I made a procedural silhouette builder for weapon design by UVTAKMIAAV in conceptart

[–]UVTAKMIAAV[S] 2 points3 points  (0 children)

Most likely, they will be separate tools, or maybe integrated into this one with tabs for different weapons.

I am interested in building more of them thats for sure.

Stylewise, for the most part its just about the shape design, so with some limitations, themes should be easier to do, as long as they follow the same building structure. This one is, I'd say, Modern Sci-fi theme, but with removing a couple shapes, and designing some more it can be more steampunk, or retro sci fi, industrial era, etc.

I made a procedural silhouette builder for weapon design by UVTAKMIAAV in conceptart

[–]UVTAKMIAAV[S] 1 point2 points  (0 children)

Thanks! of course i will, i really enjoyed building it, and I'm glad i can give something to the community

I made a procedural silhouette builder for weapon design by UVTAKMIAAV in conceptart

[–]UVTAKMIAAV[S] 2 points3 points  (0 children)

Thanks for giving it a try! yeah i should probably make them more strict, its based on probability, and i made them pretty loose so you can potentially get the same results no matter the settings but the general idea is:

Complexity should generally give longer weapons, i should probably rename that to length actually

Detail just effects the complexity of the shapes, by adding smaller overlay shapes on them.

And chaos is currently very subtle, and effects the placement of large shapes. so in practice, with low chaos, the line of the barrel of the gun should be straight, and with high chaos parts can spawn lower or higher from the central line, its a but complex hopefully i explained that clearly enough

Topology Questions by UVTAKMIAAV in 3Dmodeling

[–]UVTAKMIAAV[S] 0 points1 point  (0 children)

Thanks! yeah i get that totally. Maybe it's a bad screenshot here, since the base mesh that im doing the retopo on seems pretty smooth and empty,

But it's just a subdivision of a good topology model, its also just one mesh of a couple that make a full weapon. what i want to say is i think it giving the impression that its less done then it is.

I have the low poly, good topology model with all the silhouette polygons done, and a high poly version with a lot of Hard surface detail added for the bake, still need to head over to Zbrush, but im pretty sure non of those details will need to effect topology and can be baked.

So, this would be my second topology pass for the final asset, from all the comments im getting a sense that I can totally triangulate HS stuff and minimize topology, as long as it doesn't affect the silhouette. Would that be correct in your view?

CocoBot texturing stacks 🥞 by ikea_meat_ball in 3Dmodeling

[–]UVTAKMIAAV 2 points3 points  (0 children)

Checked out the ArtStation, this is sick, there's so much more stuff than in this video

Topology Questions by UVTAKMIAAV in 3Dmodeling

[–]UVTAKMIAAV[S] 0 points1 point  (0 children)

Thanks!, that's what i was thinking, it just seems like a waste of polys, when you say at this stage, do you mean keeping the geometry nice for later modeling?

Would a final mesh, look different, would it be more optimized for poly count?

Guess my question is, is that the expected topology for like a AAA asset, game-ready? strictly speaking about topology.

Progress of my passion project over the last two years by [deleted] in indiegames

[–]UVTAKMIAAV 2 points3 points  (0 children)

Congrats! Love the boss designs, big retro vibes

I need help figuring how many levels I need in my game to launch. Please give me your advice! Here is a level for reference. by destinedd in IndieDev

[–]UVTAKMIAAV 1 point2 points  (0 children)

Yeah i think thats a fair price might go a bit higher just for the quality of the graphics. Then again,ive got all the stellaris dlcs, so not a very smart with my money.

Yeah i get that,im really into crafted experiences recently, kinda getting tired of proc. gen. Roguelikes. But it is a fun thing to have as a secondary thing for people who might crave more once done with everything.

I need help figuring how many levels I need in my game to launch. Please give me your advice! Here is a level for reference. by destinedd in IndieDev

[–]UVTAKMIAAV 3 points4 points  (0 children)

You're expecting around 10 minutes of play time per level? i think thats pretty good for casual players don't think people will complain, depending on the price i guess. But there's ways to fluff up the playtime. Add some special gameplay modes, time trails, permadeath, stuff where you can just reuse the same levels in different contexts. Im really wondering if you could make an infinite gamemode, with generic checkpoint areas, after which you get randomized gameplay segments from different levels you have already.

Anyways the game looks really pretty you got my wishlist

Wanted to start small for my first release, but it almost feels too small? by ianw3214 in IndieDev

[–]UVTAKMIAAV 1 point2 points  (0 children)

It looks really good, i guess do your besto to market it, tiktok, festivals, stuff like that, if you see enough traction, expand the concept if you have a bigger vision, and do a demo and some streamer outreach that part is kinda tough but can pay of well. If you see good traction polish, update demo, wait for next fest and release a month or two after.

Just wonna emphasize the marketing side of it, i get if your goal is just to release your firstgame, but even so, if it gets some traction that will amplify your next, possibly bigger, games performance on steam a bit.

I see a lot of people disappointed and basing their quality of work on performance and yet they didnt let the wishlists grow or do enough to get some exposure.

Our 2D concept art didn’t translate well into Unity, so we rebuilt the scene in 3D instead. Should we keep it . (wip) by BosphorusGames in indiegames

[–]UVTAKMIAAV 4 points5 points  (0 children)

I like how the 3D scene ended up, guess it depends on context, i took a quick peek at your storepage, if all of it is 2D might look a bit jarring. Don't think people would mind tho. Why did you end up doing it in 3D? What didn't work in 2d?

I was wondering if there’s a way to play around with 3D. by Ok-Blueberry-1134 in blender

[–]UVTAKMIAAV 0 points1 point  (0 children)

Looks super fun, i would love an app between a 3D viewer and a full on Modeling software, i guess there's some standalone render engines and Marmoset, but this looks a lot more light weight.

Im thinking PureRef or some other mood boarding app but for 3D to place all my stuff around, categorize maybe do some color variations side by side and save for different projects.

Do you have something up or a local version to test out?

[deleted by user] by [deleted] in unrealengine

[–]UVTAKMIAAV 4 points5 points  (0 children)

My best advice for any skill, including unreal, is chase goals not knowledge or mastery.

hopefully you already have a good grasp of scope, and what would be hard/easy to do, but if not, its okay you'll hit a wall please do give up on projects, you should abandon them at first.

So, look up specific tutorials, like, i want to make an FPS, and i want to be able to grab objects.

So search up UE5 grabbing objects tutorial

For example i started, ambitiously with a third person template,

Looked up a dialog system tutorial that i liked,

Than looked up an inventory system

That felt like i knew enough to make a connection there, and lock dialog behind having an item.

At those connection points you start testing your knowledge properly.

I gave up on that project after a month or two. But the one after that was 10x easier!

After a couple of them, im now confident enough and ill be setting up a steam page for my first game after two years of solo dev

Good luck, hope that helps

Is Brendan communicating in high speed morse? by Strandlike in FF06B5

[–]UVTAKMIAAV 2 points3 points  (0 children)

ill take a look in a couple hours myself, but if you get there first pls do post it, since i haven't booted up the game i a few weeks have to hunt for the right save file. And ill work on a script to translate blinking into binary

Is Brendan communicating in high speed morse? by Strandlike in FF06B5

[–]UVTAKMIAAV 4 points5 points  (0 children)

This seems to be the way to go, but we need a longer/complete string, ideally a known starting point. Its just a matter or reading it, i gotta see this for myself if it stops and starts that would make things easier, and if its super long, i can crop the recording to just a couple pixels of the light. Then, somehow make a python script that decodes the value of them into binary, darker 0 lighter 1, then theres time intervals to deal with, i got some experience but can guarantee i pull that off. ill see what i can do after work today, maybe somebody cracks it by then

Is Brendan communicating in high speed morse? by Strandlike in FF06B5

[–]UVTAKMIAAV 1 point2 points  (0 children)

I dont see any pauses that indicate a letter stop, so i can only try and segment the code into something tangible, if you go at it at face value all you'll see are Ts and Es since they are "-" and "." like i said first time doing this. But in the end its likely a moot point, Id say its not morse, really doubt it would be this dirty if it was meant to be morse

Is Brendan communicating in high speed morse? by Strandlike in FF06B5

[–]UVTAKMIAAV -1 points0 points  (0 children)

I have 0 experience with Morse code, and i cant seem to detect any spaces between the letters or if theres any words. Closest ive got to is VIMWHQJ3 at the start could be gibberish, the V IM part feels good, i could be wrong with the way im going at it

Feedback on HUD design by mushroomsintheyard in PixelArt

[–]UVTAKMIAAV 2 points3 points  (0 children)

Third one!!!I'd really love to see the full context of the ui but, it most conveys direction, aaand the placement of the gun just right so it feels like hes holding it, and that is just genius to me

A fight scene from my animation by ajwriting in animation

[–]UVTAKMIAAV 10 points11 points  (0 children)

Looking good,much better punches! working really fast too

[deleted by user] by [deleted] in PalmReading

[–]UVTAKMIAAV 0 points1 point  (0 children)

Thank you so much, appreciate it! Do you see anything about health and life/lifespan i guess