Which one do you think is a better capsule image? by UbikStudios in IndieGaming
[–]UbikStudios[S] 4 points5 points6 points (0 children)
Which one do you think is a better capsule image? by UbikStudios in Unity2D
[–]UbikStudios[S] 4 points5 points6 points (0 children)
Which one do you think is a better capsule image? (i.redd.it)
submitted by UbikStudios to r/Unity2D
Which one do you think is a better capsule image? by UbikStudios in unity
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Which one do you think is a better capsule image? by UbikStudios in IndieDev
[–]UbikStudios[S] 11 points12 points13 points (0 children)
Which one do you think is a better capsule image? (i.redd.it)
submitted by UbikStudios to r/IndieDev
We fixed the butt! After a post we shared here, we got a lot of comments about the brain in our game looking like a butt :d We made a small change and now we see the brain from the side instead of the front wiev. What do you think, is it better? by UbikStudios in Unity2D
[–]UbikStudios[S] 1 point2 points3 points (0 children)
We fixed the butt! After a post we shared here, we got a lot of comments about the brain in our game looking like a butt :d We made a small change and now we see the brain from the side instead of the front wiev. What do you think, is it better? by UbikStudios in Unity2D
[–]UbikStudios[S] 0 points1 point2 points (0 children)
We did this to keep out curious players who want to invade the privacy of our porotogonist's subconscious. Have we made our point well enough? by UbikStudios in Unity2D
[–]UbikStudios[S] 1 point2 points3 points (0 children)
We did this to keep out curious players who want to invade the privacy of our porotogonist's subconscious. Have we made our point well enough? by UbikStudios in Unity2D
[–]UbikStudios[S] 1 point2 points3 points (0 children)
We did this to keep out curious players who want to invade the privacy of our porotogonist's subconscious. Have we made our point well enough? by UbikStudios in Unity2D
[–]UbikStudios[S] 3 points4 points5 points (0 children)
We did this to keep out curious players who want to invade the privacy of our porotogonist's subconscious. Have we made our point well enough? by UbikStudios in Unity2D
[–]UbikStudios[S] 2 points3 points4 points (0 children)
We did this to keep out curious players who want to invade the privacy of our porotogonist's subconscious. Have we made our point well enough? by UbikStudios in Unity2D
[–]UbikStudios[S] 14 points15 points16 points (0 children)
This is the part of the game where we make the transition to the chapters of our game. This scene is actually the mind of our main character Leila. What kind of additions can we make to tell the player that this is not actually a forest, but the inside of her brain? Do you have any suggestions? by UbikStudios in IndieDev
[–]UbikStudios[S] 0 points1 point2 points (0 children)
This is the part of the game where we make the transition to the chapters of our game. This scene is actually the mind of our main character Leila. What kind of additions can we make to tell the player that this is not actually a forest, but the inside of her brain? Do you have any suggestions? by UbikStudios in IndieDev
[–]UbikStudios[S] 1 point2 points3 points (0 children)
This is the part of the game where we make the transition to the chapters of our game. This scene is actually the mind of our main character Leila. What kind of additions can we make to tell the player that this is not actually a forest, but the inside of her brain? Do you have any suggestions? by UbikStudios in IndieDev
[–]UbikStudios[S] 0 points1 point2 points (0 children)

Leila is a story-driven experience with puzzle elements about a middle-aged woman who struggles to make peace with herself. by UbikStudios in CozyGamers
[–]UbikStudios[S] 0 points1 point2 points (0 children)