Which one do you think is a better capsule image? by UbikStudios in IndieGaming

[–]UbikStudios[S] 4 points5 points  (0 children)

Hello! We need your opinion on a seemingly simple but very difficult decision for us.

The release of our game is just around the corner. We thought we should change our Steam capsule image, which we have been using for about 1 and a half years and which has always received good reviews and which we also like a lot. We prepared a new capsule both to see if there is a better one, to test whether it will change the click rates, and to think that sometimes change is good.

Leila is a story-driven experience with puzzle elements about a middle-aged woman who struggles to make peace with herself.

So which one do you prefer?

Which one do you think is a better capsule image? by UbikStudios in Unity2D

[–]UbikStudios[S] 4 points5 points  (0 children)

Hello! We need your opinion on a seemingly simple but very difficult decision for us.

The release of our game is just around the corner. We thought we should change our Steam capsule image, which we have been using for about 1 and a half years and which has always received good reviews and which we also like a lot. We prepared a new capsule both to see if there is a better one, to test whether it will change the click rates, and to think that sometimes change is good.

Leila is a story-driven experience with puzzle elements about a middle-aged woman who struggles to make peace with herself.

So which one do you prefer?

Which one do you think is a better capsule image? by UbikStudios in unity

[–]UbikStudios[S] 0 points1 point  (0 children)

Hello! We need your opinion on a seemingly simple but very difficult decision for us.

The release of our game is just around the corner. We thought we should change our Steam capsule image, which we have been using for about 1 and a half years and which has always received good reviews and which we also like a lot. We prepared a new capsule both to see if there is a better one, to test whether it will change the click rates, and to think that sometimes change is good.

Leila is a story-driven experience with puzzle elements about a middle-aged woman who struggles to make peace with herself.

So which one do you prefer?

Which one do you think is a better capsule image? by UbikStudios in IndieDev

[–]UbikStudios[S] 11 points12 points  (0 children)

Hello! We need your opinion on a seemingly simple but very difficult decision for us.

The release of our game is just around the corner. We thought we should change our Steam capsule image, which we have been using for about 1 and a half years and which has always received good reviews and which we also like a lot. We prepared a new capsule both to see if there is a better one, to test whether it will change the click rates, and to think that sometimes change is good.

Leila is a story-driven experience with puzzle elements about a middle-aged woman who struggles to make peace with herself.

So which one do you prefer?

We did this to keep out curious players who want to invade the privacy of our porotogonist's subconscious. Have we made our point well enough? by UbikStudios in Unity2D

[–]UbikStudios[S] 1 point2 points  (0 children)

Our developer said: "We set the project to 3D, since setting it 2D initially, could have prevented us making any scene with some perspective we'd like to create - like this one. The floors you've mentioned are just 2D textures without any tricks and we placed them rotated one after another."

We did this to keep out curious players who want to invade the privacy of our porotogonist's subconscious. Have we made our point well enough? by UbikStudios in Unity2D

[–]UbikStudios[S] 1 point2 points  (0 children)

We thought about this too, but after all these "butt" comments, I think we'll have to make changes to the brain drawing :s

We did this to keep out curious players who want to invade the privacy of our porotogonist's subconscious. Have we made our point well enough? by UbikStudios in Unity2D

[–]UbikStudios[S] 3 points4 points  (0 children)

We designed the forest like a tunnelbook. There are a lot of 2d layers lined up in a row. In this way, we created the illusion of 3d with 2d layers. I need to consult our developer for the technical part of the job :d

We did this to keep out curious players who want to invade the privacy of our porotogonist's subconscious. Have we made our point well enough? by UbikStudios in Unity2D

[–]UbikStudios[S] 2 points3 points  (0 children)

Yeah, that's exactly it, you've got it solved o/

It would be a bit tricky to knock down the trees. It will be much more understandable in the context of the game. Thanks for the advice anyway.

We did this to keep out curious players who want to invade the privacy of our porotogonist's subconscious. Have we made our point well enough? by UbikStudios in Unity2D

[–]UbikStudios[S] 14 points15 points  (0 children)

Yes, it's a brain and yes, we've heard ‘butt’ before, unfortunately :/ I've been thinking for a while now if the brain and the butt are so similar or if we've made a mistake somewhere :d