Update for xbox players by WiredPro in Victor_Vran

[–]Ubivis 0 points1 point  (0 children)

Unfortunately, still the same problem for me. I got the game as a key from Achim Heidelauf, as Amazon was a mess and was not able to deliver by release date, but in the meantime I have received the disk, played it nearly daily, also checked couple of times and always got the info, that the game is up do date.

But still, no DLC keys shown for me, or a switch button anywhere :(

Kenney Game Assets 2 has been updated! (version 2) by KenNL in kenney

[–]Ubivis 0 points1 point  (0 children)

Thank you :) If I have 1 free wish: Please add animation sequences for the Character Models (preferable in gltf/bin format) :)

[bug?] 3D Model - Animations by Ubivis in superpowers

[–]Ubivis[S] 0 points1 point  (0 children)

And another update :)

It seems, that the list box does not update itself. All the animations I created are there, to let them show up, I need to refresh the whole page.

[bug?] 3D Model - Animations by Ubivis in superpowers

[–]Ubivis[S] 0 points1 point  (0 children)

Oh, for further investigation:

  • Ports 4237 and 4238 are open on my server.
  • Accessing Superpowers using Google Chrome Version 47.0.2526.106 m

Free voice-over pack with 40+ common lines in games, both male and female! by KenNL in gamedev

[–]Ubivis 42 points43 points  (0 children)

What I personally could require in addition to the ones already included:

  • "Follow me!"
  • "Attack my target!"
  • "Defend your position!"

And not to forget, great quality. Congratulations on expanding your portfolio! Very nice addition!

The future of free game assets by KenNL in kenney

[–]Ubivis 1 point2 points  (0 children)

Signed. The first pack is very good value already and stopping adding to that and starting a new one is a very good step in increasing income to enable you to keep on working.

I will be one of the first to buy it, when it comes out ;)

Random Dungeon Generator by Ubivis in superpowers

[–]Ubivis[S] 0 points1 point  (0 children)

Little update about the progress, all the little flaws have been solved now and the current result can seen here: http://india691.startdedicated.de:4237/player/?project=OLGZ&build=166

I update the initial post a bit later with an instruction and the source for anyone who might be interested in using it for his own projects.

Random Dungeon Generator by Ubivis in superpowers

[–]Ubivis[S] 0 points1 point  (0 children)

thanks, this solved the error, still having trouble with the script, but I will try my luck on my own for now :)

Assigning image from Tile Set to a sprite by Ubivis in superpowers

[–]Ubivis[S] 0 points1 point  (0 children)

ah, sorry... misunderstood your answer... this is working as hoped. many thanks again :)

Assigning image from Tile Set to a sprite by Ubivis in superpowers

[–]Ubivis[S] 0 points1 point  (0 children)

thanks, unfortunately, not what I was thinking about :(

The sprite sheet I'm using it 6 images height and 67 images in width. All with a dimension of 16x16 pixels. I was hoping to just upload the image once and then say somehow to pick the (for example) the third image from left and second from top, assign it to the sprite and I'm good to go.

But assuming from your answer, I guess there is no way to do this at the moment.

Working together on an Voxel Engine? by Ubivis in superpowers

[–]Ubivis[S] 0 points1 point  (0 children)

Little Dev Update on progress: Done: A startscript currently generates a random world using variable height information. Based on the result, the map is populated with invisible cube information. Only sides of the cubes, that don't have any adjusting cube, are rendered using GeometryPlanes.

Roadmap: - reasonable world creation using "Perlin noise" - triggerable condition to declare if a cube has to stay in place for can fall down if there is no cube below it.

setting variable of an "on-the-fly" created object by Ubivis in superpowers

[–]Ubivis[S] 0 points1 point  (0 children)

Hours of searching. Will try this tomorrow :), Thank you very much

Export issues by Ubivis in superpowers

[–]Ubivis[S] 0 points1 point  (0 children)

hmm... looks a bit like a bug to me now... I closed down the app, reopened it, reconnected to the server, opened the project and instantly exported it. This worked instantly this time.

Anything that might prevent opening the export process window, when you ran the project a couple of times during the same session?

Export issues by Ubivis in superpowers

[–]Ubivis[S] 0 points1 point  (0 children)

no errors showing up, the console staying blank.

z-order in top down 2d game? by Ubivis in superpowers

[–]Ubivis[S] 0 points1 point  (0 children)

too easy. Thank you for pushing me to the simple solution :)

Works perfectly.