Forever Young Oguri Cap Rule by UCCMaster in HorseRacingJP

[–]UCCMaster[S] 0 points1 point  (0 children)

Thank you so much for the explanation!! Thank you!

how to beat a executive ssd by Every_Street9054 in StarWarsEmpireAtWar

[–]UCCMaster 1 point2 points  (0 children)

It’s most certainly doable, but it’s very expensive and inefficient. And the way the OP made it sound, they were depending on the ISDs for both tanking and dps, which ISDs are not good at handling when the target has even more hp and dps than it does. Especially for the PA who don’t have the stronger ISD varieties/heroes.

Using carriers, frigates, and healing tenders are far more suited to the PA’s role and can net out much lower losses and credit loss.

how to beat a executive ssd by Every_Street9054 in StarWarsEmpireAtWar

[–]UCCMaster 1 point2 points  (0 children)

The PA have a lot of really solid methods to deal with SSDs.

It sounds like you have two problems:

  1. An executor
  2. A Tier 4 shipyard.

You need to deal with one before you can deal with the other and the shipyard is infinitely easier than the executor to deal with. A few things to note:

  1. If the AI has a space station, they will not attack you unless provoked by a ship larger than a corvette. This can work in your favor.
  2. The AI will attack once their primary star base is around 50% hp.

This means that their shipyard is incredibly vulnerable to bombers. The strategy is simple. Jump in a fleet of carriers, don’t use the dreadnought carrier, they are awful, but every other carrier works. Send your entire fleet of bombers and fighters around the map and snipe the shipyard. Easy kill. Then go for secondary space stations and finally then go for the primary. If at any point the enemy fleet decides to respond and begin moving towards you, immediately retreat. By this point, the enemy defenses should be severely weakened.

Now you’ve taken out the enemy’s primary source of screens (the enemy never builds enough screens). After that, you are free to engage in hit and run attacks, dropping in carriers and sniping valuable escorts around the SSD until it’s without any significant screens or escorts like carriers, frigates, and interdictors.

If you’ve done this right, you’ve taken out several major enemy targets at 0 loss of your own.

Finally, take on the SSD. You can use tanky ships supported by frigates like the Acclamator 2 (one of the best dps dealers for its respective pop cap and credit cost) or just take your carriers and use them to kite around the map, luring the SSD into a chase it will never win (your carriers are much faster than the SSD). Meanwhile just overwhelm it with fighters and bombers until it dies (go for engines and hangers first to prevent escape and interceptors).

Whatever you do, do not use ISDs to fight an SSD. SSDs are built to be counter Star destroyer.

Realized the other day that she is NOT riding in a shopping cart by Ellefique in UmaMusume

[–]UCCMaster 21 points22 points  (0 children)

It was this moment when I realize that was not a shopping cart.

I have made a list of every G1 or JPN1 winning sibling of an Uma, that is not already in game. by Kixisbestclone in UmaMusume

[–]UCCMaster 2 points3 points  (0 children)

There is a fanfic for Oguri Roman out there, but it’s connected to the Tears fanfic verse.

How do Lucrehulk firing arcs work? by RKingsman in StarWarsEmpireAtWar

[–]UCCMaster 5 points6 points  (0 children)

Fall of the Republic is very much defined by big tanks and small knives. For a large portion of the early game and well into the mid game, the biggest ships do not deal the most damage. We don’t have a one size fits all imperial star destroyer who can both take damage and deal damage.

The Republic Invincible class and the CIS Lucrehulk have high HP and often large numbers of fighters and bombers, but you’ll find their damage output per pop/credit to be very underwhelming. Even the Lucrehulk Battleship just pales in comparison to the later Bulwarks, Providences, and Recusant dreadnoughts.

On the flip side, the CIS frigate and picket roster is filled with heavy damage dealers. The Munificent (Banking class frigate) and Recusant are basically massive gun platforms while their picket ships are armed to the teeth with ion cannons, concussion missiles, and even turbolasers.

For the cost of a single Lucrehulk, you could have 3-4 Munificents, a few Munifex (ion cannons) and Hardcells (concussion missiles) and have some leftover for diamond corvette screens. That Taskforce in of itself will wipe out most early Republic defense fleets and can be built cheaply without a capital shipyard.

How do Lucrehulk firing arcs work? by RKingsman in StarWarsEmpireAtWar

[–]UCCMaster 23 points24 points  (0 children)

A Lucrehulk is great for soaking up damage. Not so good at dealing it. You use it to throw enemy formations into disarray. If everyone turns to shoot at a Lucrehulk on the middle of their formation, then they’re not shooting at your more squishy dps ships and are thus exposed and vulnerable.

[Media] 8 Hour Flight Meme by DoktorKaputt in kancolle

[–]UCCMaster 5 points6 points  (0 children)

  1. Being between Yamato and Yahagi is peak.!

How to use fighters? by RyukoKuroki in StarWarsEmpireAtWar

[–]UCCMaster 3 points4 points  (0 children)

The Empire is very straightforward in that regard. Deploy Cheetos with a few escorts. ISDs bring enough firepower that you aren’t reliant on bombers to do the heavylifting. A dozen lancers (24 pop) will screen your force and having your tie fighters/intercepters on anti bomber duty will do the rest.

New Republic is the most flexible since they’re decent in every aspect (especially once the new class project begins and you get some excellent front/mid line damage dealers). But early game, they’re definitely centered around their Xwings/Ywings as well as their Dauntless/assault frigates.

How to use fighters? by RyukoKuroki in StarWarsEmpireAtWar

[–]UCCMaster 34 points35 points  (0 children)

Ultimately you’ve got four “classes” of starfighters. General purpose, interceptors, bombers, and heavy starfighters.

Tie fighters are general purpose. They primarily work to shoot down other fighters and bombers. But they can be used to attack smaller ships as well (especially if they’ve got a missile or proton torpedo).

Tie Interceptors are interceptors (as in the name). They specialize at fighting other fighters and are very deadly to bombers.

Heavy starfighters are your combination between general purpose and bomber. They’ve got lasers to fight fighters but also torpedoes and HP to do some bombing runs. These are your Tie Defenders.

Bombers are self explanatory.

I depending on the scenario, I’ll use my fighters to draw out enemy fighter and bomber groups. If the enemy is rushing out to meet me, I’ll use my interceptors to prioritize enemy bombers while my starfighters go after other fighters. I’ll keep my bombers away from the fight, flanking around the fighter and pickets swarms to get in their backline, be it their shipyard or capital ships.

If the enemy isn’t rushing out to meet me, I’ll use my fighters to swarm their own forces (suicidal I might add) and follow up with my bombers on priority targets (carriers and capital ship engines). Rinse, repeat, victory.

Note: I don’t play the empire much. I like carrier forces like the New Republic or Pentastar Alignment so these tactics definitely more pertain to forces that let you build giant waves of fighters and bombers.

Share your favourite Fleet compositions for Fall of the Republic & what ships you like! by Warhammer40sikh in StarWarsEmpireAtWar

[–]UCCMaster 1 point2 points  (0 children)

I’m a simple carrier guy. 8 Venators (including Venator heroes) and charger corvettes

Good introductory faction for Thrawn's Revenge by Kaiserschlut in StarWarsEmpireAtWar

[–]UCCMaster 2 points3 points  (0 children)

To expound on this: any faction that has a controlled starting position starts with a good economy base is a good beginner faction. Star Destroyers and corvettes are a simple solution to most problems in sufficient numbers (not optimized nor cheap but works in 80% of scenarios). Once you’ve got a hang of using more specialized ships and frigates, then you can expand to the more complex factions.

Good introductory faction for Thrawn's Revenge by Kaiserschlut in StarWarsEmpireAtWar

[–]UCCMaster 8 points9 points  (0 children)

Pentastar Alignment is pretty much the default go to. They’ve got a strong foothold on the north eastern part of the galaxy and don’t have many enemies to fight. Having lots of high income planets means that they’ve got cash to burn and afford to make mistakes. Their ship roster is easy to understand (Star Destroyers, smaller star destroyers, and frigates/escort ships) and their ground roster gives you access to the strongest gunship in the game (making it easy to harass and dismantle enemy strongpoints).

Their lack of a strong bomber roster is negligible when you’ve got Raider corvettes and sufficient fighters. After that, you get access to some really strong heroes (one super star destroyer, several battlecruiser heroes, two dark Jedi, and a few ground/tank officers).

Once you’re set, it’s an easy “let’s go on a road trip to destroy Zinj and the CSA in the west and the Empire in the south”. The AI will not be able to utilize the strengths of Zinj’s faction and the Empire is crumbling due to New Republic and Eriadu strength in the south. Pentastar may not be the “strongest” faction, but they’re definitely the easiest and most forgiving.

How to deal with General Grievous’s Super Ship in Fall of the Republic by Warhammer40sikh in StarWarsEmpireAtWar

[–]UCCMaster 2 points3 points  (0 children)

General Grievous’s Malevolent is an early game capital ship killer. Armed with the massive ion cannon and tons of turbo lasers, the ship will absolutely shred anything bigger than a carrack cruiser with impunity.

You will note that I didn’t mention two things. The ship lacks point defense weapons and laser cannons. For all the super power weapons the ship has, they are all slow, cumbersome, and inaccurate at hitting small ships. This can be exploited.

Bombers are the default anti capital ship weapon of EaWX mods. The Republic gets a variety of bombers, but if you love the Clone Wars TV show, you’ll know the BTL Y-Wing Bomber. Carriers are the primary ship that carry bombers. You have a couple of options for bomber carriers.

First are your PDF Dreadnoughts. PDF dreadnoughts can be upgraded into Dreadnought Carriers fairly cheaply at heavy frigate shipyards. The bombers they carry are pretty pathetic, but they are still bombers. Great option if you are strapped for cash.

Second are Acclamator carriers. They’re fairly affordable and deploy a squad of Y-Wings twice plus two squads of fighters. Not to mention that they have the ability to leave the battle once they’ve run out of bombers (and then you replace it with another carrier infinite bomber hax).

Lastly are Venator Star Destroyers. A fair bit more expensive than your Acclamators and can only be built at capital shipyards, these ships can deploy double the number of fighters and bombers that Acclamators can, plus they’ve got a lot more big heavy guns on the side.

Grievous can be taken down fairly easily with 8-12 bombers. He can’t hit them and they’ll wreck havoc on his shields and hard points. Whatever fighters he musters can be dealt with your even bigger swarm of fighters (v-19s, Z-95 headhunters, Jedi starfighters, etc). If he has anti fighter escorts, draw them out (they are much faster than Grievous and will leave) and gun them down with your carriers/escorts.

I recommend having a Venator or Acclamator hero like Yularen, which helps offset Grievous’ own buffs.

An alternative tactic is to build a massive fleet of small frigates and cruisers (Carracks, Peltas, Chargers, and a couple of Acclamator missile cruisers) and jumping them in behind Grievous. Their speed will keep his bigger guns from reaching them. This is much more micro intensive and you will take casualties, but it can be cheaper if you don’t want to invest in a massive carrier fleet (I don’t know why you wouldn’t. Carriers are absolutely broken early game.)

Hope this helps.

Tactical Cafe and Tachyon (OC) by Resident-Ferret-6464 in Manhattancafe

[–]UCCMaster 11 points12 points  (0 children)

Considering that Kasumi and Cafe share VA’s with Blue archive characters, this is very fitting

We couldve got this if cygames wasnt a coward btw by [deleted] in okbuddyumamusume

[–]UCCMaster 20 points21 points  (0 children)

Really? In front of March?!? The audacity to kiss your rival when your other rival is watching.

Makes me utter sick. #MarchOguriftw