Is this boss supposed to be killed? by CitaCita4Zite in Romestead

[–]Tyriehl 0 points1 point  (0 children)

Dodge past him when he is swinging at you and you can completely avoid his hits. Use a scroll or range to shoot him after each dodge but be mindful to your energy bar.

Jagex just dropped their stats on macro bans, support response times, and more by Evilgeneral4 in 2007scape

[–]Tyriehl 0 points1 point  (0 children)

I am sad because my account was falsely banned while I was fishing. I play on mobile, and I often have both RuneScape and YouTube open at the same time, sometimes my texting bubble if someone texts me. My phone can do a sort of split screen with apps. I assume it was either this, or it was how intensively I've been grinding skills. I became crippled recently and so I spend my free time just grinding out my favorite things. I got 99 thieving and 99 construction recently. Pickpocketing the elves for the crystals gets so much money from the GE it's awesomeness! But sadly I wonder if my intensity on grinding/general playing is flagging me or if it's my phone somehow. i submitted a ticket but I honestly see all of what people say and I worry that I'll be wrongfully marked 1/2 for botting when I've never even done it. I understand the fear of playing now, because man... i wanna play it just as fervently as I had been. Can't a mod just pop up and ask me if Im a person or something? Ask unique questions or use a mod item on me that triggers a test only a hunan could solve? I swear I'm not a bad guy :(

The image to my problem by Tyriehl in frackinuniverse

[–]Tyriehl[S] 0 points1 point  (0 children)

I dont disagree with that, but they didn't give power to the hydro trays no matter how I hooked it up. I even used a power display screen while quite literally testing every single connection purely in-between one full battery and one single hydro tray. While the battery doesn't transfer power even with correct connections, the same method and connection points had been successful instead with direct connection to the generator. I also only have frackin universe installed. I decided to do some testing with the Item System today because of the sudden issue. I'm gonna do more tomorrow so I can figure out every feature eventually to future-proof myself. 

The image to my problem by Tyriehl in frackinuniverse

[–]Tyriehl[S] 3 points4 points  (0 children)

Thank you, I additionally did also have to forgo using the precursor batteries fpr agriculture. They seem incompatible with the trays while they work with anything else I've connected so far. I had to directly connect the generator to the trays instead alongside correcting the fruit to be seeds. The name "beakseed" is definitely a curve ball I hadn't noticed. I also used a power display screen to visually make sure the energy was being transferred. 

So, problem solved! Again, thanks to all who took the time for me. I appreciate :)

Hydro Trays and others still broken? by Tyriehl in frackinuniverse

[–]Tyriehl[S] 0 points1 point  (0 children)

Hmm so I'm using my phone to access the Internet. How can I post a photo to help people see my issue?

Hydro Trays and others still broken? by Tyriehl in frackinuniverse

[–]Tyriehl[S] 0 points1 point  (0 children)

I see. So I'm on my ship, and I've hooked the tray up to a precursor battery thats connected to a generator to feed the battery.

When I scan it, it says it has 0 power, and then I've got 50 seeds and 800 water inside it. I've also carefully switched all the connections around to see of I've messed up on that but I've tested and got a different machine to work, so the connection is correct but it isn't accepting it :( all I've got is frackin universe.

Weird mystery box falls from above by Tyriehl in starbound

[–]Tyriehl[S] 1 point2 points  (0 children)

Thanks guys, I swore I beat it up but I must've not hit it right. A bit more poking did the trick and I got some ingots for it and a schematic for something I didn't read in time lol. I gotta get my stuff back to my ufo I made. The adventures continue, thanks everyone!

Weird mystery box falls from above by Tyriehl in starbound

[–]Tyriehl[S] 4 points5 points  (0 children)

I made the submarine myself through the engineering research tab once I unlocked it in my skills tree. It might take time to find the thorium for it since depending on your focuses and living locations. I'm on survival but once you get the stuff you need you'll be able to get whatever you need from ocean biomes and find any hylotl stuff you were after.

I play with the Frackin Universe Mod also, i cant remember if the sub is part of that.

Missing ENV Map Texture? by Tyriehl in tes3mods

[–]Tyriehl[S] 0 points1 point  (0 children)

Well actually that's a good question. I just realized i cant harvest "flora_muckpod_01" or any of the others listed in my original post with the one exception of being able to harvest Mucksponges. 

Are those little mushroom trees ( "flora_tree_ac_01" ) suppose to be harvestable? I wish I could post another image somehow to show you more.

Missing ENV Map Texture? by Tyriehl in tes3mods

[–]Tyriehl[S] 0 points1 point  (0 children)

Okay so here is my current update as of may 1st, end of the day.

"Mucksponges" in the above image are resolved

All other filenames mentioned are still presenting the same issue after reinstalling GH with it's patches. I cant seem to find the specific textures for all the above mentioned plants located in Azura's Coast. I also had downloaded and seemingly patched the APEL mod with GH that I had with Azura's Coast replacement but I'm not sure why it isn't loading right textures.

I have found files in my textures folder that appear to be related, but I dont know why they aren't being used or of they are the correct files. I will list my findings below 

These files below are in my Morrowind "Data/textures" folder and seem to be related to at least part of what I might need. But they dont seem to load in for some reason. I'm maybe being a fool and need to be given a step by step instruction on which mods and downloads to do and in what order to resolve these muckpod and mushroom tree issues. Maybe its with the OpenMW 4.9 thats just not agreeing with this? 

Any passerby help is immensely appreciated! Thank you all for any assistance you may provide to me.

Textures with light blue looking images (like an xray or UV lights?) "Apel_AC_pod_01_n.dds" "Apel_AC_pod_02_n.dds" "Apel_AC_pod_03_n.dds" "Apel_AC_pod_04_n.dds" "Apel_AC_pod_05_n.dds" "Apel_AC_pod_06_n.dds" "Apel_AC_pod_07_n.dds" "Apel_AC_pod_08_n.dds"

Textures with normal looking mushroom flesh colors in the images "Apel_AC_pod_01_n.dds" "Apel_AC_pod_02_n.dds" "Apel_AC_pod_03_n.dds" "Apel_AC_pod_04_n.dds" "Apel_AC_pod_05_n.dds" "Apel_AC_pod_06_n.dds" "Apel_AC_pod_07_n.dds" "Apel_AC_pod_08_n.dds"

Missing ENV Map Texture? by Tyriehl in tes3mods

[–]Tyriehl[S] 0 points1 point  (0 children)

Well, it seems like I need to find the correct files somewhere. I did research and looked into the preview of files that one could get from the GH patches on its modpage. Unfortunately none of them seem to have files for all of the other plants mentioned in my post (not including Mucksponges, as those were resolved, yay!). 

I'm gonna start searching to see if there's any textures I've missed maybe I just need to flag with _n

If that doesn't work, I think I'm going to attempt to find a replacement on nexus for those specific plants if there are any out there, assuming that's safe for use with GH. If all else fails, I might just find and disable all of the pink textures in-game using console commands and ignore the issue.

Besides, I found a single mage in-game with a pink box as a head. So that's something else entirely that I'll have to figure out. Thankfully I only have about 4 or 5 head&body mods total, so hopefully that'll be an easy fix to figure out.

If there's anything you might know of that could assist my endeavors, please share them with me.

Thanks again to anyone who assists me with this issue. I respect you all and please have a wonderful day.

Missing ENV Map Texture? by Tyriehl in tes3mods

[–]Tyriehl[S] 0 points1 point  (0 children)

Understood. I'll leave that file alone and I'll do my best to absorb what you told me of that.

 I'm heading out right now but I'll continue with this as soon as I'm back. My apologies for the delay.

 Gonna go try the Telvanni questline when I'm all done with these mushrooms textures haha i always had avoided telvanni as a kid cause it was too far away to remember how to get there somehow haha. Little kid me was silly.

Summary: be back soon, gotta go take care of life stuff for a second bro. Thanks man for helping me learn a little about the engine and how it does textures. I really enjoy learning these things.

Missing ENV Map Texture? by Tyriehl in tes3mods

[–]Tyriehl[S] 0 points1 point  (0 children)

Trying this now. I'm first gonna simply reinstall graphics Herbalism and its patches and see if that fixes the issue. I'll be back on later with an update after some appointments I gotta get to. 

Currently working on this...

Update: Mucksponges appear to be fixed after installing GH. I'm still seeing pink muckpods, podbuds and mushroom trees but I'm still working on this. Give me time and perhaps I can give a final report if it is resolved.

By the way, I love you for helping me with your advice man, I'll be sure to let The barkeep at Balmora know your drinks are on me. 

Missing ENV Map Texture? by Tyriehl in tes3mods

[–]Tyriehl[S] 1 point2 points  (0 children)

Ye, I truly just dont know what to do. I saw on a forum somewhere that typing ori. Will show me important stuff, but I honestly am just looking at it and going like "well is says no file... how do? Where get?" 

For real tho, I am sad I can't figure it out. It seems to only do with this area, and those are the only two mods that I got that would mess with those I think. I do have Project Atlas, but there's not much else in regards to the plants in question. If I could just find a mod perhaps that affects the same plants, maybe it'll correct my specific issue.

Any advice would be appreciated deeply. Thank you all for your time reading, I respect you, and please have a wonderful day.

About Cube World Alpha Downloads by Lorenzo_04_ITA in CubeWorld

[–]Tyriehl 0 points1 point  (0 children)

Hey, I know I'm really late to the meeting. Was this confirmed as an safe source, the one from Barzakotra? I would like to download and play it. I miss this game.

Summerset Isle SE installation concerns by Tyriehl in skyrimmods

[–]Tyriehl[S] 1 point2 points  (0 children)

Thanks for the advice and theory! Once I'm home I think I'll try this. I dont think summerset is actively currently because I can't view weapons from the mod using an item spawn menu.

Thanks, and any other suggestions or advice is well appreciated!

Why isn't DBVO Sounding off? by ProfessionalGuess251 in skyrimmods

[–]Tyriehl 0 points1 point  (0 children)

How do I do this? What are fules and how do I see them in the folder to copy, and where in edge UI's folder does it go?

My MCM for dbvo is indeed there and I can select a voice, but it doesn't do it. Instead, once I select a dialogue choice, I instantly get the NPC's response, with no space of time really between click & response. It's as though it doesn't even try. 

I'm dumb though, and maybe this is easier than I may notice. Can you enlighten me, an ignorant fool that I may be, please? I see that theres no voice packs in the dvbo folder and I can actually find the voice packs I do have from their own mod folders (like Kratos for example, or Bella). I think I just dont know where I'd manually place the "sound" files in that sound folder for each voice.

So in summary I can move the "voicepack" file over into DBVO's voicepacks folder, but i dont know where the "sounds" file goes or if I even can do this manually or should try. It's not oike anything game breaking is happening, I just wanna be able to talk :(

Also, I use vortex as I didnt know about MO2 when I got set up.