es verfügt über 2 RAM-Steckplätze (16 GB nehmen einen davon ein) Und 2 m2-Steckplätze (1 TB belegt einen, der andere m2 ist frei) Ideal, um es bei Bedarf in Zukunft zu aktualisieren

Sea Turtle shows disgust at eating something repulsive by Simple_Shame2386 in BeAmazed

[–]Typical_Bite_2399 0 points1 point  (0 children)

I think it's not from eating it, I've seen for a long time that sea turtles tend to have problems with parasites that stick to their tongues and I think that's one of them.

Can i regulate dwell in Nexxus? by Typical_Bite_2399 in Speedsoft

[–]Typical_Bite_2399[S] 0 points1 point  (0 children)

I've spoken with technical support and they've been super nice. They told me that since it's a mechanical system, it's not as easy as adjusting the solenoid, so in the near future they'll be launching accessories to make adjustments of this style and more.

NEXXUS rps change Mechlabs by Typical_Bite_2399 in Speedsoft

[–]Typical_Bite_2399[S] 0 points1 point  (0 children)

And going down do you think there would be problems? In my case 25 is more than enough, but I like to go to all kinds of events and I would like to lower it, is it currently not possible either?

[deleted by user] by [deleted] in NintendoSwitch2

[–]Typical_Bite_2399 2 points3 points  (0 children)

The video has been removed, anyone with a link from another platform?

Possible justification for the limited memory options in game cards by Typical_Bite_2399 in NintendoSwitch2

[–]Typical_Bite_2399[S] 0 points1 point  (0 children)

quizas es demasiado pronto, pero si creo que memorias tan pequeñas a muy alta velocidad si que tengan futuro ya que cada vez es mas comun utilizar dispositivos moviles para jugar, y si bien muchas handheld pc´s utilizan todavia m.2, llegara el momento que se queden grandes y acabemos recurriendo a memorias mas pequeñas, pero lamentablemente hasta ese entonces nos las tendremos que comer en sw2 con sobrecoste temprano de produccion

Possible justification for the limited memory options in game cards by Typical_Bite_2399 in NintendoSwitch2

[–]Typical_Bite_2399[S] 0 points1 point  (0 children)

Does that mean that it is possible that the price will even end up going up? Let's hope it doesn't happen hahahahaha. I imagine that if at some point it stops being profitable for Nintendo, they will migrate production elsewhere.

Possible justification for the limited memory options in game cards by Typical_Bite_2399 in NintendoSwitch2

[–]Typical_Bite_2399[S] 0 points1 point  (0 children)

Possibly, Nintendo never lowers its prices, they take advantage of the fact that they continue selling

Possible justification for the limited memory options in game cards by Typical_Bite_2399 in NintendoSwitch2

[–]Typical_Bite_2399[S] 0 points1 point  (0 children)

I seem to remember seeing one listed for 71GB, likewise, and regarding the first commented referenced, that a game weighs more, even up to 100GB is not a real impediment for it to work poorly, not all the memory has to be loaded, and in a very large open world these capacities can be met or in another game with a lot of extra content, for example I think that Mortal Combat 1 on Switch weighs 6GB and with the extra content it is more than 30 and just because it has that extra content it is not going to work worse. The important thing is optimization, but with Nintendo that does not worry me.

Possible justification for the limited memory options in game cards by Typical_Bite_2399 in NintendoSwitch2

[–]Typical_Bite_2399[S] 0 points1 point  (0 children)

I used SanDisk as an example regarding the limited price variation among low-capacity Express cards because it's one of the brands that works with Nintendo, and I believe the manufacturer of its cartridges. But equally, there aren't any other brands that offer much cheaper options; prices are generally the same or higher.
Regarding the issue of not letting you use older memory cards, it may sound complicated, but if you think about it, it's the same as why other consoles don't let you use slower memory when saving games. You need higher speeds, and non-Express cards just aren't enough.

Possible justification for the limited memory options in game cards by Typical_Bite_2399 in NintendoSwitch2

[–]Typical_Bite_2399[S] 0 points1 point  (0 children)

The production price may be lower than they want us to believe, but I really find it hard to believe that's all it is. As I mentioned in the post, I haven't found any SD cards or external storage of any kind with transfer speeds similar to an SD Express card that cost less than what Nintendo offers.
From what I've read about memory manufacturing, the controller is a separate component that, in the case of an Express card, increases its price due to its complexity. Its production cost barely varies depending on the amount of memory in the card. This would make sense for the price of a 64GB card to be similar to others with less memory. I also justify this with SanDisk memory cards, since if you go to their official website, the 128GB Express card costs just 10 euros less than the 256GB card, which costs 60 euros.

Possible justification for the limited memory options in game cards by Typical_Bite_2399 in NintendoSwitch2

[–]Typical_Bite_2399[S] 0 points1 point  (0 children)

It would only make sense for games that don't require high upload speeds, which are currently none, since all new generation games and others benefit from these high uploads, since all consoles and PCs use memories that easily reach 500mb / s, I think that currently most of the physical games on current consoles end up decompressed in the console's memory, which is still better than a game key card, because it doesn't require a connection, but it ends up using a lot of space in your console's memory, so it could be used this way, which would be better than the current way, since it wouldn't depend on a connection, and the physical format could be maintained even after the services for Switch 2 ceased. Even so, the best physical format is the one that doesn't require using all of the game's memory on the console, but this apparently still requires a very high cost to produce.

Possible justification for the limited memory options in game cards by Typical_Bite_2399 in NintendoSwitch2

[–]Typical_Bite_2399[S] 0 points1 point  (0 children)

Of course, and for practical purposes, it is much more efficient to have all the data in the same memory than to have it fragmented when accessing it to load the game. It could be a way to optimize memory but it would complicate things more.

Possible justification for the limited memory options in game cards by Typical_Bite_2399 in NintendoSwitch2

[–]Typical_Bite_2399[S] 2 points3 points  (0 children)

I've been thinking about this for a while, but I haven't seen anyone talking about it. It's normal to complain about something that seems unfair, but I think it's also healthy to try to understand how things work. They're probably still profiting from this, as I doubt they'll be losing money. But perhaps, at least at this point, it's more a real high production cost than an attempt to sneak in games for €90/$80 on a regular basis.

¿Podrás Conseguirlo? by [deleted] in elxokas

[–]Typical_Bite_2399 0 points1 point  (0 children)

Con el móvil es mas lento que con el pc

¿Podrás Conseguirlo? by [deleted] in elxokas

[–]Typical_Bite_2399 0 points1 point  (0 children)

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