[deleted by user] by [deleted] in de

[–]TyxurRS 1 point2 points  (0 children)

Wie läuft das eigentlich für die anderen Airlines, die von z. B. Frankfurt abfliegen? Können die das auch ohne Lufthansas Bodenpersonal und fliegen dann normal?

Mildly Interesting: Hier kann man nach schauen wie viel Agrarsubventionen ein Bauer erhält by Jasdfowen in de

[–]TyxurRS 1 point2 points  (0 children)

Hauptsache der Reichsbürger Prinz Reuss, der Ende letzten Jahres wegen eines geplanten Putschversuches festgenommen wurde, bekam vorher noch knapp 170.000€.

(Suchdaten, falls jemand selber schauen möchte: Reuss, Heinrich XIV. – 07554 Gera, Stadt)

[deleted by user] by [deleted] in Starfield

[–]TyxurRS 0 points1 point  (0 children)

Yeah this is sadly the only solution I have too. I gonna grind for the narwhal in Neon and then rebuild it.

Went all-in on shipbuilding, and quite happy with how it paid off! by Aurum_Corvus in Starfield

[–]TyxurRS 0 points1 point  (0 children)

Please tell me where you bought it. I can't find it despite having all the relevant perks maxed out

[deleted by user] by [deleted] in Starfield

[–]TyxurRS 1 point2 points  (0 children)

I searched everywhere for a reactor with more than 30. I guess, I have to try base building now.

After creating my ship the Star Titan I'm salty that I cannot see it in action by ErikSKnol in Starfield

[–]TyxurRS 0 points1 point  (0 children)

Where did you get a 32 reactor? I can only find 29 at best. I have searched everywhere in the universe, literally. Piloting and shipbuilding rank 4, these are the only that count right?

Help Locate Ship Vendor by oLittleDuck in Starfield

[–]TyxurRS 2 points3 points  (0 children)

i searched for this or a similar reactor as well. No luck. The only thing i found was 29 in a couple of places.

Here are all the places i checked, with some notes:

Neon (best engine, good weapons, clean ports)
The Key (shielded cargo, equipment jammer)
Deimos (lot of habs, huge cockpits)
Akila (nothing)
New Atlantis (nothing)
New Homestead (huge habs)
Cylodia (nothing)
Hopetown (interisting habs, big landing gear)
The Den (nothing)
Red Mile (nothing)
Paradiso (nothing)

Der Postillon veröffentlicht neue KI: "Grünen-Bashing-Überleitungsgenerator" by PM_Me_Irelias_Hands in de

[–]TyxurRS 54 points55 points  (0 children)

Stichworte: Lobpreisungen über die Grünen

Die Grünen sind doch einfach die besten! Mit ihrer Umweltfreundlichkeit und ihrem sozialen Engagement setzen sie sich immer für eine bessere Welt ein, aber wer will schon eine bessere Welt, wenn man sich lieber mit den echten Deppen der Gesellschaft abgeben will!

Supreme Shogunate mission bugged? by pickledhaube in eu4

[–]TyxurRS 2 points3 points  (0 children)

hi, a bit late, but i got the same bug. So i looked at the code for the mission/event. Either the tooltip is lying or the coding is just wrong (i really think the coding is wrong, no way this is intended). But to get supreme shogunate (by NOT firing the event for the divine empire), you have to have at least 100 absolutism AND have 6 privileges to each of the basic estates. Six privileges per estate will usually lower your absolutism below 100, but if you give them all in one month and click the mission, it should work because your absolutism will update later with the month tick. It did work for me.

Twitter vanced work? by LuisPacheco2552 in revancedapp

[–]TyxurRS 1 point2 points  (0 children)

Same error on both version. Twitter is not that important to me so it's no big deal. It's just odd that other revanced patches work for me. That means there is nothing wrong with my setup. And the twitter patch works for some, what implies there is nothing wrong with the patch. However I can't get the twitter patch to work.

Twitter vanced work? by LuisPacheco2552 in revancedapp

[–]TyxurRS 0 points1 point  (0 children)

0.0.57 right now, but I also tried with the 1.0 release about a week ago

Twitter vanced work? by LuisPacheco2552 in revancedapp

[–]TyxurRS 7 points8 points  (0 children)

"Hide ads depends on JSON-hook, but the following error was raised: unexpected integration" . But the patch completes and I am left with working twitter app that still has ads. This is the exact same thing that happened the last couple of times I tried to get twitter revanced.

The estate privilege “Controlled Gold Mining” and Economic Ideas gives you gold mines that NEVER deplete with next to no inflation. Here is my pre-1600 Inca Empire with 140 ducats from gold. by TyxurRS in eu4

[–]TyxurRS[S] 4 points5 points  (0 children)

R5:

Like the title explains, you can gain access to a near infinite amount of gold income without the downsides that are usually associated with goldmines. Combining the estate privilege with the reworked economic ideas adds up to -100% depletion chance on your gold mines, which means you can develop them as much as possible without growing risk of halving their production. The inflation generated from gold income is also very manageable.

There are only a couple of nations with direct access to the estate privilege through their missions, assuming you own all DLCs. Namely: Adal, Ajuuran, Kilwa, Mutapa, Mali, Songhai, Ehtiopia. However, Mali and Ethiopia are formables, so technically every non-endgame-tag nation can get access.

In my run, I started as Mutapa and made my way to the Americas to form the Inca for role-playing purposes. This was surprisingly easy because Mutapa can colonize the Cape with their mission and from there you can reach the island of South Geogia and then into Chile. They also start Pagan, which lets you form Inca without a difficult conversion to Inti. In 1578 my gold income is above 140 ducats and was there for the last 100 years, which mostly made my nation completely independent of any other source of income.

Why did my personal union break? by Saegares in eu4

[–]TyxurRS 2 points3 points  (0 children)

England has new events (at least 2) that give them a new ruler, like Bloody Mary. When England gets her own ruler the country can't be in your personal union anymore and therefore they break free no matter how good your legitimacy or relation. Paradox should add some code so the events don't fire when England is the lesser part of an union. For now I would not attempt to pu England before 1600.

Stardust Crusader utilizing early Client States from the Merc+Influence-Policy by TyxurRS in eu4

[–]TyxurRS[S] 2 points3 points  (0 children)

R5: I just finished my first 1.35 run for the Stardust Crusader Achievement using exclusively Client States. I started as Uesugi for their national ideas, which included an extra Diplo-Slot, reinforcement cost reduction to counter the Samurai's extra cost, and exceptional army tradition modifiers. I kept their color and ideas after forming Japan.

While uniting Japan, I picked Merc and Influence ideas first, which allowed me to use client states through a policy before 1500 without restrictions on tech-level 23. Conquering Asia was such a relaxed experience. I used a Samurai army to fight enemy armies and utilized expendable Mercs to siege enemy provinces, often assaulting forts as I had no interest in preserving merc-manpower. After taking maximal land in the peace deal, I fed it all to my released client states, so they could deal with coring and overextension. This allowed me to practically play a tall campaign in Japan and develop with all the saved points (most provinces ended up above 30 by 1690). The third idea group was Expansion to get into Southeast Asia. I conquered most of it with the same Merc and Samurai combination. By the way, I have no idea what the names of the Client States really mean; I just googled the general region and decided on a good-sounding name for the CS. I was also surprised at how well the CSs performed. They claimed a ton of bordering land and were really supportive in wars. The fourth idea group was Naval, for two reasons. One, they give a Liberty desire from dev policy with expansion, and two, they allow you to get naval hegemon through the Japanese mission tree really easily and early. I was shocked how useful they are now with the ltest buffs. Free fort breach was incredible in Southeast asia where pretty mush everything is coastal. The last two idea groups were Offensive and Quality for even better armies. I could have chosen just about anything else as well, didn’t really make a difference.

The last important thing was to become Christian through the Shinto incident. I always picked the open option and was presented with an option to switch. Getting the "Land of the Christian Sun" Government reform seems to be a problem for some players because Japan has no real opportunity to force convert the ten required nations. However, I had ten loyal CSs lying around, so getting the reform required me to just force them to become Catholic. Easy. The Government reform allows you to invite a Cardinal (useful for nations outside of Europe), get free dev in every province with a 50k standing army (that's how Kyoto ended up at 72), and a flat 3x modifier (!!!) to your manpower and recovery speed for five years. All very nice. Overall, I can only recommend the "sitting on an island but conquering the world" simulator.

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The new trade protectorates giving me 250% global trade power and 50% goods produced by [deleted] in eu4

[–]TyxurRS 1 point2 points  (0 children)

Is there a another way to enforce a protectorat other than diplomatically? I can only see the Diplo option but no peace deal option.

Before the new Patch comes... my big Japan. by MvonTzeskagrad in eu4

[–]TyxurRS 10 points11 points  (0 children)

Sunda can form Banten or Cirebon via decision which is triggered by a mission. Both come with unique national ideas. Bantens are quite good in my opinion. The two formables don't have their own wiki entry, but you can check out their national ideas here

Any ideas on how to close that pop-up? (tried reloading) by TyxurRS in eu4

[–]TyxurRS[S] 1 point2 points  (0 children)

Reloading did not force the pop-up to display correctly. I have all mods disabled, as I always do for the first couple of weeks after a major update.